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I probably should start a thread on this project, as it seems I keep stealing space in other threads (i.e. here, gr2 thread, etc). Just a note: not playable yet (working on AI unit) and not new detailed model (that is WAAAAYYY OUT to go, I just purchased VERY DETAILED plans for U-505, so will be able to start working on that, but still a very long time). So, keep this thread on topic, as this community project is, in my opinion, is a try-out for this community to start looking at making a mega-mod in a year or two. |
type 2 u boat
Would there be a chance of getting tomi's type 2 u boat from sh4 with all the interior to work on sh5 that would be fantastic aswell really looking forward to a type 9 though will you be doing the inside aswell or using the type7 interior ? :D
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guys, as I just said - let's not derail this thread, as I believe it is a very good thread.
I'll start a new thread tomorrow and will keep it updated and answer all the questions |
Hi guys, sorry for keeping silent in the last days.
Against my promises, yesterday I didn't get time to finish my spreadsheet, but I worked on it mentally and I have come to rethink some features which will increase the information it will be able to process, by keeping its compiling as easy and fast as possible. My ideas, if you accept them, are relative to the first and the last flag in the "magic number" that I have discussed the day before yesterday: 2/001/026/00/007/3/1 The first "flag", let's call it "doctrine" will still dictate the probability of an U-boat being considered to be dispatched for supporting our attack (if this first test is passed, TDW's patch should check if the unit got enough torpedoes and fuel by comparing 2nd, 3rd, 4th and 5th number). I added a new level though: 0 - unit unavailable; 1 - low dispatching chance, only if it the sub is at close range from our current position; 2 - medium chance, close range; 3 - medium chance, long range; 4 - high chance, medium range. What changes is the way my calculator will generate the above numbers for each date/position, without need by you to set them arbitrarily (see below). As for the last flag, the purple one, I have decided to make it into a referece for generating U-boat to BdU and BdU to U-boat reports. This is the list of the possible messages that have come to my mind: 0 - none 1 - B.dU: U-boat outbound 2 - Proceeding to operation area 3 - Report current patrol area 4 - Joining wolfpack 5 - Leaving wolfpack 6 - Mission accomplished, resuming normal patrol 7 - Mission aborted, resuming normal patrol 8 - Report single contact detected 9 - Report convoy detected 10 - Report successful attack 11 - Report unsuccessful attack 12 - Warships/taskforce detected – maintaining radio silence 13 - Aircraft sighted – maintaining radio silence 14 - Survived warship attack, continuing patrol 15 - Survived air attack, continuing patrol 16 - Survived combined attack, continuing patrol 17 - B.d.U: U-boat missing in action 18 - Proceeding to main route 19 - Ending patrol/returning to base 20 - B.d.U: order to head for base 21 - Malfunctioning: heading base for repairs 22 - Suffered damage by warship attack: heading to base for repairs 23 - Suffered damage by air attack: heading to base for repairs 24 - Suffered damage by combined attack: heading to base for repairs 25 - B.d.U: U-boat inbound Besides increasing immersion, the above messages, played with a random chance (possibly affected by the doctrine flag), would give us precious information on the current position and state of our possible helpers. Again, you won't need to set the above flags manually. All you need to set for each date is a 'current activity' cell. The possible tags selectable through a drop-down menu that I thought of so far, are:
As you can see from my pseudo code, all the tags/flag system is context sensitive, so to allow the maximum information with as few inputs as possible. After entering the required data, the spreadsheet will generate automatically some rows that you will copy/paste into keysersoze's google document file. Lastly, I have implemented a cool feature for showing historical U-boat's routes on the SH5 map, and marking selected points on it. Useful for checking the correctness of the coordinates reported by uboat.net, and for better understanding what was going on during each patrol. :sunny: http://img819.imageshack.us/img819/1001/routea.jpg Any suggestion? :) |
Very nice! No real suggestions, beside, maybe, when we actually get to it, splitting uboat ranges between people working, so there would not be an overlap.
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Sorry for the late response; I've been traveling today.
This is what I think of your ideas: http://www.youtube.com/watch?v=Ih6XjO_fhrI :O: This looks brilliant gap :yeah: I don't want to get ahead of ourselves, but this level of detail, if it can be patched into the game, could revolutionize SH5 by providing a truly dynamic BdU/U-boat relationship. How do you think we should split up the work? I like the idea of dividing it by U-boat type, but we would not have data on the Hundius flotilla if we only did the Type VII boats in the beginning. The Hundius Type IXs made up a large portion of the U-boat arm in the early war, especially since there were so few boats in total, and they were very involved in early wolfpack operations in the Western Approaches and off Gibraltar. Any ideas? |
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First version of the U-boat coordinates generator available here:
https://docs.google.com/file/d/0B7__...it?usp=sharing I have added tooltip notes to most of the editable settings; moreover, by way of example, the spreadsheet comes with the data taken from U-30's 3rd war patrol. In order to make the spreadsheet more user friendly, I have used the following color code: light blue/purple cells: labels white cells: user input light purple cells: informative cells ocre cells: output There are still some functions and some data entries that I want to add to it, but before we actually start working on the final "TDW-readable" U-boat logs, I think you can start playing with my spreadsheet, in order to familiarize with it and to report any mistake by me or feature that could be improved. :yep: Quote:
At the time being I am trying to make my U-boat logs generating spreadsheet to process as much information as it can be recorded in a compact format. Nonetheless, the fact that I thought of some features, or that some information is recorded in the generated logs, doesn't necessarily mean that TDW will be able to use all of it. Before we start with the data collection work, we should wait for his opinion on what can and what cannot be done. An example? A cool feature would be if TDW's code could read two consecutive position logs, and plot an intermediate position based on current time. In this way we would simulate submarines moving between two points, instead of jumping from one point to the next one. Nonetheless, this feature could cause TDW to spawn subs on land, if the two points are too close to land masses. In order to avoid it, I have added an user settable flag which would tell TDW's code not to interpolate among two given points. This flag will be absolutely useless, unless TDW can code the intermediate coordinates plotting feature... Quote:
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I also agree that we need for a coordinator. My personal vote goes to keysersoze :up: |
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Two questions: 1. How should we deal with rebasing missions? Should we record them for the sake of completeness? Should they be considered separate patrols? 2. Do you guys think it would be appropriate to start a new thread for the coordinates project? This thread was a general inquiry about the possibility of community projects. A new thread would allow us to clearly and concisely present this project, offer instructions and hints, and hopefully attract more volunteers. That way, subsimmers wouldn't have to read through 4 pages of posts to familiarize themselves with our ideas. (more to come in a few hours) Quote:
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Other volunteers could focus on the remaining Type VIIA and on the VIIB. What do you think? Quote:
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(Big Brother.. and so on) :D |
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believe it or not, I come in peace, let's not start a second cold war :haha: |
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/mwahahahahahaha @keysersoze: Well, let's assign ranges and go! :) |
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:rotfl2: |
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