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Warfox 10-30-12 12:04 PM

CTD at loading screen ONLY when Inertia's Mod is enabled.

Any ideas?

Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers green spinning thing SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
sobers best ever fog V20 SH5
sobers better terrain v3 SH5
Small_trees_SH5_V1
sobers see thru wake fix
sobers_realistic_underwater_FX2
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Sub_Exhaust_1_0_5_byTheDarkWraith
Pascal-sh5-Crew-Uniforms
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_New_radio_messages_German
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
TDW_No_Contact_Colors_1_1_0
TDW_Waypoint_Contacts_No_Color_1_1_0
TDW_Ship_Inertia_1_1_0
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
sobers rusty deck pack SH5
MightyFine Less Annoying Footsteps 1.0
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
U-boat Historical Specifications 1.7 for TDW Mods
Sub_Bubbles_v0_0_3_ byTheBeast
OPEN HORIZONS II_full v2
Critical hits 1.1 Torpedos
Critical hits v 1.2
Expanded Navies by Cybermat47 v.0.0.07
Old Style Explosions V1.1
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
IO_StrategicMap_4_7_for_TDWv710
OH II Minefield map for TDWs Ui
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Stormys DBSM SH5 v1.3 optional louder engine sounds
sobers hud sounds V1 SH5
sobers DOF V3 SH5
EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style
AOB slide ruller for TDW UIs and MO by stoianm (german)
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement Mod
sobers bad weather deck gun V1 SH5
sobers deck crew always whispering v2 SH5

volodya61 10-30-12 12:53 PM

ideas?
Just don't use it.. it's not so "must have" mod..

Dogfish40 11-01-12 10:28 AM

[QUOTE=Warfox;1954607]CTD at loading screen ONLY when Inertia's Mod is enabled.

Ahoy Warfox,
When you activate the mod in JSGME, what does it conflict with? Anything?
Reactivate the mod and snap a JPG of the list of conflicts. It may be that switching these around might do the trick. As volodya61 said, it's not a "must have" mod, but it is noticeable and helps keep those pesky ships from putting on the brakes when you're going for that bow shot.
D40 :D

Targor Avelany 11-01-12 11:43 AM

[QUOTE=Dogfish40;1955488]
Quote:

Originally Posted by Warfox (Post 1954607)
CTD at loading screen ONLY when Inertia's Mod is enabled.

Ahoy Warfox,
When you activate the mod in JSGME, what does it conflict with? Anything?
Reactivate the mod and snap a JPG of the list of conflicts. It may be that switching these around might do the trick. As volodya61 said, it's not a "must have" mod, but it is noticeable and helps keep those pesky ships from putting on the brakes when you're going for that bow shot.
D40 :D

It only changes some of the ship's .sim files. So, it only will conflict with ship mods... And even that not always - only if it changes stuff for existing ships (if you look into the folder, there aren't that many in the Sea folder, lol)

gap 11-01-12 12:29 PM

Not a "must have" mod indeed, but still an important one if you care about realistic ship's behaviour.

As noted by Targor, this mod deals with stock ships sim files. Not many mods (if any) do alter the same files, so it is hard to believe that the reason for the CTDs reported by several users is to be blamed to mod conflicts. :hmmm:

I wish TDW could resume his work on the mod, and see what is wrong with it

Targor Avelany 11-01-12 01:16 PM

Quote:

Originally Posted by gap (Post 1955519)
Not a "must have" mod indeed, but still an important one if you care about realistic ship's behaviour.

As noted by Targor, this mod deals with stock ships sim files. Not many mods (if any) do alter the same files, so it is hard to believe that the reason for the CTDs reported by several users is to be blamed to mod conflicts. :hmmm:

I wish TDW could resume his work on the mod, and see what is wrong with it

I need to do some testing before I can say for sure...

Unfortunately, there is a definate problems with random unknown CTDs in this game. I'm pretty sure some of them not even based on problem with mods.

Resourses per se also not the biggest issue, but sometimes I have a feeling that the way SH5 deals with the resourses is off.

Unfortunately I haven't had time in the past couple of month to start seriously looking into that (i'm still on the stage of figuring out how to manage the debagger and not let windows shut down the program - exceptions, ugh :nope:).

Sometimes it seems that the game falls on a flat floor, w/o a reason completely.. :shifty:

volodya61 11-01-12 01:18 PM

Quote:

Originally Posted by gap (Post 1955519)
..the reason for the CTDs reported by several users is to be blamed to mod conflicts...

Not several.. many users in Russia reported about CTDs..
And it's not a file's conflict.. nobody knows..
Maybe TDW only..

gap 11-01-12 01:21 PM

Quote:

Originally Posted by volodya61 (Post 1955533)
Not several.. many users in Russia reported about CTDs..

Thank you for informing us about it, Volodya :)

Warfox 11-01-12 03:39 PM

[QUOTE=Dogfish40;1955488]
Quote:

Originally Posted by Warfox (Post 1954607)
CTD at loading screen ONLY when Inertia's Mod is enabled.

