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Here's how Wolfpack could be corrected to get a historically accurate field of view (current game state on the left, my correction on the right):
https://i.postimg.cc/3xRLk1R1/fov.png |
And here's how I would correct the reticle (images on the right):
https://i.postimg.cc/s2jcq130/fov2.png I added a row to my table to check that all fidelity criteria were met: https://i.postimg.cc/J4j5hjn2/Table.png |
I don't see SH4's Fall of the Rising Sun Ultimate (FotRSU) listed there... :har: - Sure, they're US submarines, but the periscopes were done by CapnScurvy, based upon his "optical" investigations, and are basically what he did for his Optical Targeting Correction mod for SH4, but without the "Centered" conning tower. He did quite a bit of research work on his mod... :timeout: and posted it all in a thread... :hmmm: which I cannot find. If I can find the thread, I'll link you to it. It is full of all of his findings, and how he tested... :salute:
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Out of curiosity, I can't wait to see how "Crush Depth" will handle this. I don't know which eyepieces were placed on the Uboote. But I am almost convinced that the engineers of ZEISS, have placed "wide angle". I use a terrestrial telescope to watch the birds, and I use an eyepiece of this type (for the same zoom level, the panorama can be seen better) On our French forum, a member with a refracting telescope has also just confirmed his change from the inexpensive eyepiece to a wide-angle eyepiece. |
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The magnification I'm talking about in my table is only related to the field of view (the one restricted by the vignette effect, not the in-game FOV), it is not related to the player screen size. There is no way for the devs to control that (unless they add a slider in the setting screen for a kind of "magnifying glass" effect). About that 10x magnification in GWX, I don't see how it could have been computed given what I just said, but I agree that the bigger the ship on screen the better the gameplay: I did the math and found out that for the magnification to be optically accurate, I had to stand as close as 38 cm from my 27" display! And Wolfpack devs actually did an amazing job at that by having chosen to ditch the upper and lower parts of the image circle so it can appear bigger. Considering your expressed concerns, I haven't found how those modifications would break any current gameplay mechanics. Did you have something specific in mind? |
Hello,
Sorry for the late response. What I did was to make the graticle for 1.5x zoom as in real life but it is calibrated for 6x too. That is, if a ship measures 2 degrees using 1.5x, it will measure 8 degrees using 6x zoom. The same applies for the vertical scale. The graticle in DGUI uses milliradians but the graticle in DGUI Hardcore uses angular radians (16 per degree instead of 17.45) as in real life. I even included real life tables that you can use to convert to distance. Regards, Diego |
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As you can see in my table, the only game that does not respect that is Uboat. Quote:
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I don't take into account the vignette and there is no way to change the vignette when you change the zoom. I use it to make the attack periscope darker than the observation periscope and both of them darker than the UZO.
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The next best thing to do is then to make a vignette that fits at least in one zoom level, without getting too far away from the second (36° at 1.5x and 9° at 6x). |
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A shame ? Not at all. It's on a pc; by it's very nature it's not realistic. |
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My comments were general nature, not at your examples. I'm of the opinion that "historically accurate" does not necessarily need, demand, nor require verbatim "historically accurate" figures, specs, etc. to be used, for "historically accurate" and "right" results to occur. Your mileage may differ. :) |
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Well, if a model produces "right" results, by that very action it is then "right". After all, that's the end result desired or should be. I.e., better to have that vs. a "right" model that produces "wrong" results. But I understand what you're saying. Interesting work and effort you've done, thanks ! :salute: |
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Also, a model that produces wrong results cannot, by definition, be a right model. But well... Thanks for your support. ;] |
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https://i.postimg.cc/MHj2vsWX/Table.png |
"This is not historically accurate but I think it is more useful."
:up::salute: |
Thank you!!
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Here's the updated table with the new Wolfpack 0.25n reticle:
https://i.postimg.cc/7ZtGCY1s/Table-v3.png |
Reported^^^.
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Sent packing to Lucknow.
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