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See here http://www.subsim.com/radioroom/show...postcount=2417 :up: |
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The CO2 still increasing and running out of O2 with snorkel raised in game bug that requires digging into the .exe and .act files to fix. Once the snorkel is raised and the sub is underwater it should automatically switch over to diesel operation. |
Thanks TDW, all is well!
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Me...was the problem.
I misread your explicit instructions and thought that all I had to do was click the icon "go to snorkle depth" (far left screen). I never saw the icon to "raise the snorkle" (mid screen) :damn::damn::damn:. I figured it had to be ME, because no-one else was having this problem. :oops::oops::oops::oops::oops: |
Can someone tell me how to adjust the height of the snorkel when it is in the lowered position? I'd like to lower it out of my line of sight when I am on the bridge.
I guess, as an alternative, is there a way to uninstall the snorkel from my boat? I'd put it back into service in 1944 I suppose. Thank you. |
does the snorkel use has an effect on the detection-possibility of your sub?
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hello!
how remove schnorkel ?when it's not true historically; thanks for answer |
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Open the .sns File with Notepad (youīll find the file in each Submarine Folder under ...data\Submarine; e.g. data/Submarine/NSS_Uboat7c/NSS_Uboat7c.sns) with Win Notepad and find this entry: [Sensor 14] NodeName=O04 ;LinkName=NULL LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_Sen sors StartDate=19430901 ;EndDate=19430901 EndDate=19451231 Now remove the semicolon from LinkName and set it before Node Name: [Sensor 14] ;NodeName=O04 LinkName=NULL LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_Sen sors StartDate=19430901 ;EndDate=19430901 EndDate=19451231 Thatīs it ! Best regards, Magic |
Magic,
When I follow your instructions, I get a CTD. I think this is the correct way to disable the snorkel. [Sensor 14] NodeName=O04 LinkName=NULL ;LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_Se nsors StartDate=19430901 ;EndDate=19430901 EndDate=19451231 |
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Disable Schnorkel?
I've tried all the methods shown to disable/remove the schnorkel and they all cause a CTD.I think the time has come to ask the creator of the mod.So please TDW, can you tell us what is the correct way to do it? Any help much appreciated.
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;[Sensor 14]
;NodeName=O04 ;LinkName=NULL ;;LinkName=SCHNORCHEL,data\Objects\Sensors\UBoot_S e nsors ;StartDate=19430901 ;EndDate=19430901 ;EndDate=19451231 :yeah: |
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From the pictures Iīve seen, isnīt this a type IV snorkel that was only used in Type XXI and XXIII boats - telescopic snorkel?
Type VII boats had hinged snorkels, with the base set into an axle while the tube was raised and lowered like an arm and locked to the conning tower, when extended. |
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Maybe TDW can figure something out. Also put together smaller Typ-XXIII Snorkel Model that does not stick out at keel level. http://img508.imageshack.us/img508/8750/newsnorkel.jpg Here is Hinged Typ-VII Snorkel http://img204.imageshack.us/img204/3...orkelstart.jpg http://img507.imageshack.us/img507/1...dsnorkelup.jpg Snorkel does not return to full down position. http://img17.imageshack.us/img17/177...norkeldown.jpg NOTE: The Hinged Snorkel would replace Deck Gun. If both Deck Gun and Hinged Snorkel were installed at same time they would hit each other when Snorkel is used. That is why all (Type-VII and Type-IX) wrecked U-boats that have been found that had a Snorkel installed did not have a deck gun. |
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