![]() |
lurker hlb3 had one in Operation Monsun, but there were some issues with it.
"... 3.When using the snorkel on a U-boat, CO2 will continue to build up and you will have to surface from time to time to refresh your oxygen supply. Also SH4 does not use the "submerged range" from the .sim file, there fore the Type XXI/XXIII historical underwater range can not be correctly generated. ..." I haven't a clue if anyone ever tried to get any further with it in SH4... There is that "Unlimited air" thingie in the play settings... Someone who might be able to help would be TheDarkWraith, who did one for SH5 Uboat Snorkel I haven't played OM in a while myself, and have never gotten further than trying to fall down the ladder in SH5, so I haven't a clue as to what you can do, other than try... |
Well a snorkel might be something for the future then as I'm still learning the basics of modding, let's first focus on the tasks at hand.
I'm thinking of creating a WIP topic tomorrow, as I have focused my attention to one specific ship, and am planning on uploading it in the future. |
Looking really great! USS Requin Guppy I mod is fully under construction and the tough stuff done. Poof! You're a modder!:D:up::D
Love the siggy pic too. |
Thanks mate!
glad to be one of you! :Kaleun_Salute: |
There's some good photographic research material on this site. I used it quite frequently when working on the 688, Ohio, and other boats that I didn't release.
http://www.navsource.org/archives/08/04idx.htm |
ok guys, only a couple of things need to happen, including something i struggle with right now.
until this point, all i have been doing is replacing the 3d model of the balao, ultimately i want this ship to be a standalone ship. i have gotten far enough to make it show up seperately in the submarine class list, but when i press start i get a crash to desktop. i would like to know which files i have to edit to get this submarine to work and what lines i have to add or remove to make this happen. Thanks in advance for anyone willing to help me! |
Not knowing exactly what you've done with the .dat file for both the conning tower, and the .dat file for the hull....your first thing to do is make sure your ID's within these files are different from any others in-game. For instance, if your using the Balao .dat file for the hull.......have S3D change every node ID to something different. Including the child nodes within the parent node groups.
This in-turn will cause you to make changes to your other submarine files....the .sim, .val, .dsd etc. files that use the .dat ID's as "Parent" Id's within their files. These new files should mirror the other Data/Submarine/NSS_xxxxx/folder files that are listed, but with the correct connections between the Parent to Child ID's. If you already know this then your on your way. Once the subs model files are in order, your next thing to do is create a new sub entry in the nationality of your choosing. I'm suspecting your new sub is American so you need to add a new entry in the Data/Roster/American/Submarine folder that resembles the others within the folder....but with the information that goes with your new sub. You'll also need to add your sub to the Data/Roster/Names.cfg file too, under the "Submarine" section. Getting all these pieces together will take some knowledge of what the stock game did with their entries. So, a bit of study is in order to understand what does what and why. This should give you a start. |
Thanks captain!
I'll try to get it working as soon as I get home! |
so i remapped all the ids, with the same base id.
im still trying to wrap my head around this. how do i tell the game what conning tower i want to use? once again the conning tower i made replaces the balao tower, so i have to rename it. that means that somewhere (UPC file maybe?) is stated what conning tower is used. |
Quote:
|
This is definitely not my cup of tea, My goodness this is confusing stuff :06::06::06:
i might just stick to changing the name, and mentioning the fact that this mod replaces the Balao. maybe leaving this task up to a third party? |
I have a blank slate that I used for creating new units, I can upload that later to give you something to start with. Also there's a tutorial around here somewhere about adding new units to the game. Very useful.
|
i would appreciate it mate!
|
Here's the link to the new thread. I'm off to work now so it will be early tomorrow before I can upload that template.
http://www.subsim.com/radioroom/showthread.php?t=165965 |
Download link to the template. Between this and the tutorial I linked you should be in good shape.
http://www.subsim.com/radioroom/down...o=file&id=5115 |
Thank you very much sir!
o7 |
Thank you ETR3(SS) for getting into the mix. I knew someone smarter than me would help with this discussion!! I know just enough to get myself into trouble.:har:
|
Quote:
|
I cannot thank you guys enough for the help! At this rate, I bet I can upload the mod before the end of the week. And I might even start another submarine project after that, but we'll see ;)
|
I DID IT GUYS
I will upload tonight! so freaking happy right now! |
All times are GMT -5. The time now is 12:54 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.