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sh4Speech fixes command_bar.csv
I was having some difficultiy with the Battle Stations, Depth Below keel, Damage Control etc and discovered some fixes. Here are some lines to update (don't forget to save the original command_bar.csv).
504 Button LowerLeft Depth Under Keel 500 239 739 505 ButtonLowerLeft Evasive Left 500 286 739 506 Button LowerLeft Evasive Right 500 336 739 569 ButtonLowerLeft Battle Stations 565 238 739 567 ButtonLower Left Damage Control Station 565 140 739 (8D |
sooooooooooo
Sooooooooooo......
sh5Speech anyone? |
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First off, thanks for sh4Speech. It seems like it's pretty neat, and I imagine a fair bit of work has gone into making it. I write "seems" only because I can't get it to work properly. Does it not support 1440x900? When I order a depth, it clicks the wrong place on the depth dial. I have correctly set my resolution in the batch file. Thanks, guys.
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Hopefully you can search this thread and find your solution. :) Bill |
1440x900 is my monitor's native resolution. :cry:
Edit: I also tried 1024x768, and curiously it appears to be wrong by precisely the same amounts. It's as if the dial is not in the position expected. This made me curious, so I decided to compare screenshots of my TMO modded game with the standard game. It looks as though TMO raises the dials for some reason. That would explain this behaviour. Is this utility incompatible with TMO 1.9? |
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Problem solved. TMO does indeed transpose the dials. Using a screenshot from the stock game, I figured the TMO dial centres to be 35 pixels higher. By adjusting the values in dials.csv, I got it to work just fine. I think I'm going to enjoy sh4Speech very much once I work out all the TMO incompatibilities.
Thanks for your help Billko. :up: |
It's GREAT to see that you can finally enjoy his work. The first time I used it, it sent shivers down my spine watching the crew respond to my voice with their own voiced acknowledgments. :)
Have fun! Bill |
Still not recognizing aft torpedo tubes
Minsc_tdp;
I'd brought this up quite a few posts ago but have been away for awhile. Any updates to the issue where SH4 speech doesn't recognize aft tubes? cheers, tomoose |
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Bill |
There's a bug with the command "Damage Control Team". sh4Speech outputs the following:
"damage control team" Code:
damage control team (572, BUTTON) voice command detected at +7.22 seconds Note that the text output is complete. This is all it outputs; I didn't cut anything off. You can see that it does not complete the procedure since it never outputs the familiar "Phrase processed. Listening..." Compared to a similar command, "man the deck gun", it appears to me that the data is defined correctly. Here's the output for that command for comparison. "man the deck gun" Code:
Man the deck gun (538, BUTTON) voice command detected at +28.81 seconds |
This is a fairly minor bug, but it's irritating and should be fixed. When I give a speed command, it moves my mouse pointer. Since it uses a key command, it shouldn't touch the mouse at all. This is really problematic when I am using a view. For example, let's say I'm viewing a merchant through the scope and order "Ahead 1/3". My view jerks violently away from the target. There's no reason for this, is there? It's an awful work-around to have to release the view, give the throttle order, and then reacquire the view again.
Output is: Code:
Ahead one third (20, KEY) voice command detected at +4.08 seconds -- Looks like I edited this in before Billko replied. Whoops! -- I think the problem is here in voice.pl: Code:
if ( I'd also make a suggestion from a software design point of view. If per-item mouse move functionality is desired, why not external it in the CSV? If I could just change a mouse move column from "true" to "false" in one of the files, that'd be a lot easier than learning perl and recompiling the script to modify the hardcoding. :DL Once again, thank you, minsc, for this utility! |
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Bill |
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Bill |
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