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-   -   Mission started - but people get kicked (crash) (https://www.subsim.com/radioroom/showthread.php?t=84344)

skoodge 07-06-08 11:36 AM

"The server has quit. Game over!"
 
Edit: Scrub that, the mission works fine on my dad's computer. It's just when I try hosting a LAN game that the error comes up :huh: No idea why though ..? :o

================================================== =============

I tried creating a simple custom map using the editor [following the handbook].
When I "Validate Mission" in the editor it has no errors. It's saved under:
SilentHunterIII\data\MultiMissions\English\sh3test 1
The game file being called: sh3test1.mis

In SH3 [v 1.4] if I go to multiplayer [LAN], create game I can find the mission. However, as soon as it loads it simply appears with the message "The server has quit. Game over!" I also tried loading it without another player but still got the same message.
I've had a little browse of the forum but couldn't find any answers [sorry if I missed them!].
If anyone knows why it may come up with this message I'd be greatful for the help or if there's anything else you need to know I'll try to let you know what I did =]

Thanks.

PaulH513 08-18-08 10:09 AM

Sunken ships causing CTD
 
I have been making maps in SH3 (GWX2.1) with the mission editor and have found that if I put in a sunken ship and a sub runs into it, the game crashes. This occurs every time when playing mult-player and I am wondering if anyone else has run across this problem and if so, is there a work around ?....besides not putting in sunken ships. I also notice that when i put in K ships (blimps) they gradually descend until they eventually crash. These blimps have not been fired on, just slowly fall from the sky. Any thoughts on this would be appreciated.

Dietrich 08-19-08 02:12 AM

Quote:

Originally Posted by PaulH513
I also notice that when i put in K ships (blimps) they gradually descend until they eventually crash. These blimps have not been fired on, just slowly fall from the sky. Any thoughts on this would be appreciated.

Hmmm... do you give them a speed, and if so what is it? I'm wondering if this might be something to do with the fact that the blimp is a modified version of a different unit (probably some aeroplane).

PaulH513 08-19-08 08:07 PM

Thanks for writing back....I have the blimps set at 90 knots ( which is their max) and like I said, they slowly descend after about 10 minutes, at which time they crash. Forgot to say about the sunken ships ( barricade ships) is that the game crashes when a sub hits a sunken ship that I put into the mission, but does not CTD when AI puts in sunken ships like in the eastern approaches to Scapa Flow. Thanks again for any and all input....much appreciated. PaulH

Dietrich 08-20-08 03:39 AM

Hmm... the blimp thing is most curious. I'll try to run some experiments and see what I get.

Regarding the sunken ships. Do you have way points set for those ships? You see, what I'm thinking is that is AI wrecks work, but yours do not, then perhaps it is something to do with the way the ships react to a collision. In the normal case (floating ships), if another unit gets too close, they will attempt to move. If the ship in moving reaches its last waypoint it can disappear (de-spawn or delete, that is).

What I'd suggest is that you check to make sure that your wreck is set to 0 knots, that it is checked as a "docked" unit (which disables the anti-collision AI) and that you give it a way point regardless of the fact it isn't going to go anywhere.

The next thing to check is that the wreck isn't too deep. The problem may be because there is some sort of fouling between the wreck and the seabed.

PaulH513 08-20-08 06:39 AM

You might be on to something with the depth. I have been placing mine completely under water and AI does not. You may have hit the nail on the head with this one. I will check it out ASAP and let you know.

Dietrich 08-20-08 06:49 AM

Quote:

Originally Posted by PaulH513
You might be on to something with the depth. I have been placing mine completely under water and AI does not.

I wonder how deep the wreck is/looks, if you place it at exactly 0 metres depth. How does your placed wrecks look compared to the AI ones that you said were working?

PaulH513 08-20-08 07:35 AM

Just made a quick map. Placed 1 Barr like AI does and ran into it...did not CTD. Placed another Barr at -19m (like i normally do) and ran into it and it did not CTD. What I think I need to do now is wait until my other buddies who I play multi with come online and see what happens when they do the same like I just did. Every time when they crashed into it, it CTD. When I played with them, I never ran into the BARR (hmmm..I wonder why.. :) I am now wondering if it has something to do with UBI server. Other than these 2 little glitches, GWX 2.1 runs great and now knowing that there are players/trouble shooters like you that are out there helping sort out problems is terrific.

