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:( yikes even retro games frequently have more than two cloud textures --it maybe tho i dont think so--that perhaps different parts of the large coud texture files are used at different times--(tho i haven't noticed this at all) keep an eye open just in case--if this was the case you could then paint different cloud types onto the same two textures (similar to the texture co-ordinates for ships etc used by SH2)
i dont hold out much hope for that one but here's another angle that might add at least some addditional variety if not to the weather directly -then at least to the sky and sea colouring-- take a brief glance at the SeaInf.bmp in Data/env most of the world's seas are coloured black except for the MED which is dark grey and the northern areas which are light grey-- now we know that there are three different sea and sky colour sets for the med ,atlantic and artic--how would it be if the game used this bmp file some how to tell the game when and where to change colouring --if it does well it can be fooled into making many many more changes-- simply by painting a chessboard of the three available colours all over the sea areas---black/dark grey/light grey--- if that worked then you would have constantly changing sea and sky colouring to augment the lack lustre weather changes--? |
What's needed is active real world weather engine like FS2004
Cheers |
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