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I'll consider this, but I don't want to start another version until I get feedback on this one. |
Torpx,
First, let me say thank you for hard work you've done on the ISP mod. I enjoy the TMO mod and I alway come back to it after I've done a campaign or two with other mods. I've D/L your ISP 2.5 for TMO and plan to load it with JSGME when I complete the campaign I'm in now. One question, can I run other mods with ISP 2.5? I have read the readme that in the ISP 2.5 mod and I know that you can't be used with RSRD mod. My mod list is below and do I need to place ISP 2.5 in any particular order? Once again, thank you. :woot: Current Mod List: Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter Wolves of the Pacific\MODS] 1_TriggerMaru_Overhaul_2-5 1.5_Optical Targeting Correction 031312 for TMO 2.5 1.5_OTC for 5 to 4 Aspect Ratio_TMO 1.5_OTC_Realistic Scopes for 5 to 4_TMO 3000 Yard Bearing Tool (1280x) |
I can't give you a definitive answer. Your mod list looks ok, but you'll have to experiment some. I would suggest putting ISP 2.4 right after TMO. Then, with the mods after, pay attention to what, if anything, is overwritten. |
TorpX,
Sorry for not getting back to you sooner, but R/L events have come into play with me because of the Christmas Season. I did download your ISP 2.4 for TMO program and started using it when I got a chance. I'm in the middle of a career with a Balao Class submarine. I left Midway on the 4th of September, 1943 and my mission was a photo reconn of Taip Harbor. We traveled 3705 nautical miles at a speed of 10 knots. The weather was cooperating until the 13th of Sept. Nine days into our voyage we encountered high waves. The weather was overcast with medium precipitation, heavy fog, and wind speeds of 15 meters out of the westerly direction. I noticed that our speed was going up and down because of the weather. We had 92 percent fuel remaining at the beginning of the storm. The next day was the same, not fit for man or beast. But on the 15th, our luck started to change, with partial cloudy skies, the fog letting up and wind speeds going down to ten meters per second, coming from a south to south-easterly direction. We had used up eight percent of our fuel so far on our voyage. The next few days, the weather was good with wind speeds around ten meters per second until the 17th. The wind speed picked back up to around 15, but the sky was partial cloudy with no rain or fog coming out of the north. We were down to eight-nine percent of fuel left. We continued on our journey, when on the 17th, SJ-1 radar picked up a target. Later at 11:00 hrs, sonar confirmed that it was a merchant. Down to radar depth! Upon visual confirmation that it was a merchant, a Nagara Maru class by the Recognition Manual. Too big to let go by and no escorts either. We had the new Mark 18 electrical torpedoes just for times like this! We got into position ahead of the target and at 11:52 hrs, two of three mark 18s hit the target's starboard side at AOB of 56 degrees. Seventeen minutes later, she went to the bottom. We continued on our mission. On the 22nd of September, we dove to a depth of 185 feet with silent running, then started in to the harbor. Barely making one knot, turning to keep the narrowest profile to warships as they approached us. Breathing a sign of relief as they turned away from us in the foul air. As the last rays of sunlight of the day fell, we barely raised the periscope up to look into the harbor. Pictures were taken. Turning to make our escape to deeper water, the sonar was straining to hear if anyone was coming up behind us. No sounds were heard as we made the trip back out. Later once again, the sounds of nemesis was back. We twisted and turned as he got closer and closer until he turned away. The next morning before sunrise, we surfaced to get decks washed, put in a quick charge in the batteries, and get fresh air in the boat. Everyone had headaches from the stale air. At dawn, we dove down to the depths again, hoping to find safety from above. We stayed under the surface until the setting of the sun. We came up to radar depth to 'look' to see if the coast was clear after sonar didn't have any contacts. We had eighty-six percent of fuel left. The weather was about the same with the wind speed around 12 meters per second. Mods Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter Wolves of the Pacific\MODS] 1_TriggerMaru_Overhaul_2-5 Improved Ship Physics 2.4_TMO 1.5_Optical Targeting Correction 031312 for TMO 2.5 1.5_OTC for 8 to 5 Aspect Ratio_TMO 1.5_OTC_Realistic Scopes for 5 to 4_TMO 3000 Yard Bearing Tool (1280x) Thanks for hard work on your ISP 2.4! :rock: I'll post more later as I get time. |
Paragraphs people ... paragraphs.
