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OK, you can send me the files on PM Kapuhy. I'll check what's going on...:yep:
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NKC_Moygannon is fixed to work perfectly with all other units , don't worry...
:salute: Now this is interesting - as soon as I add other tweaked sim file from "old" ships, same problems occurs immediately...:hmmm::hmmm::hmmm: I'm starting to think that the game engine will, from some reason, somehow confuse if some controller files are saved on different PC-ies?! :doh: I guess I'll be able to fix this problem as well...:yep: I'll upload the files tomorrow, it's really late here now. BTW, new raised quarterdeck looks awesome, great work ! :up::up::up: |
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Edit: and if true, this would explain so many mod conflicts in SH5... Quote:
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Anyway, your files are ready and work perfectly in my (even more stressful) rendering test! :) I'll send you PM in a few minutes. You'll noticed that I've changed quarterdeck's type to 108 (rare cargo ships, instead of 102). I don't think that such a small vessel would be commonly seen in large transatlantic convoys, for which type 102 is primarily intended, but If you tend to disagree please let me know. :yep: |
So, I did the test and indeed it seems saving ship files is system-sensitive :doh:
Here's exactly what I did: - I ran rendering test for files you sent me: all OK - then I changed speed of FBML from 20 to 15 and back to 20 to make sim file "red" - saved sim file - ran the rendering test again, this time I game CTD's at Japanese Subchaser I wanted to see it it's just my ships so I reverted back to your FBML files and repeated the procedure this time with stock Bismark. Again, after resaving sim file on my computer I got CTD at Japanese Subchaser. So, for now, it seems the only reliable way to ensure any new mod is TWoS compatible is to send you the mod files to resave on your system :D Edit: It would be interesting to see if the same applies to others as well, for that we'd need a volunteer with TWoS 2.2.20 installed to do the same experiment and see if resaving files will also make his/her game crash on test. Quote:
If you'd like to expand coastal traffic layer in the future, I can search for some historically used routes by such small ships around the world. |
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I also wonder what would happen if I resave, say, Bismark and japanese subchaser. Would it also cause ctd or render normally until first of these problematic units that was not resaved on another computer is rendered? Quote:
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Amazing, great work and thank you! :up::up::up:
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To add to the confusion kapuhy, the game is still full of sim, zon, val and other controller files which aren't last saved by me. We still have stock files on some units and equipment, various files from different mods ect...Still, we can pass our rendering test with them?! :06:
Until I have discovered this, the game was full of "subchasers" but at the moment when I resaved controller files of playable submarines, the CTDs dropped by something like 80%. There is also "something" in Kiel harbor which can "squeeze" out hidden problems, and that's why it is important part of the rendering test... |
WOW!! Sometimes dreams DO come true! Thank you for your hard work and research.
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The biggest draw back with the type 104 (coastal vessels) is the lack of sonarman's ability to report them. These sound contacts are completely ignored by the game. I tried to add new category reserved only for somewhat bigger coastal ships in order to separate them from simple fishing boats, but the game wont let me do it...:hmmm: It seems that these stuff are hard codded by the game...
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Allright guys, I updated download links in the first post. There are two separate downloads now - full pack, for non-TWoS users, and separate "patch" download which just updates content previously included in TWoS 2.2.20 to most up-to-date version. This patch has been fixed by vdr1981 to ensure compatibility with TWoS.
Besides adding the new Raised Quarterdecker ship, I fixed smoke in all vessels to match their propulsion: https://i.imgur.com/UwObHZM.jpg and added additional info to recognition book entries for every ship, including some info on their design, history, layout and in some cases tactical advice on how to efficiently sink them: https://i.imgur.com/OkpF8LJ.jpg |
Great work Kapuhy, thank you very much!:up::up::up:
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Wow, beautiful mod. Will install it as soon as I upgrade but first want to finish this game on 2.2.7 which runs fairly stable on my rig. (Hate that I should start a fully new campaign when upgrading since I like the one I am doing now due to non savegame compatibility issues).
And, since it looks like you are a great 3d designer, could uou perhaps work on a playable type IX for in the game (with type VII interior would be fine) only downside would be the lacknof one torpedo tube astern since that is not hardcoded in the game afaik. Vecko do you know if I am correct? I would LOVE a playable type IX in the game. OLtzS Ashikaga. |
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You can upgrade from 2.2.9 to 2.2.20 but you can't from 2.2.8 to 2.2.20. I thought that my note on the update download page was clear enough. :hmmm: Quote:
Hardly...We all do but only few people here realizes how much of a undertake that would be. I stopped dreaming about this long time ago... |
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More seriously - thank you for your kind words, but firstly I'm just an amateur playing around with Blender in his free time, and secondly, playable IX in this game would be a huge undertaking for any single modder. If this was a question of "hey, we have a dedicated team working on this project and looking for people to help" I'd volunteer in an instant, but doing it on my own is well outside realm of possibility. Quote:
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Sorry Vecko, still on 2.2.7, just checked. :) Ad 2: Having dabbled in Blender, Maya 6.5 and 3dSmax I know full well how incredibly time consuming it is and how difficult. Hell I still cannot make a simple shape, texture it and lightmap it let alone attach attributes to it hahaha. Also tried Zbrush. I think 3d designing is not for me. I do print 3d items though on a resin printer. Still thinking of one day converting a game 3d file to a printable " stl file hahaha. OLtzS Ashikaga |
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https://www.subsim.com/radioroom/sho...d.php?t=233811 Maybe he has some files you could use, saves a lot of work, or if he is still active you might combine forces. :) OLtzS Ashikaga |
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Great work kapuhy :salute:
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