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mods i use:
- RUB 1.42 (first to install) - nearly all eye candy mods (skins, interior, landscape,) - a few sound mods (i'm carful with them, some cause crashes) - harbour traffic SCR file with uboots (1.43) - additional merchants and southampton cruiser + floatplanes - airpowermod (zones.cfg merged with hollywood-mod) - new aisensors.dat - new sensors.dat - improved conwoys RND file (17.7) - update for plotting tools (Ast_Plot_Versions_v1) works and looks like a charm, Never had crashes, exept the time i was testing the type IX skin. |
Gammel, PM me an email add and when I send it out to a small group in a few days I will put you on the list,
Berry, I can see that and agree it should be clear that RUB does not cause any problems itself. There is no doubt about that to me. Wulfmann |
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Wouldn't it be nice if there was a program that could determine which mods would conflict?
I understand how some (hect, I bet it is 99%) don't want to mod for fear it will ruin their game. As you correctly said, some conflict but not RUB. That is what is good about RUB, it is a tested package that is more extensive than anything else. Just needs a good RND file and less bombs on the Stuka!!! LOL I also feel you need to 'Over react" as compared to assume the average guy will overlook negative mod comments. Most people that DL and read these threads do not participate so I often over write things for their benifit. Sometimes the person I respond to gets offended as if I am explaining some basic thing he is way to advanced to be lectured on but it is to allow others to fully understand the discussion. Jason got on me for mentioning the Hunt class inaccurate enter dates so much. That is why I repeat things seemingly to the same person. In that regrad your "over reaction" is a service to those many read only people. Keep doing it! Wulfmann |
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