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-   -   Star Citizen (https://www.subsim.com/radioroom/showthread.php?t=199191)

Arclight 08-16-13 06:47 PM

Quote:

DISCLAIMER: These are our current specifications on paper. Some of this is likely to change during the 3D design and game balancing process over the next 24 months. Despite this, they should give a good indication of the relative features and abilities of the ships in the Star Citizen universe.
https://robertsspaceindustries.com/ship-specs

Takeda Shingen 08-17-13 11:23 AM

The more I've been reading about this, the more I doubt that this game will ever see the light of day. Release date being pushed back to 2015; ships likely to change. Sounds like the beginning of the end.

Arclight 08-17-13 01:33 PM

Er... what? There is no release date to be pushed back and the ships are barely out of the first implementation. Most everything else is still in the design phase. Don't know what you've been reading but I think you got something backwards here.

The planned schedule, from what I recall, is the hangar this month, dogfighting end of the year, then some kind of social module halfway through 2014 followed by persistent universe end of 2014. As far as I know there never were plans to have a finished product before 2015.

They are barely a year into development. Most developers don't even show you a bloody screenshot until 2+ years in.

Takeda Shingen 08-17-13 02:20 PM

Quote:

Originally Posted by Arclight (Post 2101664)
Er... what? There is no release date to be pushed back and the ships are barely out of the first implementation. Most everything else is still in the design phase. Don't know what you've been reading but I think you got something backwards here.

The planned schedule, from what I recall, is the hangar this month, dogfighting end of the year, then some kind of social module halfway through 2014 followed by persistent universe end of 2014. As far as I know there never were plans to have a finished product before 2015.

They are barely a year into development. Most developers don't even show you a bloody screenshot until 2+ years in.

Er....this?

http://en.wikipedia.org/wiki/Star_Citizen

Quote:

After the Kickstarter campaign had ended, funding continued through the game's website, which reports having raised over $15 million. It reached the $15 million milestone on August 1st, 2013. This made Star Citizen the largest crowd-funded project ever. The estimated total dollar amount required to finish the development of the game is $21 million. The game will continue to collect crowd-funded donations until its expected release date in December 2014.
Emphasis mine. Followed later by this.

Quote:

Final Release (estimated Q1 2015) - Full commercial release of both Squadron 42 and Star Citizen.
Again, emphasis mine.

So, it was pushed back. Maybe I'm not such an idiot after all.

Arclight 08-17-13 04:12 PM

So from December 2014 to 2015? That is your reason to declare this dead on arrival 1 year into development? A change to an expected release date (over a year in the future) of a few months, and possible changes to preliminary ship stats?

I'm still baffled and confused by what this is based on, so I maintain my "Er... what?".

*
Quote:

...and then a beta of the persistent universe by the end of the year (2014), which essentially is bringing all of these things into one holistic piece, and then we'll go live after the beta which I would anticipate would probably be sometime in early 2015. But essentially from the end of 2014 you should be able to play the full game, it'll just be beta because there obviously still will be things to tweak and balance, and we'll try and keep the player base constrained until after we've gone through beta, because, you know, it's not really a beta if you've got a million players.
http://starcitizen.wikia.com/wiki/An...lease_schedule

That was stated back in May. I don't know when the other wiki was composed, but it may as well have been misinterpreted.

Takeda Shingen 08-17-13 04:34 PM

Quote:

Originally Posted by Arclight (Post 2101763)
So from December 2014 to 2015? That is your reason to declare this dead on arrival 1 year into development? A change to an expected release date (over a year in the future) of a few months, and possible changes to preliminary ship stats?

I'm still baffled and confused by what this is based on, so I maintain my "Er... what?".

*http://starcitizen.wikia.com/wiki/An...lease_schedule

That was stated back in May. I don't know when the other wiki was composed, but it may as well have been misinterpreted.

I guess we'll have to see, won't we? I promise not to gloat too much when the news hits. I'll try not to use a condescending "err...".

Arclight 08-17-13 07:31 PM

Good for you. :roll:

McBeck 08-18-13 03:27 AM

Tak, you have to keep in mind that the scope has increased as well since late last year. Back then the funding was app 3.000.000, now it's more than 15.000.000. You can't increase the scope that much without a change to timeline.

Dowly 08-20-13 08:08 AM

Chris Roberts talks about the modules:
http://youtu.be/eCmArFCKHUA

McBeck 08-20-13 10:39 AM

Quote:

Originally Posted by Dowly (Post 2102914)
Chris Roberts talks about the modules:
http://youtu.be/eCmArFCKHUA

Good video, so the hanger module is released 24th August :)

Dowly 08-23-13 09:23 AM

Quote:

Originally Posted by McBeck (Post 2102974)
Good video, so the hanger module is released 24th August :)

That's a negative. :-?

Quote:

Star Citizen begins its long journey towards a full release next Thursday with
the launch of the first slice of content to backers of its phenomenally successful Kickstarter campaign.
http://www.eurogamer.net/articles/20...-out-next-week

McBeck 08-23-13 10:03 AM

Nonono..... Its all good :-D

Dowly 08-23-13 11:26 AM

Wingman's Hangar episode 35, from Gamescom:
http://www.youtube.com/watch?v=_yT3nxP8OJY

Hangar footage starting from 07:20-ish.

:salute:

EDIT:
Q&A with Chris Roberts from Gamescom:
www.youtube.com/watch?v=MtTv4smHWIw

McBeck 08-24-13 03:40 AM

More info on the hangar module release:
https://robertsspaceindustries.com/c...-Hangar-Module

Dowly 08-26-13 03:57 AM

16 Million reached! :rock:
https://robertsspaceindustries.com/c...226-16-Million

And those who missed the hangar reveal, you can watch the recorded stream on their twitch channel:
http://www.twitch.tv/roberts_space_ind_ch_1/c/2809927

Hangar presentation starts at the 21min mark.

McBeck 08-26-13 07:35 AM

Quote:

Originally Posted by Dowly (Post 2105846)
16 Million reached! :rock:
https://robertsspaceindustries.com/c...226-16-Million

And those who missed the hangar reveal, you can watch the recorded stream on their twitch channel:
http://www.twitch.tv/roberts_space_ind_ch_1/c/2809927

Hangar presentation starts at the 21min mark.

WOOHOOOO...

McBeck 08-26-13 08:15 AM

And you can crawl into your ships!
Aurora, Aurora XT, Hornet and Freelancer here I come!!

Dowly 08-26-13 08:39 AM

Only got the Aurora LX, but aiming for Freelancer as soon as I can. I just love doing cargo runs in space games. :)

Arclight 08-26-13 08:47 AM

Well if you ever need someone to help crew the thing... Or an escort, think the 300i would work for that. :hmmm:

McBeck 08-26-13 09:54 AM

Quote:

Originally Posted by Arclight (Post 2105934)
Well if you ever need someone to help crew the thing... Or an escort, think the 300i would work for that. :hmmm:

Ahhh... Forgot I have the 315 as well :-D

But I'm sure I could use a partner in my freelancer


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