Dietrich 08-20-08 11:14 AM

Okay, I'm pleased to hear that it seems to be working. I look forward to hearing what your experience is once you start playing multiplayer online. One of the things might be something to do with the game files of the different players in the session. If it still gives you problems, let me know. Our online group also plays a lot of GWX multiplayer games, and I'm sure we'd be able to do some additional testing for you, if needs be.

ramtuna 12-21-08 01:23 PM

ramtuna
 
HI my friend It could be a few different things. I know one . I could not host my missions after i added a 2nd pc to my sys. I got "Comcast "for my ISP. It is a cable tv server. they installed an Ethernet which has a buil in Netgear router built into it. One of the features it has also is somthing called a " My DMZ." When i talked to one of there tech, they told me how to activate it. I do have to activte it each time i go on line.

rsslcs 05-29-09 01:36 PM

problem when creating missions
 
OK, so I made a mission with an objective to sink a liner (Titanic): When I go to the mission menu, it is there, and it loads, but before the mission actually launches, the game CTDs. There is one objective (sink the ship) and an event which is basically a message that says 'you win!' (with a trigger ofc What am I doing wrong? Is it because of GWX? (that might be a very vague question so sorry for that but I know next to nothing about the editor.:DL)

Graf Paper 05-31-09 05:01 AM

First, I'd try using a different ship instead of the Titanic. It may be that the Titanic has a problem and is causing the CTD.

Check around to make sure you have the latest version of Titanic. I know VonDos re-released several of his ships due to a bug he discovered after cloning original units as the base for creating new ships.

It's also possible that Titanic is not compatible with GWX 3.0, possibly due to diffences in the 'zon' or 'dat' files.

If that still does not fix the trouble, check for these common mistakes, most of which can be found by Validating the mission:
  • Units are placed too close together
  • No waypoints set for one or more units. Everything must have at least one waypoint!
  • One or more waypoints do not have the minimum distance of 1,000 meters (1 km). Waypoints should not be set to less than this.
  • A waypoint is too close to a unit.
  • Make sure all player subs have an entry date and time set no later than the start of the mission.
  • Be certain you have not accidentally checked "Human Controlled" for a unit other than the players' subs.
  • Likewise, be sure all player subs do not have "Delete on Last Waypoint" checked. Having a player sub disappearing during the game could cause more problems than simply upsetting the player.
You can get the "fixed" version of the SH3 Mission Editor with a Readme.txt on how to install, along with the greatly expanded manual and a Mission Editor Tips document to help you learn most of the Mission Editor's features, here... SH3 Mission Editor v2.zip

I hope this helps you out, rsslcs. Looking forward to many great missions from you in the near future! :up:

rsslcs 05-31-09 06:51 AM

Thankyou for the help! :salute:

Graf Paper 06-03-09 02:18 PM

You are very welcome, good sir!

Now I'm curious to know the results. Did you get that broken mission fixed?

matthewlue 06-30-09 09:29 AM

Quote:

Originally Posted by Graf Paper (Post 1109766)
First, I'd try using a different ship instead of the Titanic. It may be that the Titanic has a problem and is causing the CTD.

Check around to make sure you have the latest version of Titanic. I know VonDos re-released several of his ships due to a bug he discovered after cloning original units as the base for creating new ships.

It's also possible that Titanic is not compatible with GWX 3.0, possibly due to diffences in the 'zon' or 'dat' files.

If that still does not fix the trouble, check for these common mistakes, most of which can be found by Validating the mission:
  • Units are placed too close together
  • No waypoints set for one or more units. Everything must have at least one waypoint!
  • One or more waypoints do not have the minimum distance of 1,000 meters (1 km). Waypoints should not be set to less than this.
  • A waypoint is too close to a unit.
  • Make sure all player subs have an entry date and time set no later than the start of the mission.
  • Be certain you have not accidentally checked "Human Controlled" for a unit other than the players' subs.
  • Likewise, be sure all player subs do not have "Delete on Last Waypoint" checked. Having a player sub disappearing during the game could cause more problems than simply upsetting the player.
You can get the "fixed" version of the SH3 Mission Editor with a Readme.txt on how to install, along with the greatly expanded manual and a Mission Editor Tips document to help you learn most of the Mission Editor's features, here... SH3 Mission Editor v2.zip

I hope this helps you out, rsslcs. Looking forward to many great missions from you in the near future! :up:

Errr, the link to SH3 Mission Editor v2.zip seems dead....

Graf Paper 06-30-09 09:24 PM

It seems that FileFront has yet again done another reshuffling of its site. A rather distressing habit the new owners have indulged themsleves in to the point of becoming quite annoying.

I'll try to get that updated Mission Editor uploaded to my Beyond The Shaows account within the next day or two so you can get it, matthewlue.

matthewlue 07-02-09 04:18 AM

Thank you. :salute:

PL_Cmd_Jacek 10-14-09 07:55 AM

Hello Graf, because BTS is closed, do you know where could I find Mission Editor v.2 ?

Thanks in advance.

Fahnenbohn 11-13-15 04:07 PM

My Multiplayer Mission is making my friends' game crash
 
Hello everybody,

I don't understand why my multiplayer mission for GWM is not working for my friends. We have the same parameters and mods... Could someone have a look at my mission please ? (PM me)

F.

Fahnenbohn 11-14-15 04:38 AM

OK. Blackswan helped me (in fact, he corrected himself the errors, what a kind man !), and the mission is working now. :)

Thank you so much !

F.


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