![]() |
Quote:
I am not rubbishing nvdrifter's work. |
Quote:
|
Quote:
So basically you have no issue with releasing work that damages or breaks other peoples mods? An interesting perspective. Especially in return the all the assistance that I have offered you in this thread. |
Quote:
|
The true NYGM believers will only download official NYGM mods anyway .
|
Quote:
|
Ok. Fine. I am stopping all work to make Longer U-boat Repair Times mod compatible with NYGM mods. I hope you are happy, Der Teddy Bear. :shifty:
I will still continue working on Grey Wolves mod compatibility, though. :yep: |
:nope:
|
sweeeeeeet. A little misunderstanding but this mod will be an excellent addition to the NYGM mod. Perfection has been reached!!!
|
I want a NYGM version!!!!! :( Can you please tell me which parts of the cfg´s need to be replaced so I can do my own?
|
this place should come with a health warning..
|
Quote:
|
Quote:
|
Quote:
|
Yes, please!
Upload the NYGM version! |
All 3 compatible versions (including NYGM Tonnage War mod v2.0) can be downloaded here:
http://rapidshare.de/files/22841919/...1.01b.zip.html |
Quote:
nm.. BUT this does not interefere with the new uboot damage zones right? Just changes uboot repair times? I hope it doesnt change the damage on NYGM too much. Maybe Der Teddy can work off this and come out with something qucik. NV.. U have created something wonderful |
Muchos Thancos Hombre!
Keep workin' your voodoo!:hmm: |
Quote:
|
Gentlemen,
obviously at times it can be difficult to make every mod compatible with everything else. This is further complicated by the fact that most SH3 users prefer a fairly personalised set-up. For example, I consider the more realistic sinking times provided by the NYGM mod vital, but could not care less about the tonnage war part as I only use the campaign system to create missions, and am not particularly bothered about promotion etc, and find the stock renown ok. As a result I use the pre-tonnage war version of NYGM in my setup. Now I hit a problem, as I consider the new damage/repair times mod equally vital, but the files do not correspond with my old NYGM equivalents. Solution: download 'winmerge', a superb utility that lets you compare any two files side-by-side, identifies differences, and enables you to copy those changes from one file to the other. At the same time it makes a backup copy of the original file. The changes made to the config files by the repair mod seem pretty obvious to me, so anyone wishing to introduce it to an existing mod can do so with winmerge in about five minutes. Change the files, stick them in a jones mod folder, and away you go with complete reversibility if required. |
All times are GMT -5. The time now is 11:51 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.