SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Lights on neutral ships (https://www.subsim.com/radioroom/showthread.php?t=90167)

CCIP 03-05-06 04:38 PM

Quote:

Originally Posted by AG124

The best thing I can think of would be to clone each ship and have one version for belligerants and one for neutrals. Of course, then there is the matter of neutrals like the US entering the war at a later date...

That's my assumption. It shouldn't be terribly complicated.

Plus, it'd be neat if we could have US merchants off the eastern seaboard still carrying the lights for Drumbeat (which they often did early on!)

Mil_tera 03-10-06 08:51 AM

I was trying to dowload that coastal tanker but the file is not downloading anymore. Is it still available somewhere?

Thanks..:)

AG124 03-10-06 09:40 AM

Quote:

I was trying to dowload that coastal tanker but the file is not downloading anymore. Is it still available somewhere?
I just downloaded it without a problem. :-? Anyway, it doesn't matter - I am hoping to release version 1.1 today or tomorrow (which will no longer be a Beta version). That will replace the 1.0 file, which will be deleted. :yep:

In the meantime, try downloading other rapidshare files to see if it is the site that is the problem (or maybe your internet settings are the cause). If you still have problems, there is a thread based upon this ship in which you can post. :yep: Wouldn't want to hijack this thread. :cool:

03-10-06 11:49 AM

sergbuto has done it! finally a real neutral ship. i bet in time sergbuto will even figure out how to get neutrals to stop for inspection when a uboat surfaces near them.

panthercules 03-10-06 02:35 PM

Quote:

Originally Posted by redbrow
sergbuto has done it! finally a real neutral ship. i bet in time sergbuto will even figure out how to get neutrals to stop for inspection when a uboat surfaces near them.

NOW we're talking - I'd love this to be triggered by a shot from your deck gun across her bow - then you could approach close, and give orders to your watch crew to board her and sink her with charges if they find contraband - and your radioman could warn you if they were using their wireless so you could shell their bridge and stop them - and then you would see some new fruits and meats hanging in your control room from the fresh stores you liberated from the merchant before you sank it with the charges - how cool would this be? maybe something for SH5?

03-11-06 08:19 PM

Sergbuto hit the nail on the head about the entire SH3 - "specificity". Sh2 had little of it, SH3 has to much. its the 'specificity' that makes changing SH3 such a difficult thing. and the fact that so many things have redundant copies of data call outs where one would have served just fine.

Anachronous 03-24-06 09:32 PM

Very nice. Looking forward to seeing more of this.

Tonnage_Ace 04-01-06 04:05 PM

Wouldn't mods like this be more feasable with the SDK? Why hasn't Ubi released it yet?

Boris 04-01-06 05:10 PM

Quote:

Originally Posted by Tonnage_Ace
Wouldn't mods like this be more feasable with the SDK? Why hasn't Ubi released it yet?

Of course they would be much more feasible! But I think its Ubi or someone who decided against it (I think that was the agreed on scapegoat).
The modding community would have a field-day if it were out... maybe they're scared the modders will make something better than SH4.

There has to be some way the SDK can be got. What about a petition or something?
Or someone with hacking skills can try and steal it from the devs computers and release it on a p2p file sharing program... ;)

CWorth 04-01-06 05:18 PM

The thing is IMHO,Ubisoft is pretty stingy with the SDK's of the games they deal with.I dont think I have ever seen them release one to any of their games besides Brothers In Arms.

Besides another reason it may not be released is they may be using the same game engine in SH4 so there would it would make no sense to release it and have some modder make what they are trying to sell.

Though I do like the "They are afraid the modders will do better than they can" idea. :rotfl:

Tonnage_Ace 04-09-06 08:25 PM

SDK for HL2 is out, that engine has a long way to go before it runs outta steam(pardon the pun). There's a whole community of modders out there who churn out content for Valve's steam marketplace, of course, anyone who has HL2 already knows this.

Boris 04-09-06 08:49 PM

Yeah, the amount of mods being churned out for HL2 is awesome, yet valve is still doing well with it's own releases.
I really don't know what ubi has to lose by releasing the SDK.

CWorth 04-09-06 10:28 PM

Quote:

Originally Posted by Boris
I really don't know what ubi has to lose by releasing the SDK.

Only the ability to sell SH4 for starters.

Since SH4 will be using the same game engine why would they release an SDK for it only to have some modders come along and release for free what they are trying to make to sell.

Boris 04-09-06 10:55 PM

Well it's not like people aren't going to buy Half-Life 2 episodes because there are mods out there (and there are decent ones).

Why are the lazy bastards using the SH3 engine for SH4 anyway, when they never even finished SH3?
I guess I'll blame ubi, since they're the evil corporation.

I just hope SH4 includes the atlantic campaign with all the things they started to implement, and hopefully some engine tweaks while they're at it.
... or at least release the SDK after SH4 is out so the atlantic campaign can be reintegrated.


All times are GMT -5. The time now is 02:17 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.