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-   -   [REL] Real Fleet Boat (https://www.subsim.com/radioroom/showthread.php?t=111770)

epaga 05-17-07 03:30 PM

OK, sort of a change of topic. *cough*

I love the mod, however I had a question about the lack of dud torpedoes... I've done two patrols, have fired 24 torpedoes, 15 of which hit and NONE of which were duds. This is 1941...I'm no expert, but I thought a bunch of torpedoes were duds that early in the war.

Is this on purpose to encourage playability, or was I just frickin' lucky? :cool:

DiveMonkey 05-17-07 03:47 PM

Were you using M10 or M14?

as I understand it the mark10's were pretty reliable but early mark14 had problems.

Beery 05-17-07 06:30 PM

Quote:

Originally Posted by epaga
OK, sort of a change of topic. *cough*

I love the mod, however I had a question about the lack of dud torpedoes... I've done two patrols, have fired 24 torpedoes, 15 of which hit and NONE of which were duds. This is 1941...I'm no expert, but I thought a bunch of torpedoes were duds that early in the war.

Is this on purpose to encourage playability, or was I just frickin' lucky? :cool:

The mod doesn't do anything with torpedoes - they're standard SH4. I expect they're modelled very poorly and I expect the dud rate needs increasing. There's a mod that does this (by CCIP if I recall correctly) but I haven't added it yet because the last time I looked it was still a work in progress.

castorp345 05-17-07 06:35 PM

Quote:

Originally Posted by Beery
There's a mod that does this (by CCIP if I recall correctly) but I haven't added it yet because the last time I looked it was still a work in progress.

see here ==> http://www.subsim.com/radioroom/show...=113031&page=3

(post #58) for what is i believe the latest, and be prepared for some *real* frustration! ;)

DiveMonkey 05-17-07 06:52 PM

HMmm, But what effect will this have on campaign?
It's not like I can return to base and tell someone "Hey, it ain't my fault! the damn torpedoes are junk!"

Given the campaigns behavior of "you've been dismissed" even when scoring high tuneg. Maybe in this instance historic accuracy may not be the best game play.

just a thought.

Sailor Steve 05-17-07 07:24 PM

Quote:

Originally Posted by U-Bones
Quote:

Originally Posted by DiveMonkey
But where a weapons locker was present, wouldn't they have been replenishing it and not the gun, so's not to disrupt the ROF?

Not trying to stir the pot...an honest question

Honest general answer:

The presumption is that stocking the locker is slower, else it would not exist. It follows that the if the locker were replenished while being used, its effective capacity would be extended somewhat.

The ability to replenish while using would depend on physical layout of the particular sub. How much interference, if any, would occur ? Would this be counter productive or flat out disruptive ? Does sea state support both operations ? (deck hatch required ?)

Good question.

I don't know about subs, but I've done a bit of research on surface ships in the past. The 6"/45 Mk VII used on British light cruisers in the First World War had a firing rate of 7 rounds per minute. The ready use ammo box held 14 rounds, and could be replenished at a rate of 4 rounds per minute. These were just large enough to require separate ammunition; that is the shell and powder were handled separately, a problem not found on guns of 5" caliber or smaller. As sea state goes up, all operations go down, until it's too rough to handle anything. Those ships had open decks with hoists bringing the ammo up, and they had no crowding problems around the gun, but loading times were still doubled when the ready-use ran out. I think it's a problem on all ships.

CaptainHaplo 05-17-07 07:48 PM

Well... I have not been in the discussion so far - so here is my 2 cents worth.....

Beery - RFB rocks - I use it, enjoy it and want to thank you for it. As for gun loading times - I think they are horrible. Now do not misunderstand - they are horrible because they are accurate - and makes me understand why the devil they were not used till late in the war! So - your intent on historical accuracy only reinforces the REALISM - which I know was the intent. To that end - good on ya mate!

The gun loading times, as well as anything else - can be debated endlessly. I have, for fun - overlayed the super gun mod on RFB - and loved it as well. This is about fun, and for many - fun is getting it "right" - and for others its just seeing stuff go BOOM. Many are stuck in the middle.

No matter how you slice it - RFB is a heck of a mod - and Beery never said you couldnt take his work and fiddle with it to suit your own play tastes. Thats one thing about most modders - they do what they do for their own enjoyment first - and the fact that that work is in demand by others is just a side note.

Regardless of where you stand - mods are made to bring more fun to the game. Everyone has their own definition of fun. But either way, I appreciate the work done by all.

Beery 05-18-07 12:38 AM

Quote:

Originally Posted by DiveMonkey
HMmm, But what effect will this have on campaign?
It's not like I can return to base and tell someone "Hey, it ain't my fault! the damn torpedoes are junk!"

Given the campaigns behavior of "you've been dismissed" even when scoring high tuneg. Maybe in this instance historic accuracy may not be the best game play.

just a thought.

I haven't noticed myself getting canned and I get very low tonnage scores. I think completing the mission goes a long way to keeping you in the top brass's good books.

Uber Gruber 05-18-07 07:28 AM

Quote:

but I see that people often feel under attack when I'm on one of my rants
But all I said was this piece of halibut is good enough for Jehova!:doh:

Beery 05-18-07 08:57 AM

Quote:

Originally Posted by Uber Gruber
Quote:

but I see that people often feel under attack when I'm on one of my rants
But all I said was this piece of halibut is good enough for Jehova!:doh:

I don't think it ought to be blasphemy, just saying Jehova.

castorp345 05-18-07 09:06 AM

nail 'em up! nail 'em up i say!!

Uber Gruber 05-18-07 11:00 AM

Are there any wimin here ?

n...n....no...no...no..No...NO...NOH!

quadraspleen 05-18-07 11:04 AM

Quote:

Originally Posted by Beery
Most patrols only have one assignment - you do it then return to base. A few have secondary assignments that pop up after completing the first, but they're unusual.

Hmm. I am on my third mission, now. The previous two were BOTH multi-task missions. The one I'm on now, I'm on the third of three tasks.

I'm not complaining. It makes it more interesting, if you ask me.

Beery 05-18-07 11:05 AM

I'd like to answer this question if I may in two ways. Firstly in my normal voice and then in a kind of silly high-pitched whine...

Beery 05-18-07 11:08 AM

Quote:

Originally Posted by quadraspleen
Quote:

Originally Posted by Beery
Most patrols only have one assignment - you do it then return to base. A few have secondary assignments that pop up after completing the first, but they're unusual.

Hmm. I am on my third mission, now. The previous two were BOTH multi-task missions. The one I'm on now, I'm on the third of three tasks.

I'm not complaining. It makes it more interesting, if you ask me.

Others are mentioning that multiple missions are the rule. I guess I've had an unusually low number of 'added-on' missions.


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