Ahoy Warfox,
When you activate the mod in JSGME, what does it conflict with? Anything?
Reactivate the mod and snap a JPG of the list of conflicts. It may be that switching these around might do the trick. As volodya61 said, it's not a "must have" mod, but it is noticeable and helps keep those pesky ships from putting on the brakes when you're going for that bow shot.
D40 :D

I have enabled TDW Inertia Mod after this Modlist:


Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers green spinning thing SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
sobers best ever fog V20 SH5
sobers better terrain v3 SH5
Small_trees_SH5_V1
sobers see thru wake fix
sobers_realistic_underwater_FX2
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Sub_Exhaust_1_0_5_byTheDarkWraith
Pascal-sh5-Crew-Uniforms
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
NewUIs_TDC_7_1_0_ByTheDarkWraith
NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_1_0_New_radio_messages_German
NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0
TDW_No_Contact_Colors_1_1_0
TDW_Waypoint_Contacts_No_Color_1_1_0
TDW_Ship_Inertia_1_1_0
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
sobers rusty deck pack SH5
MightyFine Less Annoying Footsteps 1.0
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
U-boat Historical Specifications 1.7 for TDW Mods
Sub_Bubbles_v0_0_3_ byTheBeast
OPEN HORIZONS II_full v2
Critical hits 1.1 Torpedos
Critical hits v 1.2
Expanded Navies by Cybermat47 v.0.0.07
Old Style Explosions V1.1
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
IO_StrategicMap_4_7_for_TDWv710
OH II Minefield map for TDWs Ui
Eqp_Upgrades_fix_v1.4 dates by sober Patch V2
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
Stormys DBSM SH5 v1.3 optional louder engine sounds
sobers hud sounds V1 SH5
sobers DOF V3 SH5
EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style
AOB slide ruller for TDW UIs and MO by stoianm (german)
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement Mod
sobers bad weather deck gun V1 SH5
sobers deck crew always whispering v2 SH5

...and no conflicts with other mods when enabling it via JGSME.

Regards, Warfox.

Lenam 11-02-12 08:24 AM

This mod is a must.

Warfox 12-08-12 11:16 AM

There's still not a know fix for TDW Inertia CTD? :wah:
I would try to do it myself but i don't have neither the time and the knowledges :damn:

THE_MASK 02-11-13 07:59 PM

Is this still required ? . or does the patcher do something similar .

Wetton 02-17-13 06:11 PM

Hi!Whenever i enable this mod i encounter a problem.I can't hear any contact on the hydrophone even though my sonarman spots it.If i manual take control of the hydrophone...no sound at all.Has this happened to anyone else?

dem 02-21-13 08:58 AM

Quote:

Originally Posted by Wetton (Post 2011485)
Hi!Whenever i enable this mod i encounter a problem.I can't hear any contact on the hydrophone even though my sonarman spots it.If i manual take control of the hydrophone...no sound at all.Has this happened to anyone else?

Hi Wetton

yes happene Works only for stock shipsd to me :up::nope::subsim:

guruganesh 03-06-13 04:50 PM

Quote:

Hi!Whenever i enable this mod i encounter a problem.I can't hear any contact on the hydrophone even though my sonarman spots it.If i manual take control of the hydrophone...no sound at all.Has this happened to anyone else?
yes - i have the same problem. tested it with TDW Torp Tutorial. looks like TDW Ship Inertia 1_1_0 kills the sound. tested it with different mod orders - no difference...:hmmm:

SkyBaron 04-19-13 05:08 PM

Same thing here. Some ships lose the hydrophone sound.
This is such a cool mod but has its side effects.

Macardigan 04-20-13 06:41 AM

Unfortunately, the problem with the sound of the hydrophone is because inside xxxxx.sim files > unit_ship > propulsion > eng_power= "if<1100~" hyd sounds dissapear.

for example:

Cimmaron Class Oiler, at 11 knots:
-my NOL_T03.sim-----------> max_force=240 | eng_power=30400 | eng_rpm=46 | -------->>> R.P.M. listening by hydrophone="69"
-shipInertia NOL_t03.sim---> max_force=240 | eng_power=1800 | eng_rpm=550| --------->>>> R.P.M. listening by hydrophone="no sound"



*I use ship inertia also. thanks, good mod. but i change engpower for listen hyd ships at low revolutions.
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Link: http://www.subsim.com/radioroom/show...=1#post2044233

divingbluefrog 05-29-13 02:31 PM

deleted by me : off purpose

gap 05-29-13 03:01 PM

Quote:

Originally Posted by divingbluefrog (Post 2064755)
I was looking inside NDD_Rocket.sim to verify a compatibility issue with OHII, and to my big surprise, displacement=0 !

You have missed an important point detailed in the description of the displacement properties:

Surfaced displacement: "The object's displacement [Tons]. If 0 then the object's mass is taken."

Submerged displacement: "The object's displacement [Tons]. If 0 then it is automaticaly computed."

Rocket's mass is set to 1190 tons. :yep:

divingbluefrog 05-29-13 03:16 PM

My bad! I missed it effectively! Bad habit not to read the little characters at pages bottom....:oops:


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