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-   -   [WIP] Town Class DD, and a Question (https://www.subsim.com/radioroom/showthread.php?t=190846)

reaper7 01-15-12 03:31 PM

Quote:

Originally Posted by privateer (Post 1821495)
Placeing the rivets test render.

Looking great Mate :up:

Madox58 01-15-12 07:28 PM

More Rivets!!
http://i108.photobucket.com/albums/n...6/Rivets_2.jpg

Rivets are finally done and small details are being finished on the Mount.

http://i108.photobucket.com/albums/n...6/noname-2.jpg

Missing Name 01-17-12 11:32 AM

It looks like the progress here is beautiful!

Madox58 01-17-12 03:25 PM

I did a quick import to check scale, look for problem faces, and see the texture in Game. Notice the Crew needs some training on the new Gun.
http://i108.photobucket.com/albums/n..._Game_test.jpg

Some SERIOUS training needed!!
They had a bad Misfire!
:haha:

http://i108.photobucket.com/albums/n...06/MisFire.jpg

Myxale 01-18-12 08:22 AM

Lol, that look cool.:salute:

Kafka BC 01-18-12 09:53 AM

Quote:

Originally Posted by privateer (Post 1823002)
Some SERIOUS training needed!!
They had a bad Misfire!
:haha:

Well, Blow Me Away. :DL

Madox58 01-18-12 05:23 PM

Test version sent to you.

http://i108.photobucket.com/albums/n...Alpha_test.jpg

Madox58 01-18-12 11:30 PM

In all there will be 6 versions of the 12pdr.
3 MK I versions on pedestal mount.
No shield, Small shield, Large shield.

3 MK V versions on the HA/LA mount.
Small shield, Large shield, Turret.

12pdr MK I with Small Shield.

http://i108.photobucket.com/albums/n..._P_Mount_2.jpg
http://i108.photobucket.com/albums/n..._P_Mount_1.jpg

Missing Name 01-19-12 07:24 AM

[QUOTE=privateer;1823002

Some SERIOUS training needed!!
They had a bad Misfire!
:haha:

[/QUOTE]

"Dammit, Jones! How many times must we go over this? The end with the HOLE points at the ENEMY!"

Kafka BC 01-19-12 10:44 PM

privateer's 12 pdr

Test of the 12 pdr in my mod for the Town class DD.
Blends in really well with my water.

I've got to start another career so I can get to see it on a clear day.

http://img688.imageshack.us/img688/5447/shot12pdr01.jpg

http://img31.imageshack.us/img31/2002/shot12pdr02.jpg

Using another skin where I adjusted the color slightly and modified a couple of things. Worked on the lifeboat texture last night, except for the recolored boat cover it is a nearly complete rework, fairly happy with the result. Testing a texture for the Carly rafts, doesn't look as good as I hoped, will have to go back to the old one and work on it.

Sailor Steve 01-19-12 11:43 PM

Looks good.




No, looks GREAT! :rock:

Madox58 01-20-12 02:02 PM

Your test copy of the 12pdr has a little purple tint that won't be in the final version.
I use that color as it helps show any face smoothing issues better for me.
The shield parts really show this type issue bad if you don't work them right.

Now this area I am really happy with!
http://i108.photobucket.com/albums/n...n_Adjusted.jpg

I needed the spring look as just a texture. I built it in 3D and did a render of it.
Then added it to the main texture with needed work.
I think it looks really good!
:yep:

Kafka BC 01-21-12 07:38 PM

Quote:

Originally Posted by privateer (Post 1824748)
Your test copy of the 12pdr has a little purple tint that won't be in the final version.
I use that color as it helps show any face smoothing issues better for me.
The shield parts really show this type issue bad if you don't work them right.

Didn't notice the purple until you mentioned it, but I notice the tinge in the barrel in the images now...didn't see it in game.

Quote:

I needed the spring look as just a texture. I built it in 3D and did a render of it.
Then added it to the main texture with needed work.
I think it looks really good!
:yep:
Does it ever. :up:

It is going to look better than any gun in the game.

Missing Name 01-22-12 01:08 AM

I'm guessing this model could be applied to other things? The tugboat guns, or armed merchants...

Kafka BC 01-22-12 03:38 AM

Quote:

Originally Posted by Missing Name (Post 1825617)
I'm guessing this model could be applied to other things? The tugboat guns, or armed merchants...

Sure can.

The Mark V was used on Armed trawlers, Minesweepers, some River class frigates (mostly Canadian), and various other patrol and escort vessels. Some destroyers had them in the early years of the war. British submarines used the earlier Mark IV version.

BUKER 01-22-12 08:18 AM

Hello privateer!
Excellent work!:up:
Knowing Your ability in an area design armament, want to offer an idea. Do you can to create Squid or improve the model of Hedgehog?

Squid
http://img10.imageshack.us/img10/1263/75154775.jpg
http://img803.imageshack.us/img803/3226/18822618.jpg

and Hedgehog
http://img339.imageshack.us/img339/2803/hedgehoge.jpg
http://img814.imageshack.us/img814/6...ubmarinemo.jpg

Madox58 01-22-12 11:02 AM

I could probably do those.
I do have a new DC thrower and a DC rack in progress.
The thrower is the MK II "ThornyCroft".
The rack is the smaller 2 barrel type seen on some Bathurst and other Ships.
I should start a new thread for weapons so as not to clutter up this one.
:hmmm:

the_frog 01-22-12 05:22 PM

Privateer, the gun's pretty neat ... and I really like the way you created the spring texture :D

A thread on new weapons would be welcome

Madox58 01-22-12 05:28 PM

I did start a new thread.
http://www.subsim.com/radioroom/showthread.php?t=191757

Kafka BC 01-23-12 08:42 PM

Finally got a good day in the game to see how things looked. First thing I noticed was that I had to fix some reflections and add others. Still not finished (lifeboats).

Notice the redone searchlight platform with the flag, the foremast without the searchlight platform, and the radar tower with the ladder...all courtesy of 'the_frog'. :yeah:

And, of course, privateer's 12 pounder. :yeah:

http://img851.imageshack.us/img851/2...327362277a.jpg

http://img824.imageshack.us/img824/6...327362277b.jpg


More to come and much more to be done, its coming along slowly, but I'll get there.


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