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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Longer U-boat Repair Times mod ready for download (https://www.subsim.com/radioroom/showthread.php?t=94238)

Der Teddy Bar 06-10-06 01:22 AM

Quote:

Originally Posted by Gizzmoe
Teddy, it´s an optional mod, no one is forced to install it. He should add a warning to the readme though.

But if breaks parts of our mod....

I am not rubbishing nvdrifter's work.

Gizzmoe 06-10-06 01:25 AM

Quote:

Originally Posted by Der Teddy Bar
But if breaks parts of our mod....

So what? *I* don´t care about the Anti-Hummingbird feature and as long as nvdrifter makes it clear that his mod breaks it there is no problem.

Der Teddy Bar 06-10-06 01:28 AM

Quote:

Originally Posted by nvdrifter
Quote:

Originally Posted by Der Teddy Bar
While supporting this mod in principle, I must advise all NYGM users that this mod BREAKS the NYGM Anti-Humming Bird Mod.

Due to this reason, and only this reason I ask that the NYGM Version be removed.

Thanks in advance...

I'm not quite sure why your are asking it to be removed. All this mod does is overwrite some files. I think it should be up to each player whether to decide if they want the changes or not. For the people who can live without the anti-humminbird mod and would rather have much better damage repair times, shouldn't it be their choice? :nope:

You did not know that it broke the NYGM Anti Humming Bird mod until I noted such too you.

So basically you have no issue with releasing work that damages or breaks other peoples mods?

An interesting perspective. Especially in return the all the assistance that I have offered you in this thread.

06-10-06 01:34 AM

Quote:

Originally Posted by Der Teddy Bar
Quote:

Originally Posted by nvdrifter
Quote:

Originally Posted by Der Teddy Bar
While supporting this mod in principle, I must advise all NYGM users that this mod BREAKS the NYGM Anti-Humming Bird Mod.

Due to this reason, and only this reason I ask that the NYGM Version be removed.

Thanks in advance...

I'm not quite sure why your are asking it to be removed. All this mod does is overwrite some files. I think it should be up to each player whether to decide if they want the changes or not. For the people who can live without the anti-humminbird mod and would rather have much better damage repair times, shouldn't it be their choice? :nope:

You did not know that it broke the NYGM Anti Humming Bird mod until I noted such too you.

So basically you have no issue with releasing work that damages or breaks other peoples mods?

An interesting perspective. Especially in return the all the assistance that I have offered you in this thread.

What's with the snobby attitude? My mod is still a work in progress (as everyone on this board is aware). If I am told (or find out) that it breaks other mods, I will place a warning in the readme file. You really need to lighten up. I am not trying to break other people's mods on purpose. And I really DO appreciate all the help you have given.

THE_MASK 06-10-06 01:41 AM

The true NYGM believers will only download official NYGM mods anyway .

06-10-06 01:43 AM

Quote:

Originally Posted by sober
The true NYGM believers will only download official NYGM mods anyway .

Then I guess I'm not a 'true believer'. :nope:

06-10-06 01:55 AM

Ok. Fine. I am stopping all work to make Longer U-boat Repair Times mod compatible with NYGM mods. I hope you are happy, Der Teddy Bear. :shifty:

I will still continue working on Grey Wolves mod compatibility, though. :yep:

Gizzmoe 06-10-06 02:09 AM

:nope:

Salvadoreno 06-10-06 02:37 AM

sweeeeeeet. A little misunderstanding but this mod will be an excellent addition to the NYGM mod. Perfection has been reached!!!

Gizzmoe 06-10-06 04:18 AM

I want a NYGM version!!!!! :( Can you please tell me which parts of the cfg´s need to be replaced so I can do my own?

CB.. 06-10-06 04:24 AM

this place should come with a health warning..

06-10-06 04:25 AM

Quote:

Originally Posted by Gizzmoe
I want a NYGM version!!!!! :( Can you please tell me which parts of the cfg´s need to be replaced so I can do my own?

I made a specific 1.01a version for NYGM, too. It worked good during playtesting. But I wasn't going to upload it. I suppose these game files are free for sharing, but still property of Ubisoft.

Gizzmoe 06-10-06 04:26 AM

Quote:

Originally Posted by nvdrifter
I made a specific 1.01a version for NYGM, too. It works good during playtesting.

There is no reason NOT to upload it, so please...

06-10-06 04:30 AM

Quote:

Originally Posted by Gizzmoe
Quote:

Originally Posted by nvdrifter
I made a specific 1.01a version for NYGM, too. It works good during playtesting.

There is no reason NOT to upload it, so please...

Ok. I will upload. But still need to make a small tweak regarding the crush depth timer for u-boats. Give me a few minutes. :up:

Myxale 06-10-06 05:14 AM

Yes, please!

Upload the NYGM version!

06-10-06 05:31 AM

All 3 compatible versions (including NYGM Tonnage War mod v2.0) can be downloaded here:

http://rapidshare.de/files/22841919/...1.01b.zip.html

Salvadoreno 06-10-06 05:39 AM

Quote:

Originally Posted by nvdrifter
All 3 compatible versions (including NYGM Tonnage War mod v2.0) can be downloaded here:

http://rapidshare.de/files/22689873/...1.01a.zip.html

I tried hard to balance out the damage to equipment, flooding and repair times.

this for is NYGM 2.0 right?

nm..

BUT this does not interefere with the new uboot damage zones right? Just changes uboot repair times? I hope it doesnt change the damage on NYGM too much. Maybe Der Teddy can work off this and come out with something qucik. NV.. U have created something wonderful

Myxale 06-10-06 05:40 AM

Muchos Thancos Hombre!

Keep workin' your voodoo!:hmm:

06-10-06 05:40 AM

Quote:

Originally Posted by Salvadoreno
Quote:

Originally Posted by nvdrifter
All 3 compatible versions (including NYGM Tonnage War mod v2.0) can be downloaded here:

http://rapidshare.de/files/22689873/...1.01a.zip.html

I tried hard to balance out the damage to equipment, flooding and repair times.

this for is NYGM 2.0 right?

Yes. :lol:

clive bradbury 06-10-06 05:47 AM

Gentlemen,

obviously at times it can be difficult to make every mod compatible with everything else. This is further complicated by the fact that most SH3 users prefer a fairly personalised set-up. For example, I consider the more realistic sinking times provided by the NYGM mod vital, but could not care less about the tonnage war part as I only use the campaign system to create missions, and am not particularly bothered about promotion etc, and find the stock renown ok. As a result I use the pre-tonnage war version of NYGM in my setup.

Now I hit a problem, as I consider the new damage/repair times mod equally vital, but the files do not correspond with my old NYGM equivalents. Solution: download 'winmerge', a superb utility that lets you compare any two files side-by-side, identifies differences, and enables you to copy those changes from one file to the other. At the same time it makes a backup copy of the original file.

The changes made to the config files by the repair mod seem pretty obvious to me, so anyone wishing to introduce it to an existing mod can do so with winmerge in about five minutes. Change the files, stick them in a jones mod folder, and away you go with complete reversibility if required.


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