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No problem. Glad it's working well. |
What would go boing if we added this to a TMO+RSRD mix?
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The main thing is RSRDC has a different suite of ships. Any that were added would have 'stock' behavior. The Narwhal might not work right. The RFB version of RSRDC made changes for it. |
Be still my beating heart ... thank you Topr for looking in on it.
I would love to add RSRD to TMO and have the latest version of ISP with it. |
NEW VERSION
I uploaded v 2.6 for TMO with RSRDC. The link is on the first page. |
1 Attachment(s)
WooHoo ! This is going to be added to my mods next time in Port. Thank You , Merry Christmas.Attachment 1288
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TorpX deserves a medal
Wow this is pretty cool. The sea has a much more realistic affect on the boat now. If my rudder is out of the water in rough seas I simply do not turn. Once it hits the water it spins on over. The waves push at me and turn me off course and at times I had to keep a 10 degree port rudder just to stay straight. That is good and real because I remember doing the same thing in storms at sea when I was at the helm in the Navy. I'm in a storm in the Celebs sea and got right into a convoy of three merchants and four escorts at about 0530. Visibility is down to about 100 yards even at 0800. I have sank two escorts and two merchants with deck gun only and let me tell you it was not an easy thing to do in these seas. My arrogance got the better of me however in that I was too close to the second merchant when she blew sky high... it destroyed my boat and we sank to the bottom. Everyone should have ISP. Generic Mod Enabler - v2.6.0.157 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 Improved Ship Physics 2.6_TMO_RSRDC TMO_Visuals_for_RSRDC Fixed_CD_sonar_RSRDC Classe_Balao_CamoTri Pacific Sound Mod |
Does it work my with current mod setup?
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You'll have to try them to find out. |
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Hey TorpX,
I thought you should know about my "findings" :haha:. Anyways, ISP seemed to work with my mod setup. I installed it last and as expected, it modified many things from TMO and RSRDC, not really sure if it did modify some things from OTC, Traveller & ISE as the list was crazy loooong. But its working in-game no crashes whatsoever. Cheers for an outstanding mod, definitely an addition to my mod setup now. Thanks for this! :up: |
RFB, RSRD, NMMO, ISP 2.15. Feb 42 About 40 nm north of Java. 15 m/s winds and what must be like 40 or 50 foot waves that are confusing my diving officer as he constantly says "current depth 2-0". Normally I submerge until the typhoon passes but I wanted to get in on the Battle of Java Sea.
I catch up with the ABDA force outbound from Surabaya. I'm w/sw of them when I notice that roughly 1/3 of them are sinking so I started looking for the enemy with the external cam - nothing and no gunfire from the ABDA force and no shell splashes or explosions, just the eerie sounds of sinking ships. So I'm not 100% sure they were sinking from the waves but that's what it seemed like. At this time, steer course commands were impossible with any TC. E.g. Steer course 320 with 32 TC resulted in a course of 280 within 15 secs of actual time. Following a plotted course worked and I could see "3 deg stbd" down by the heading/rudder pos dial. In not quite three months of game time, I've encountered these "typhoon" conditions 3 or 4 times. 1 or 2 typhoons/month in the S Pacific seems excessive. I love this mod and the fact that people much smarter than me are continuing to improve SH4. Just some humble (not very well documented) feedback. Is decreasing the wave height a simple scene.dat adjustment? I imagine it is more complicated than that. (Forgive me if I've missed something in the readme or on the forums!) |
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The frequency may be too much, but I have no control over that. You can reduce the height of the waves, but then you will never have rough weather. The weather seems to get stuck for whatever reason. I am not happy about it, but that's the way it works. Keep in mind, that the waves may look like "typhoon" conditions, but are still less severe than what a RL typhoon would be like. |
Thanks for the reply Torpx and thanks again for the mod. Re-reading through the ISP 1.0 thread showed again the amount of work and attention to detail you gave to this mod.
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My weapons and sensors notes on the weapons and sensors page go missing when I install ISP 2.15 over RFB/RSRD. For example, instead of all the info about the WCA gear, it just says "WCA notes". Anybody else experiencing this?
RFB_2.0 RFB_2.0_Patch_23April2010 RSRDC_RFB_V575 RSRDC_V5xx_Patch1 Improved Ship Physics_2.15 |
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