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-   -   [REL] Uboat Snorkel (https://www.subsim.com/radioroom/showthread.php?t=186449)

Trevally. 08-15-11 11:38 AM

Quote:

Originally Posted by chris123 (Post 1728387)
:woot::yeah::woot:

Hello, any pictures?


See here http://www.subsim.com/radioroom/show...postcount=2417
:up:

TheDarkWraith 08-15-11 10:00 PM

Quote:

Originally Posted by Vorkapitan (Post 1723114)
TDW,

NOTE: This was after the "NewUIs_TDC_6_7_0_TheDarkWraith.7z" was installed.

Question;

When the snorkel tube is elevated, is the sub supposed to automatically run on diesels? When descending to snorkle depth, a msg says "diesels disengaged". They don't engage at snorkle depth

Mine still runs on electric motors, I still run out of oxygen, and Co climbs.

My depth is at 14m.

I'm running this with the "Sub exhaust testing" mission. (mission only) and other historical missions

These are the mods I used;
_TDW FX_Update_0_0_18_ByTheDarkWraith
_TDW SENSORS - IRAI_0_0_30_ByTheDarkWraith jp
EQUIP - R.E.M_by_Xrundel_TheBeast_1.2
_TDW NewUIs_TDC_6_7_0_ByTheDarkWraith JP

What happens if my UIs mod (v6.7.0) is the only mod enabled in JSGME? Do you still have the same problems?

The CO2 still increasing and running out of O2 with snorkel raised in game bug that requires digging into the .exe and .act files to fix.

Once the snorkel is raised and the sub is underwater it should automatically switch over to diesel operation.

Vorkapitan 08-16-11 02:42 AM

Thanks TDW, all is well!

TheDarkWraith 08-16-11 06:44 AM

Quote:

Originally Posted by Vorkapitan (Post 1728785)
Thanks TDW, all is well!

what was the problem :06:

Vorkapitan 08-16-11 06:49 PM

Me...was the problem.

I misread your explicit instructions and thought that all I had to do was click the icon "go to snorkle depth" (far left screen). I never saw the icon to "raise the snorkle" (mid screen) :damn::damn::damn:.

I figured it had to be ME, because no-one else was having this problem. :oops::oops::oops::oops::oops:

DoveEgg 08-29-11 10:23 AM

Can someone tell me how to adjust the height of the snorkel when it is in the lowered position? I'd like to lower it out of my line of sight when I am on the bridge.

I guess, as an alternative, is there a way to uninstall the snorkel from my boat? I'd put it back into service in 1944 I suppose.

Thank you.

urfisch 08-29-11 10:39 AM

does the snorkel use has an effect on the detection-possibility of your sub?

TheDarkWraith 08-29-11 11:14 AM

Quote:

Originally Posted by urfisch (Post 1738861)
does the snorkel use has an effect on the detection-possibility of your sub?

Yes it does :up:

sidslotm 08-30-11 12:50 PM

Good work TDW

http://img811.imageshack.us/img811/2107/formerit.jpg

lesec74 09-05-11 05:35 AM

hello!


how remove schnorkel ?when it's not true historically;

thanks for answer

Magic1111 09-05-11 06:52 AM

Quote:

Originally Posted by lesec74 (Post 1742856)
hello!


how remove schnorkel ?when it's not true historically;

thanks for answer

Hi !

Open the .sns File with Notepad (youīll find the file in each Submarine Folder under ...data\Submarine; e.g. data/Submarine/NSS_Uboat7c/NSS_Uboat7c.sns) with Win Notepad and find this entry:

[Sensor 14]
NodeName=O04
;LinkName=NULL
LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_Sen sors
StartDate=19430901
;EndDate=19430901
EndDate=19451231

Now remove the semicolon from LinkName and set it before Node Name:

[Sensor 14]
;NodeName=O04
LinkName=NULL
LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_Sen sors
StartDate=19430901
;EndDate=19430901
EndDate=19451231

Thatīs it !

Best regards,
Magic

DoveEgg 09-07-11 11:05 AM

Magic,

When I follow your instructions, I get a CTD. I think this is the correct way to disable the snorkel.

[Sensor 14]
NodeName=O04
LinkName=NULL
;LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_Se nsors
StartDate=19430901
;EndDate=19430901
EndDate=19451231

Backman 09-07-11 12:59 PM

Quote:

Originally Posted by DoveEgg (Post 1744558)
Magic,

When I follow your instructions, I get a CTD. I think this is the correct way to disable the snorkel.

[Sensor 14]
NodeName=O04
LinkName=NULL
;LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_Se nsors
StartDate=19430901
;EndDate=19430901
EndDate=19451231

remove ";" before Linkname and put it before Nodename

dthomo 09-07-11 03:09 PM

Disable Schnorkel?
 
I've tried all the methods shown to disable/remove the schnorkel and they all cause a CTD.I think the time has come to ask the creator of the mod.So please TDW, can you tell us what is the correct way to do it? Any help much appreciated.

THE_MASK 09-07-11 03:58 PM

;[Sensor 14]
;NodeName=O04
;LinkName=NULL
;;LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_S e nsors
;StartDate=19430901
;EndDate=19430901
;EndDate=19451231

:yeah:

TheDarkWraith 09-07-11 09:10 PM

Quote:

Originally Posted by sober (Post 1744888)
;[Sensor 14]
;NodeName=O04
;LinkName=NULL
;;LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_S e nsors
;StartDate=19430901
;EndDate=19430901
;EndDate=19451231

:yeah:

:agree:

urfisch 09-08-11 03:21 AM

Quote:

Originally Posted by TheDarkWraith (Post 1738876)
Yes it does :up:

interesting, thanks!

fallenyggdrasil 09-08-11 08:53 AM

From the pictures Iīve seen, isnīt this a type IV snorkel that was only used in Type XXI and XXIII boats - telescopic snorkel?
Type VII boats had hinged snorkels, with the base set into an axle while the tube was raised and lowered like an arm and locked to the conning tower, when extended.

TheDarkWraith 09-08-11 09:56 AM

Quote:

Originally Posted by fallenyggdrasil (Post 1745454)
From the pictures Iīve seen, isnīt this a type IV snorkel that was only used in Type XXI and XXIII boats - telescopic snorkel?
Type VII boats had hinged snorkels, with the base set into an axle while the tube was raised and lowered like an arm and locked to the conning tower, when extended.

can't get that one to work currently. I was only able to get the telescopic snorkel working.

TheBeast 11-15-11 04:56 PM

Quote:

Originally Posted by TheDarkWraith (Post 1745523)
can't get that one to work currently. I was only able to get the telescopic snorkel working.

I made a new Hinged Snorkel Model that works but does not lower completely.
Maybe TDW can figure something out.

Also put together smaller Typ-XXIII Snorkel Model that does not stick out at keel level.
http://img508.imageshack.us/img508/8750/newsnorkel.jpg
Here is Hinged Typ-VII Snorkel
http://img204.imageshack.us/img204/3...orkelstart.jpg
http://img507.imageshack.us/img507/1...dsnorkelup.jpg
Snorkel does not return to full down position.
http://img17.imageshack.us/img17/177...norkeldown.jpg

NOTE:
The Hinged Snorkel would replace Deck Gun. If both Deck Gun and Hinged Snorkel were installed at same time they would hit each other when Snorkel is used.
That is why all (Type-VII and Type-IX) wrecked U-boats that have been found that had a Snorkel installed did not have a deck gun.


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