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Unfortunately, it isn't even really PBEM because it is mathematically impossible for a participant to be in control of his units more than 50% of the time. When the player is not in control of his forces (i.e. the opponent's "turn"), he must transfer control of his units to the AI and this is usually a recipe for disaster. No matter what you do, the AI will be in control of your units half of the time. North Pacific Shootout [under Artificial Intelligence] If you really want an MP match, you'll have to wait until the function is added or else try games like Naval War Arctic Circle, Harpoon, or Fleet Command. We just finished a gigantic MP match in Harpoon which you would never be able to try in MNO: Ingress [MP] (USSR) a.k.a "The Dance of the Vampires" |
Thank you, for your reply.
I'm not any kind of game-builder or creator if I was I would create a DC2 that would be comp. with SH3, SH4 and SH5 I do however now something about MP or how to use it. I do remember all those nights where I played SH2 and DC with other friends from Subsim. When a game was finish we closed down or the host of the game shot the MP down. I thought it would be quite the same in a MP in Command. A meet in a chat, chose of game, chose of Host, start of game. Game ends, everyone say thanks for a good game, host close MP and everyone goes back to what he or she did before or whatever. (in other words MP is only active when two or more player chose to play a MP game.) When it comes to this NATO-the warsaw pact clash, I know it will be a huge MP-game. I do not understand this AI-stuff regarding MP. In a MP-game there are only human controlling the units. Or is there something that I have missed? Markus |
Hey mapuc, I'd recommend not listening to Herman about this. I've banned him from all Command multiplayer for having a bad attitude and I think he is still a little sore about it. :03:
Also, this multiplayer plugin has not been developed by Warfare Sims. mapuc, if you would like to give multiplayer command a shot please drop by our chat room here https://jabbr.net/#/rooms/baloogan and we can get you set up with a multiplayer account and an opponent or two! So far we have 43 (!) players! And have had roughly 60 or so games, 20 of which are active currently. The way my multiplayer plugin works is that everyone plays at their own pace, and everyone doesn't have to be present for the game to progress. Its kinda like playing chess via email. |
Also, Joint Command, the multiplayer plugin, is turn based. Each player gets to command their units for 10 minutes, and they set up the AI to fight for them when it isn't their turn. Then Joint Command (JC) sends the save file to the other player, changes the side automatically and allows the other player to play.
I intentionally set it up this way because unlike some I'm a really busy guy and its tough to set up times when everyone can be in front of their computers at once to play things in real time. I'd recommend taking a look at this thread for more info: http://www.matrixgames.com/forums/tm.asp?m=3464981 This thread here on SubSim isn't about Joint Command, but rather about my online live stream of naval warfare simulations. :) A subsim thread to discuss Command multiplayer is here: http://www.subsim.com/radioroom/showthread.php?t=207989 |
To be honest I haven't got the game yet. The price was..well..a little to expensive to what my wallet could handle
I'm however saving some few bucks every month and I should have enoug in the end of Feb. or Mars. and I hope there will be some kind of a official MP to the game-Not saying that your MP isn't good. Continuing MP-playing using AI?? That's new to me. ´cause in those MP-games I have played every almost every units is controlled by humans(except the Merch in SH2 Vs DC) I'm not some expert on creating a MP game. If we should create such a clash, every player should be prepared for many hours of gameplay(with breaks now and then)or until all his or her units has been destroyed. I have seen every part of your campaign with pleasure, except those with background music. This will be the last post regarding MP and I'm sorry I used your thread to this. Markus |
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Sorry about the background music; sometimes I end up kicking myself for making it much too loud, as I must guess as to how loud the music will turn out during the stream live. Quote:
I've also have been working on an online database viewer: http://wiki.baloogancampaign.com/ind...ataShip?ID=981 You can take a look at quite a few of the different platforms that exist in Command! Aircraft: http://wiki.baloogancampaign.com/index.php/DataAircraft Ships: http://wiki.baloogancampaign.com/index.php/DataShip Check out all the different loadouts on this F-16 :D http://wiki.baloogancampaign.com/ind...rcraft?ID=2002 |
