SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   Help (https://www.subsim.com/radioroom/showthread.php?t=188523)

Trevally. 10-13-11 11:35 AM

Quote:

Originally Posted by kylania (Post 1766233)
I'm pretty sure that breaks the campaign than. I remember some posts about that when the game came out. If you're not using the launcher, your campaign won't progress.

Yes - this is why your campaign is not working.
You must load through the launcher for the campaign files to update.

vlad29 10-13-11 03:06 PM

@Philipp Thomsen

Re. Your modlist

One note:
Antilag is not to be apply via jsgme.
Just copy the two uziped files from the Antilag (.dll + .cfg) into your game folder:salute:

kylania 10-13-11 03:17 PM

Quote:

Originally Posted by vlad29 (Post 1766729)
Antilag is not to be apply via jsgme.
Just copy the two uziped files from the Antilag (.dll + .cfg) into your game folder:salute:

That's all JSGME does anyway, so might as well use JSGME to keep your install clean. :)

Philipp_Thomsen 10-13-11 03:18 PM

Ok, on the third patrol I assaulted the port of... forgot the name now.... its the first port in the huge bay south of scapa flow. Got nice tonnage and complete the first objective.

Now I got the orders to infiltrate scapa. Seems like it's working. :rock:

One thing weird happened on my last patrol. I surfaced and started heading back home and I got a warning about CO2 too high. I checked the hatch and it was open. I opened and closed both hatches again, nothing.

I rushed back home ahead flank and managed to get there with 78% CO2, crew almost dying.

Is this a bug of some sort? How does one fix or prevent this?

kylania 10-13-11 03:25 PM

Yup, another common bug. I'm pretty sure a simple save/reload fixes it. I got caught with the "attached destroyer" bug last night. So annoying having a "closest visual contact" at 14,900m and shadowing your every move but not attacking.

Philipp_Thomsen 10-17-11 09:39 AM

Patrol #4, so far no CTD.

Went into Scapa Flow to do the mission "breaking the fortress", sank both the Renown and the Hood.

Was leaving Scapa, CTD when close to base.

Had a save when I was about to leave Scapa, reloaded and got back to base. Was offered a new sub, accepted. Modified the new sub with conning tower and camouflage. Accepted new mission and click to start, CTD the exact second the loading finished.

Reloaded the "auto_save in base", re-modified the sub, re-took the new mission, click start, CTD, same situation.

Reloaded the "auto_save in base", didn't modify the sub, started the mission, CTD again.

Reloaded another 3 times, CTD in the exact same place (as soon as it finished loading into the sub after I clicked start mission), all 3 trying different things, modifying the sub or not.

Reloaded the save when leaving Scapa Flow from the previous mission, and saved again just before docking in base (Wilhemshaven) so I could load and test closer to base. Accepted the new sub, new mission, CTD again the same place.

Reloaded and tried not accepting the new sub, CTD again.

Tried to reload and CTD half a second after the 3D image rendered (in the sub).

Tried to reload another 10 times, same thing. One of the times it actually loaded and didn't CTD. Went to base and accepted a new sub and tried to start again, CTD.

Loaded a save from 2 days ago, before I went to Scapa Flow. Loaded fine. Went there, entered, lined up a shot on Renown, the torpedo hit, a catastrophic explosions starts and half a second after the torpedo hit CTD.

It never CTD before and now I can't play a bloody single mission and everything I try doesnt work and it's not even crashing at the same place, it's all random.

Start new campaign?

Echolot 10-17-11 05:12 PM

Quote:

@ Echolot, I would recommend starting a new thread with this problem as members won't know this post exists plus it is a bit of a hijack, has nothing to do with the current topic.:hmmm: If you do just copy n paste to the new thread then edit/delete your post above.:yep: (Not trying to be nasty!:oops:)
Thank you, Reece, will do.

:salute:

Stormfly 10-18-11 06:53 AM

regarding the ship textures, the devs had allready problems fitting all the textures into it, so on some systems, with some mods (mods using higher texture resolutions) it could lead to problems.

By the time priod as i did some first test versions of textures for the new passenger liner, i recommended using lower dxt5 texture resolutions for the new ship package, having more mem for the game, iam not shure if this idea made it in the package.


All times are GMT -5. The time now is 06:42 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.