![]() |
In my game, M01 and S07 don't follow the rules of the .sim file. Why ? I don't know ... :hmph:
Ah, by the way, you were not obliged to set any values under "fire" (fire restrictions) in the .sim file. ;) |
@gap
Quote:
@Fahnenbohn S07? That's :o; in my game, they're S12 and M01.. btw, that's the point: why are them "rebels?" :/\\!! I set fire restrictions just for try an idea for solve this, only a few are really used for something (A\A near the island, if i well remember); also show_restr is, i think, useless ingame.. right? |
Quote:
For example, if traverse = 300 to 60 and elevation = -5 to 40, if you set a fire restriction in traverse = 350 to 10 and elevation 10 to 40, then fire will be forbidden in traverse = 350 to 10 and elevation = -5 to 10. :know: |
Quote:
|
That's right gap!
I've tested them ingame... no effects at all; don't know if debug command has been implemented for a different applicaton.. I'm trying again to solve node's bug, but at moment without succes. I'm thinking to rebuilt .both *dat and *.sim files.. EDIT: M01 is POWNED! Got it! |
Italy. Milan. Vaprio d'Adda.
05/14/2016 2:30 pm local time after 9 years (first Aquila was released in 2007!) i think both guns bugs are solved! Wow, this make my day :woot: |
:up::yeah:
|
Quote:
|
@Fahnenbohn, i'm sending you a mail now with the fixed version, please can you test her for me?
I've deleted wrong nodes and replaced them with totally new chunks in a long step-by-step work. Here all nodes seems to be ok :up: ps if you want feel free to post here some pics =) they're always welcome! http://s32.postimg.org/dt65yx2et/aquila_OK.jpg |
For the record, tha drawing below shows the other Regia Marina carrier, RM Sparviero, as originally planned in 1942:
https://upload.wikimedia.org/wikiped..._sparviero.jpg The carrier was a conversion of the transatlantic MS Augustus, sister ship of SS Roma that RM Aquila on turn was based on and, by her time, the biggest diesel-propelled ocean liner worldwide. When on the eve of the Italian capitulation the project was scrapped, the conversion was still far from completion; basically, only the original superstructure had been removed. Please note the different bow design compared to RM Aquila (the latter had her bow modified from plump to raked for increasing maximum speed), the shorter and narrower flight deck, the presence of a single catapult in central position instead of two, and the absence of islands on the deck (similar to Japanese carriers). |
Hi Vondos !
I've tested your new files. Well, good job ! All is working fine now ! How did you manage to solve this odd issue ?? Else, i have corrected all your turret nodes in .sim file, and also a gun node is .dat which was not well oriented (S12). And last but not least, i have added some sophisticated searchlights by adding some fire restrictions in the .sim file. Now, only the right searchlights will light for a ship on the right side, and same for the left side. For planes, all can light on a single side. Have a look : http://nsm08.casimages.com/img/2016/...9014228132.png http://nsm08.casimages.com/img/2016/...9014228131.png |
@Fahnenbohn very good! I'll test all as soon as possible. For solution, i've deleted nodes at all before replace them =)
@gap Yes, Sparviero was an "emergency program" for a rapid conversion, but at war end it was just a stripped hull :P Aquila war really more complex, but works were almost finished. New textures for command cabina (with historical square windows) and island (more dark gray, before it was too different from hull colors). http://www.agenziabozzo.it/navi_da_g...gio-Parodi.jpg http://s32.postimg.org/72krwswph/aquila.jpg Here's my Genoa dock, Libia and Eritrea piers =) http://s32.postimg.org/qvwvpia39/Aquila_80.jpg |
|
|
Well done, VonDos ! :yeah:
|
Thanks a lot! :up:
|
Awesome, thank you VonDos :yeah:
PS: quick question... do carriers spawn aircraft in SHIII/IV? I ask so because this was an unfinished feature in SH5 and it got a patch by TDW to fix it :) |
Thanks, Gap =)
Yes, they do. AirGroup are implemented in (unitname).cfg, inside the \sea\(unitname) folder, you can open it with notepad :up: |
Quote:
|
You're wellcome.
Lastest updates before release: a little different command tower design and darker white\red stripes on the bow! http://s32.postimg.org/o4m9w2sjp/OOOK.jpg |
All times are GMT -5. The time now is 02:27 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.