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The pseudo-PBEM system used by MNO was first devised as a Harpoon work-around solution in 1996 (before there was a true MP capability for Harpoon. http://www.harpoonpages.com/ftp/util/h2hhrule.txt It never really took off because the entire idea was just silly. Players only used it if they were truly desperate. However, as you can see, there are plenty of games with proper MP capability so that you do not need to mess with such awkward ad hoc systems. Here's how a turn generally runs in the jury-rigged MNO PBEM: 1) 00:00H Both sides [Blue & Red] enter orders for their sides at the start of a scenario. Turn cycles can be any length, but let's just use 30 mins for this example. 2) 00:00H - 00:30H One side [Blue] runs the game and is in 100% control of his Blue units. He can issue orders as he likes. The Red player has no control whatsoever for his units. The orders he entered are carried out by the AI to the best of its ability. The AI is in total control of Red forces. 3) 00:30H The 30 min turn is complete for the Blue player and he sends the file to the Red player. 4) 00:30H - 01:00H Red runs the game and is in total control of his units and can issue orders. Blue has no control over his units and the AI carries out whatever vestigial orders were issued before the turn was sent to Red. So, you can see how no player is ever in control of his forces more than 50% of the game. It is mathematically impossible. The usual winner is the guy who got lucky and had the forces/turn under his control when the shooting starts. The other guy, relying on the AI to handle his forces, just gets massacred. The best and funniest depiction of this situation is the Bugs Bunny cartoon whereby he is sharing a bowl of soup with Christopher Columbus and it ends up in "The Captain's Mess" at the 3 minute 40 second mark. http://simhq.com/forum/files/usergal...68522-bugs.png http://www.ulozto.net/live/xE2USHX/b...we-go-1951-avi Since you do not yet own the game, you should know that this is how it works before you invest your money. If you are looking for real MP capability, try Harpoon, FC, DC, or DWaters. You won't find any here. If you play Harpoon, give me a shout. I would love to play a big multi-carrier battle with you! |
So very sore. :D
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Joint Command
http://baloogancampaign.com/command-...joint-command/ Geoscape http://baloogancampaign.com/command-plugins/geoscape/ Baloogan Campaign (early geoscape version) http://baloogancampaign.com/baloogan-campaign/ One thing I'd highly recommend for anyone interested in Command to take a look at is Joint Command. Joint Command is a multiplayer plugin for Command. Here is a little documentation on how to use JC. The following games are underway! I did some spring cleaning of the games list to remove a number of test games, and most of the games I was involved in. I'm too busy working on the next Command plugin: Geoscape to play more than two JC matches right now. (Plus a full time job lol) Here is a list of the currently ongoing multiplayer command matches: There are 31 games that I've cleaned off of the server that are not listed here. (If I accidentally cleaned off a game that is active please drop me a line, I have all the old games archived) Australian_Bedrock_V_Dandin Scenario: Australian Wargames 2010 MP Total Turns Played: 11 Players: Dandin384, Bedrock459 Turn Duration: 30 minutes DawnPatrol Scenario: First Contact 1986 Total Turns Played: 2 Players: Dandin384, Choowee Turn Duration: 2 minutes Duelists_Fox1 Scenario: Duelists Total Turns Played: 0 Players: Fox1, Zathras Turn Duration: 30 minutes Duelists_Upuauta_1st_game Scenario: Duelists Total Turns Played: 5 Players: Upuauta, renders Turn Duration: 30 minutes Falklands_Paktor Scenario: Malvinas 1982, The Pincer Total Turns Played: 10 Players: Choowee, paktor132 Turn Duration: 60 minutes Joint_Exercise_Indian_Waters_v1.1_B483 Scenario: Joint Exercise Indian Waters Total Turns Played: 12 Players: Blu3wolf, KriB Turn Duration: 10 minutes Khark Scenario: Khark Island Raid, 1985 Total Turns Played: 7 Players: Zathras, TankHunter Turn Duration: 10 minutes Rising_Tiger_Dandin_V_Awesome Scenario: The Rising Tiger Total Turns Played: 8 Players: awesomesauce47, Dandin384 Turn Duration: 30 minutes Rising_Tiger_RR Scenario: The Rising Tiger Total Turns Played: 16 Players: Blazer, RadishRabbit Turn Duration: 30 minutes ShadedGame B460 Scenario: The Tiger and the Dragon Total Turns Played: 2 Players: Shade, Elouda Turn Duration: 10 minutes South_China_Clash Scenario: South China Clash Total Turns Played: 6 Players: Elouda, Blas de Lezo Turn Duration: 15 minutes The_Tiger_and_the_Dragoon Scenario: The Tiger and the Dragon Total Turns Played: 7 Players: Wasicun Turn Duration: 30 minutes Tiger_and_Dragon_RR Scenario: The Tiger and the Dragon Total Turns Played: 1 Players: RadishRabbit, Wasicun Turn Duration: 10 minutes Tiger_Dragon Scenario: The Tiger and the Dragon Total Turns Played: 21 Players: paktor132, RadishRabbit Turn Duration: 10 minutes