![]() |
*whispers*Trimaran FFG......*drools*
ok, I'll stop now too EDIT: Come to think of it, that could potentially be a very interesting discussion. I'ld love to hear peoples input on a "future naval" game and the systems modelled *is thinking about starting a thread* |
Re: Your choice on next playable platform in DW?
Quote:
And I agree, the Arleigh Burke IIA's are the ultimate destroyer. It's amazing because they carry all the equipment for every operation type. Being able to attack aircraft, missile, sub-surface, surface, and far away land-targets simultaneously sounds rather appealing. On a side note, I heard AEGIS baseline 7 is operational as of September 12. Gotta love it. :cool: Sea Demon |
how about sevdvinsk class ?
|
Quote:
Quote:
Quote:
Quote:
As for the Oscar II SSGN... I'm sure it could sink other subs, but will you imagine turning a 24,000 ton sub at four knots? I did. And the thought horrified me. And regarding the Sierra, for some reason I had heard that it was the Seawolf to the Akula's Virginia and they pursued prdouction of the Akulas for much the same reason? Was I misinformed? |
It's a good question to ponder. My thought is that there are plenty of playable subs already, both US and Russian. An SSBN doesn't seem like it would be all that interesting in terms of gaming fun: (mission orders- come up off the ocean floor and wipe continent XYZ off the face of the map by 1800 hours; don't get killed by an SSN in the process). An SSGN might be a little more interesting if the game was geared more toward fleet engagements. I suppose it would be easy enough to write scenarios for it.
If I were releasing a mission pack/upgrade, I would seek to balance the air and surface units with what was already in game. A KA-27 helo and the Tu 142M would be good OPFOR ASW aircraft. On the surface side, an UdaloyII, while admittedly bigger than the Perry frigate, is still a good choice for a modern-day Russian multipurpose DDG and suited to carrying the Ka27 helo. Beyond that, the rest is gravy. Playable cruisers for both sides? Maybe some small missile boats to facilitate littoral missions. If it could be included, it might give some more depth to an expansion pack. |
I would like to see a T-Bt, S-Bt or possibley a Type 212a
|
Sorry to rain on ya'lls parade the Flt IIA Burkes Can Not carry Harpoon (right now). Their is no place for the canisters to go and no electronics to fire them. Heard rumor that Harpoon could become vertical launch capable though.
James B. USS Momsen (DDG-92) USS Jefferson City (SSN-759) USS Pogy (SSN-647) |
Quote:
http://www.globalsecurity.org/milita...g-51-flt2a.htm It basically says that Harpoons were taken off to reduce costs, but provisions were made to be fitted if needed. They would only need the launchers and the electronics installed. Not too difficult at all if you ask me. And yes, the latest version of Harpoon can be launched from VLS. But sadly the USN has not made a purchase of these missiles. And it's not clear if they will later. |
If there was provisions to fit the canisters on my ship I certainly never got the memo. I suppose they could have shoe horned them between the stacks of course that would have meant losing the retractable king posts that are there right now.
|
Quote:
|
Quote:
|
Quote:
|
I think the navy has been struggling to stay relevant in Congress' eyes ever since the cold war ended. To try to stay relevant, they've tried to change their focus from war at sea to support of forces ashore, in particular being able to respond to all those "low-intensity" conflicts and humanitarian crises that have been in the public eye since the 90s. So the budget today goes towards strike missiles and special forces. ASMs are a low priority.
It bugs me too. I read somewhere about a year ago that we passed up a chance to build some knockoffs of either the -25 or -27 to test our missile defense. This, at a time when the Brahmos is expected to be widely exported. I'm not happy about not having a replacement for the Pheonix either, although there is an ER version of the AMRAAM expected sometime in the future. |
Quote:
|
If it was up to me personally and selfishly, I'd want more Soviet subs because I like them. But if I were considering improving the game generally, then Russian surface elements would be the wisest choice, so any sort of vessel that could deploy ASW helos would be best.
It would be interesting to see elements such as satellite recon and tracking in there too, as the same simulation data would probably be okay to use for either side. Similarly, the resurgence of diesel subs and their use by many nations offers yet more possibilities, especially since their capabilities have currently got the US on edge. :D Chock |
Trafalgar or a Russian surface vessel.
|
Russian Typhoon class SSBN. :up:
|
Trafalgar class, please :up:
|
Quote:
I think it's best to think of warships in terms of complimentary capabilties rather than "Awww man... this ship is the latest and greatest so it must be better than all the older stuff!" We like to think that everything is getting better and better all the time, but sometimes it's not the truth. Destroyer design is one of those situations. Even though a lot was made of warships being multi-mission, the truth is that warship designs are typically compromises intended to fill in the capability gaps left by the last series of compromises. Since each new ship is a compromise, it can do things that the last ship can't, but only at the expense of doing some things less well than the last ship. The ultimate destroyer is a cruiser, but they're too expensive to use like destroyers so they're typically on the end of a 4000yd leash from some high value unit like a CVN or LHD. Now-a-days, destroyers are too expensive to use like destroyers were intended, so they invented the LCS, which is single-mission partly as a cost cutting measure. The thing is, their cost is inflating out of control even as single mission warships, and frankly I don't think they do anything particularly well. In light of that, it's unlikely to see any surface warships operating in any groups less than a loosely formed pair, simply because no single warship can do everything it needs to on it's own. |
Quote:
I guess calling them "ultimate" may not be the best, or accurate wording for their true abilities. But they are powerful, and flexible, and seemingly have alot of warfare areas built into them. If the Navy needed them in any role, I don't see any reason why they couldn't give them any specification they needed to accomplish any mission that they intended for them. In that way, I'm highly impressed with how they were designed, and what they've evolved into. And yes, I'd love to simulate some of those capabilities in a naval game. |
All times are GMT -5. The time now is 11:51 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.