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Jeff-Groves 12-03-18 04:13 PM

Go ahead! Rub it in!!!
:har:

However! I can recreated it and much faster with 010!

gap 12-03-18 04:19 PM

Quote:

Originally Posted by Jeff-Groves (Post 2580030)
So I suspect the terrain stuff controls where a bunker is placed?

I guess you do it in terrain editor, similar to any other terrain object (which means that for every location we can have either a bunke-base or an open-base, since terrain objects are not customizable by date), but I am far from an expert in these matters. Vecko (vdr1981) might know better, John (Trevally) knows for sure. Vecko will probably read these notes and reply to them. Trevally has seldomly visited the forum during the last few years, but I am in touch with him on FB :yep:

gap 12-03-18 04:22 PM

Quote:

Originally Posted by Jeff-Groves (Post 2580033)
Go ahead! Rub it in!!!
:har:

:rotfl2:

Quote:

Originally Posted by Jeff-Groves (Post 2580033)
However! I can recreated it and much faster with 010!

That's exactly the first thing that I was going to say.
The second one is: do it and send a backup copy to me before senile dementia gets the upper hand lol :D

Jeff-Groves 12-03-18 04:24 PM

Now your just being nice!
:O:

gap 12-03-18 04:52 PM

Quote:

Originally Posted by Jeff-Groves (Post 2580038)
Now your just being nice!
:O:

:-j :03:

vdr1981 12-03-18 04:54 PM

Quote:

Originally Posted by gap (Post 2580023)
...unless we want each ship to have her own livery and equipment different from the others :yep:

Equipment can differ, but proxy clones rendered in the same area (say convoy) will always have the same livery, regardless of roster cfg files settings.

gap 12-03-18 05:09 PM

Quote:

Originally Posted by vdr1981 (Post 2580050)
Equipment can differ, but proxy clones rendered in the same area (say convoy) will always have the same livery, regardless of roster cfg files settings.

That makes sense, I think I have already faced this problem in the past: the game treats their meshes as (identical) iterations of the same object, despite them being set as separate units. Equipments of course can be different because they are linked to the units, but they are not part of the same mesh(es). :yep:

Pity for that limitation, but I think we can live with it; I have seen worse ones...

Jeff-Groves 12-03-18 05:13 PM

livery being texture?

vdr1981 12-03-18 05:14 PM

Quote:

Originally Posted by Jeff-Groves (Post 2580058)
livery being texture?

Paint, textures...Yes.


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