Tiger_Dragon_Paktor_Millerg Scenario: The Tiger and the Dragon Total Turns Played: 13 Players: paktor132, millerg13 Turn Duration: 10 minutes Trapped_Under_Ice__Edited,_1999__KriB Scenario: Trapped Under Ice Total Turns Played: 10 Players: greatTop, KriB Turn Duration: 10 minutes So if you, or anyone else, are interested in trying out this multiplayer plugin please drop me a line at baloogan@baloogan.com or drop by the Command chat room I've set up here: https://jabbr.net/#/rooms/baloogan (this is where we arrange multiplayer matches, and discuss command plugin development) My next plugin: Geoscape; is a multiplayer dynamic campaign generator for Command and isn't yet ready to show off. :) Geoscape is designed to contain 1000s more units than Command could ever handle, and then create dynamically created Joint Command scenarios where Geoscape detects combat is possible to happen. Then these scenarios are played out in Joint Command between the two sides and then at the end of a certain amount of time in game the results of these scenarios (unit positions, unit damage, fuel, muntions, etc) are loaded up back into Geoscape. I made an early copy of a Command dynamic campaign generator called "Baloogan Campaign" but I realized that WWIII is much, much too big for a singleplayer experience, so I needed to create a multiplayer plugin for command first. That part is done :D now geoscape is next! Cheers! Baloogan |
http://baloogan.com/ep19.jpg
This Saturday I'll be covering modern land combat! Putin has decided to 'assist' the Ukranian government in pacifying Kiev! Europe has decided to get involved in protecting the pro-EU protesters! Let us take a look at how Command treats Land Combat and what sort of effect an A-10 has on T-80s!! Plus: take a look at the new Online Database Viewer! MRK Nanuchka III Aircraft Index Ship Index Please join us on the 25th! 11:00 AM PST! |
Links to my database viewer :D
http://i.imgur.com/pP6txse.png http://i.imgur.com/YplU8SN.png http://i.imgur.com/jhUQtTC.png http://i.imgur.com/tzrOllR.png |
Streaming live right now! http://baloogancampaign.com
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http://baloogan.com/ep20.jpg
This week's episode will focus on submarine combat! We shall be destroying hostile 'boomer' subs, other attack subs, setting up attacks on surface action groups and destroying entire soviet air regiments all from the safety of periscope depth! How can a submarine destroy aircraft? We will execute a time on target attack to destroy rearming soviet air regiments while they sit on the tarmac! You might remember this scene from Red Storm Rising, where a daring attack on an airbase from submarines results in the crippling of the air wing of the northern soviet fleet! Please join us on Saturday! At 11:00 AM PST. |
Stream is up live at http://baloogancampaign.com !
Going to take a in depth (hah) look at modern submarine warfare! Plus I'll be taking a look at my online database viewer! Please join us, stream is live now! |
http://baloogan.com/ep21.jpg
This Saturday's episode will focus on a plausible counterforce strike performed by the USA on China set in 2014. We will infiltrate Chinese airspace with B-2s and B-1s. Drop some serious ordinance on China's ballistic missiles some of which can hit the continental USA as well as set up Anti Ballistic Missile defenses around our allies, South Korea and Japan. This will be a pretty violent episode! Please join us, Saturday Febuary 8th 11:00 AM PST for the End of the World! Or ... at least of China's long range ballistic missile program. |
Streaming the end of the world right now! 2014 USA Counterforce strike on China! http://baloogancampaign.com
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http://i.imgur.com/1vi6NY7.png
Joint Command, the multiplayer plugin for Command has been released! After a number of months of grueling beta testing and optimization, Joint Command is good to go. JC is out of beta and is ready to be played! To download any Baloogan Campaign Software you will need the Launcher. Might also be a good idea to take a look at the (slightly outdated) documentation. |
I have crashes with BalooganCampaign_Launcher.exe on Windows 8.1 x64.
http://abload.de/img/przechwytywanieu6j3j.png |
Hey Hayab,
If you press [Windows key]-R and type in %windir%\system32\eventvwr.msc /s It should bring up the event viewer If you could post the .NET error associated with the crash I'd at least have an idea how to fix it. It would look something like: http://i.imgur.com/2MvXQuH.png I'm looking for the error which source is the ".NET Runtime" |
Oh! And could you please run these two prereqs:
C:\Matrix Games\Command Modern Air Naval Operations\PreRequisites\ dotNetFx40_Full_x86_x64.exe and dotNetFx45_Full_setup.exe Might also need this guy: http://www.microsoft.com/en-ca/downl...ils.aspx?id=22 and this guy http://www.microsoft.com/en-ca/downl....aspx?id=25150 Hopefully this helps you : ) |
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