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I'm goin' down 11-24-11 06:19 PM

Quote:

Originally Posted by LordCucumber (Post 1790112)
You do realise I am also a forum member reading up on threads daily, right RockinRobbins?

Try watching my first LP, then this one, and see how much this noob had to learn the hard way, with all my flawed knowledge and mistakes, and figure out if you would be so bold if playing a game for a relatively short amount of time, all in front of a live audience.

For the record: I generally ironman the game. I've allowed myself one reload so far in this LP, due to a mission that was too much to chew for me, and quite frankly near impossible, which is the reason why I play so frantically (apart from my lacking knowledge of this theatre of war, which is, truely, minimal, I can only admit to that) and irrationally some times. I want to stay alive, and I will make many mistakes along the way, and finish the campaign, or die trying. I do not intend to play historically accurate in any way, nor do I play in a specific 'right' style to please others.

I play for my own fun, on my own difficulty, and I have an audience who enjoy what I do. So no Dick o'Kane, no perfect plane dodging, no super math solution crap, none of that. I aim by eyeballing and estimating most of my shots, and I am proud I can actually do so quite effectively. I stopped doing things on auto aim a very, very long time ago.

And my boat goes where ever the hell I want it to go. Dumb or not. Deal with it :smug:

Yep. The way to develop a trained and efficient Silent Service is for Lord Cucumber to write the training manual :know: Discipline appears to be his strong suit.

Rockin Robbins 11-26-11 09:45 AM

Quote:

Originally Posted by LordCucumber (Post 1793216)
And yes, I should have checked crew morale, jcope, that would have been interesting. Though I wonder if it would have any effect, to be honest. Does TMO cover impending collission effects on morale?

You know, the crew management part of the game is really so minor that I don't spend a lot of time on it. If I get one of the guys who can load ten torpedoes in a minute, I deep six him though.

Near as I have been able to tell the only thing that hurts crew morale is fatigue. If they have been forced at battle stations too long or are under depth charge attack for hours their morale suffers. I'm sure having crewmembers killed also affects crew morale for the survivors. I don't think there is any crew effect from impending collision.

I'm goin' down 11-26-11 01:48 PM

Quote:

Originally Posted by Rockin Robbins (Post 1794453)
You know, the crew management part of the game is really so minor that I don't spend a lot of time on it. If I get one of the guys who can load ten torpedoes in a minute, I deep six him though.

Near as I have been able to tell the only thing that hurts crew morale is fatigue. If they have been forced at battle stations too long or are under depth charge attack for hours their morale suffers. I'm sure having crewmembers killed also affects crew morale for the survivors. I don't think there is any crew effect from impending collision.

Adjacent to each row of crew members is a bar. I will call it them the vertical bars. On top the compartment is another bar. I will call them the horizontal bars. One set of bars must be for health. Which ones? And the other set of bars, what do they represent?

p.s. my deck crew has to be the worst shots in the corp. If a barn floated by at a range of 500 yds., they couldn't hit it

LordCucumber 11-28-11 01:54 AM

Update has been delayed due to an extremely filled weekend. I expect to make the next episode either tonight or wednessday (which is my day off). No promises though, but I will do my best to get one (possibly two) parts out there again very soon!

:up:

LordCucumber 09-21-15 06:03 AM

I vowed I would return to this game and some day make a new series...

Thus, a nice Teaser for anyone interested... (yes, I know, shameless plug) :arrgh!:

Edit: Please note this is on my own channel, by the way, not the lordsoftegreenleaf channel (just so you know) :-)


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