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Rubini,
fantástico! You did it again, amigo. Thanks, JBC |
jaxa,
I think that we must leave the date for Greece as it is for now. This way is not necessary to mod the defside.cfg. Later when Shadow makes his new defside we go on and debate this stuff again. What do you think? Rubini. |
Hi guys,
After a lot of tests with the save/reload bug and after a discussion with Beery and other guys this is the conclusion about this issue: The SH3 game don't save the waypoints for the scripted ships or planes near the player's uboat. :down: :down: :down: Then when you reload all the scripted ships and planes near the player's uboat go aground in minutes! It's not related with traffic mod or other mods. It is a stock SH3 big fault. Obviously this is a major problem for the areas more populates like friendly and enemy harbours,Gibraltar, the British coast, scripted convoys, etc. So, for now the only possible thing to do is warning the players to don't save a game while in the friendly or enemy harbours or even when you see a scripted contact in the map. Please post feedbacks about this issue. Thanks, Rubini. |
Rubini - I'm agree with you, we must wait for Shadow and his new defside.
Your info about SH3 save/reload bug is interesting. Ubisoft isn't going to release new patch for SH3 - how to repair it? Is it possible for modders? |
Hi Rubini,
first of all lot of thanks for your awesome mod!! Now i'm currently play with 1.44 release of the Friendly Harbour Traffic mod and until now it working fine with no CTD. By the way you should take a look at Reykiavik port (Iceland) : during my last patrol i've forced the harbour and after sinked a Coastal cargo , i've put my boat on the next target to find that a Coastal merchant is totally "half buried" iat the middle in the concrete of the wharf! :o Overall a great work!! p.s. can you add some UBoat appearing in the sub pen bunkers or another Uboat at anchor side by side in the basin? |
Scirè,
Thanks for the feedback. My mod only modify the departure's harbours. So, this is a SH3 default Campaign_SCR bug. By the way, I intend to do a deep rework on enemy ports soon ( perhaps for the next release). :up: Edit***: in the next release I will add some new uboats. But different harbours have different traffic, so, already exist some uboat at subpen or side by side in somewhere in the traffic mod. Rubini. |
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HERR VADER,
Thanks for the post. I hope that later today I will conclude and post a new version of the traffic mod with great news on it: 1. New ports with traffic: Danzing, Hamburg and Trondheim with Bismarck, Tirpitz, Prinz Eugen and Admiral Hipper docked in the correct dates! 2. Bismarck, Prinz Eugen and Tirpitz in trial trips and in Operations action like Iceland Convoy PQ-12, Operation Rheinübung, The Battle of the Denmark Strait and Bismarck Final Battle. All these events will have radio calls to players uboat! So, in the last days I only read and see things about Bismarck... Stay tuned today at night! Greetings, Rubini. |
:rock: ... nice one !
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Rubini - it's really good work!
Don't stop develop your mod! I was looking for any infos about Greek merchants sinked before Italian invasion and German invasion. I found only this facts: 1. U-37 sinked "Trasyvoulos" at October 1939; 2. U-47 sinked "Georgios Kyrikiades" at 30.06.1940; 3. U-48 sinked "Alexandros" at 14.09.1940. I didn't found any webs about orders for uboots from BdU and I don't know date of permission for sinking Greek ships. |
Quote:
From AOD handbook and Hessler's book. |
Thanks irishred, good work!
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