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Originally Posted by Husksubsky
(Post 1832715)
thx for the link Vanilla.
Hygiene tanks flushing lool
Thx for additional info ROngel
I will do as you say in my tests. weird I didn t think about that. Still I think..why not put getcontactdepth to -20? any reason to have them stop firing?
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The only reason I want the destroyers stop firing is that they continue it sometimes too long and can hit own ships while doing so. Sometimes they stop at 2 minutes, sometimes longer. And if they detect that you are too deep, they also stop. But you can put the value to -20 also. The only reason I was using -13 was that this way they can sometimes see you diving deeper and will cease firing.
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Moreover you read in reports of real ASW actions that planes often strafed the spot where the submarine had submerged with their guns, I recon that it is modelled in the AI logic by developers, that is why, I recon, the ships continue to shoot at the last known spot for some time with your mod as well since they use plane's script
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This is true, but I'm starting to wonder why the merchants stop firing when they can't see you, but the warships continue? They are using the same "Plane:FireCannons" command...
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