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-   -   Has your crew ever gotten flooding under control? (https://www.subsim.com/radioroom/showthread.php?t=220416)

MCM 06-06-15 04:35 AM

Ok got it, THX :D But I like hard times...

Last question: When several DD are hunting me, one is "driving" over me, the others are listening... can I still speed up a short moment while wasserbombs are bursting?

Nice WE everyone.

mobucks 06-06-15 07:23 AM

There used to be a mod that disturbed AI sensors while the depth-charges are falling/exploding. I think I recall it caused issues or crashes.

If a hunter-killer group is hunting you, pinging you, bombing you, and you aren't in deep water, good luck! There is a reason a full 3/4 of the U-Boat arm did not return to port.

The absolute best tactic is to never get in this situation and have to evade in the first place. Send your presents and be off before they even get a chance to open them.

Good luck!

Shaefer 06-06-15 08:35 AM

Quote:

Originally Posted by maillemaker (Post 2318471)
OK, last night I hit a French convoy in the Western Approaches. Took down 3 freighters and would have hit the escort:timeout: behind me with the stern tube but forgot to set the depth shallow enough for the destroyer - damn thing went right under him, too!
Steve

When you are up against a escorted convoy, don't ever get greedy. Plot your attack from further out than you are used to (3000 + meters). Then fire them eels, and get the frick out of there.
Do not hang around at periscope depth to enjoy your great work as the eels hit. When the torpedoes hit, you should already be deep and silent, pointing away from the convoy.
One more thing; don`t attack the escort, just don`t do it. It is never worth the risk. If you fire a dud, you are in for it...
Try this at your next encounter, and your golden.:D
This is how I would go about doing it......

MCM 06-07-15 02:56 AM

Quote:

...Plot your attack from further out than you are used to (3000 + meters).

... pointing away from the convoy.
Hm that is totally different from my approach: I try to get nearer then <2000m when I shoot, then go silently under the convoy. If you are lets say 3500m away, shoot (slow running?) torpedos you have approx. 3mins before they detonate. In this short periode of time your uboot hasn't even turned full 180° (or do you go faster?). Like that you are still on almost the same point as you were shooting. But when you go straight forward you already have made some distance and you can take the advantage of having the convoy above you so destroyers have more problems on surface following you or even bombing me because of friendly ships around them.

What do you guys think?

maillemaker 06-07-15 09:42 PM

Well, I'm an SH5 newbie, but a long-time SH3 veteran.

I try to make torpedo attacks from inside 1000m until the advent of hedgehogs. Then I hail-mary from long range.

But SH5 electric torpedoes only have a range of 3000m.

Steve

mobucks 06-08-15 05:39 AM

Quote:

Originally Posted by MCM (Post 2319324)
Hm that is totally different from my approach: I try to get nearer then <2000m when I shoot, then go silently under the convoy. If you are lets say 3500m away, shoot (slow running?) torpedos you have approx. 3mins before they detonate. In this short periode of time your uboot hasn't even turned full 180° (or do you go faster?). Like that you are still on almost the same point as you were shooting. But when you go straight forward you already have made some distance and you can take the advantage of having the convoy above you so destroyers have more problems on surface following you or even bombing me because of friendly ships around them.

What do you guys think?

Sounds good to me. I've actually done this before. One time I dove and ripped my conning tower off while being crushed by a sinking freighter I had just torpedoed! Guess I was too close. . .

MCM 06-08-15 07:49 AM

HAHAHA of course that could happen but this is really bad luck I guess :D

I thought again of the possibility to turn away 180°... maybe with half speed (3) ahead (and down) it is fast enough to turn around and make some yards and as soon as the first torpedo hits back to silent run at slow speed (1). Will try this next time. Additionally like that we would show the smallest shioulette to the incoming DDs :rock:

MCM 01-10-16 04:56 AM

Now I had only small flooding but could not be repaired. After long and slowly flooding I sunk. After rethinking about it I believe my main pump was out of order. Is it possible that when the main pump is damaged you could not pump out water at all? Which compartments/equipments have to be in good condition too to stop flooding and pump out water? And which officier is responsible for this activities? When this officer is injured or dead, will the repairs go on or not?

vdr1981 01-10-16 01:59 PM

Quote:

Originally Posted by MCM (Post 2372070)
Now I had only small flooding but could not be repaired. After long and slowly flooding I sunk.

Did you disable silent running?

MCM 01-11-16 08:45 AM

I am sure it was disabled. Was the problem the main pump? Or that an officer was injured? (severals were injured)

vdr1981 01-11-16 09:53 AM

Quote:

Originally Posted by MCM (Post 2372383)
I am sure it was disabled. Was the problem the main pump? Or that an officer was injured? (severals were injured)

I dont think so. It could be that your "small flooding" wasn't so "small" after all. Mild flooding will/should be repaired pretty fast in TWoS.

Check R.S.D. documentation to learn more about damage modelling in TWoS...

KirinFrost 01-11-16 12:41 PM

When you have flooding, dont dive even deeper and make it worse.

Just stay at periscope depth or surface as quickly as possible.

Im not sure whether its modeled in the game, but not moving in real life helps sometimes when you have a hull breach.

And i shoot at a range of about 500m lol, even at destroyers. However, i also take caution to attack only at night, and in areas of the atlantic where the depth is at least 400m+ or so.

Noticed that if you dived to 100m or so with OHII, the destroyers generally leave you alone, unlike in real life whereby some famous aces like kretchmer were sunk when beyond 100m. Remember - dont take unnecessary risk. I play it like as if its real life. Once sunk, no reload of the game.

And not sure how accurate it is, but i once dived to 300m and my sub was still fine, when crush depth was meant to be 230m:o

vdr1981 01-11-16 01:53 PM

Quote:

Originally Posted by KirinFrost (Post 2372458)
When you have flooding, dont dive even deeper and make it worse.

When significant flooding is present and you have to dive, you should , for example, command 10m (or sometimes even less than 10m) depth and after that only use manual diveplanes to maintain any possible depth. Maintaining depth when flooding is present with RSD/TWoS is luck , skill and bit of a art...:D

Quote:

Originally Posted by KirinFrost (Post 2372458)
And not sure how accurate it is, but i once dived to 300m and my sub was still fine, when crush depth was meant to be 230m:o

300m:doh:?? Maybe with type VIIC/41 (with one big "maybe"). I'll test this...:yep:


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