SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] KZS Hull Wetness for U-Boats (https://www.subsim.com/radioroom/showthread.php?t=185834)

tonschk 07-23-11 10:21 PM

Hello there :DL, do you think the lack of magnum opus or the lack of the User interface modifications can be the reason your wet hull Mod is not working ?



http://i194.photobucket.com/albums/z...nabledmods.png

kapitan_zur_see 07-24-11 07:11 PM

probably not...
Soon as I get back to the computer, I'll send you a little modified test version. Gotta have to find something where you just can't miss the effect. So we'll know for sure :hmmm:

Stormfly 07-24-11 07:16 PM

single mission PQ-17 (7c type sub) is working 100%, sub have allready the right heading, you just need to look on the port side (left:O:) of the sub, 90 deg.

kapitan_zur_see 07-24-11 07:19 PM

ahh great!!
Thanks stormfly :up:

tonschk 07-24-11 10:23 PM

Quote:

Originally Posted by kapitan_zur_see (Post 1712158)
probably not...
Soon as I get back to the computer, I'll send you a little modified test version. Gotta have to find something where you just can't miss the effect. So we'll know for sure :hmmm:


Thank you very much for your help :DL, I think the metal surface of the U-Boat with a wet or gloss/shiny effect give a much more " alive " inmersion feeling , do you think is possible for you in the future to release a optional version of this wet hull Mod with the whole exterior surface of the U-boat showing a permanent gloss/shiny effect ?, I just used the word permanent because I understand that can be difficult to connect this wet effect sincronised with the weather and other atmospheric conditions, thank you again :yeah:

Adriatico 07-25-11 04:23 AM

Great work Kaptain zur sea...
:o
http://img546.imageshack.us/img546/9849/weth.jpg

We finally got wet sub hull...
This mod must be included in every future mega mod.
( ...or at least integrated in MagnumOpus and Stoian's Pich&Roll)

If there are any other versions of wet hull... keep us informed.
:up:

kapitan_zur_see 07-25-11 10:17 AM

Quote:

Originally Posted by tonschk (Post 1712301)
Thank you very much for your help :DL, I think the metal surface of the U-Boat with a wet or gloss/shiny effect give a much more " alive " inmersion feeling , do you think is possible for you in the future to release a optional version of this wet hull Mod with the whole exterior surface of the U-boat showing a permanent gloss/shiny effect ?, I just used the word permanent because I understand that can be difficult to connect this wet effect sincronised with the weather and other atmospheric conditions, thank you again :yeah:

Sometimes, wishes come true :know:
Done the optional entire sub wetness. Go and check first post. The revised shader I've done seems to be stable whereas it used to cause lots of flickering and transparency troubles on the conning tower on initial testing. I've left the deck gun for now, as it makes it appearing a bit too "plastic looking" in my opinion.

http://i673.photobucket.com/albums/v...ng/hullco2.jpg



Now you'll notice (for either option), that there's a tremendous quality difference between the effect on stock vanilla textures and the effect on nozaurio's 7c skin (as seen on pics). So I'll either have to try and convince Nozaurio to extend is superb work (especially on bump maps, which are of key importance for this mod whereas this particularly dedicated and detailed work of him was previously unnoticed with stock lightning w/o wetness) to other types of 7 uboat. Or do that myself... Because it really improves things a lot!

Störtebeker 07-25-11 12:26 PM

Looking great!
But JSGME is showing a conflict with the "U-Boat Historical Specifications Mod for
TDW Mods 1.7". Are the two compatible? If they are, in which order should they be activated?

Stormfly 07-25-11 12:49 PM

...do i need a new "special version" for my sim file or can i go ahead as before ?

kapitan_zur_see 07-25-11 01:20 PM

Quote:

Originally Posted by Störtebeker (Post 1712712)
Looking great!
But JSGME is showing a conflict with the "U-Boat Historical Specifications Mod for
TDW Mods 1.7". Are the two compatible? If they are, in which order should they be activated?

Go ahead, install after, since I used almost latest TDW Uis, TDW Irai and Magnum opus when designing the mod, I believe those historical specs were already inside (at least it has to be in magnum opus). You shouldn't feel any differences.

Quote:

Originally Posted by Stormfly (Post 1712738)
...do i need a new "special version" for my sim file or can i go ahead as before ?

Wait for the special version indeed, I should PM it to you pretty soon

DerMo 07-25-11 03:31 PM

Can i use your mod without having TDW UI and Magnus Opus?
I only have IRAI 030.

EDIT:
AAAARRRGGG, just seen your first post..
Echt zu schade!!Na ja..

Adriatico 07-25-11 03:32 PM

Best wishes for your work and research...
:o
http://img849.imageshack.us/img849/3102/wet1.jpg

It's getting really wet here...:up:

Magic1111 07-25-11 03:35 PM

Hi KZS !

I want to have the new version from post #1 too (with Conning tower and deck) , can you please update my "Special" Version too (.sim Files) ? :D

Many thx in advance,

Magic:salute:

vlad29 07-25-11 03:52 PM

Quote:

Originally Posted by kapitan_zur_see (Post 1711256)
It means to install last, after All these mods, bot before or you'll see nothing ;)

Thanks, fellow! Ufter remixing my mod-soup I can see the results of Your work - in motion wet metal parts periodically shining but at very sharp angles when looking on U-boat towards the sun. And that looks rather good and very realistic then the constant sun reflection from metal I've beeing expecting from the mod (in acc. with screenshots). At least the U-boat is not polished like a "Dreamliner" or "Eclipse", isn't it:DL? So the effect is very natural, thank You for this mod:yeah::salute:

tonschk 07-25-11 10:13 PM

Quote:

Originally Posted by kapitan_zur_see (Post 1712614)
Sometimes, wishes come true :know:
Done the optional entire sub wetness. Go and check first post. The revised shader I've done seems to be stable whereas it used to cause lots of flickering and transparency troubles on the conning tower on initial testing. I've left the deck gun for now, as it makes it appearing a bit too "plastic looking" in my opinion.

:woot: Thank you very much :DL, I will download right now :rock:

kapitan_zur_see 07-26-11 05:18 AM

Quote:

Originally Posted by Magic1111 (Post 1712910)
Hi KZS !

I want to have the new version from post #1 too (with Conning tower and deck) , can you please update my "Special" Version too (.sim Files) ? :D

Many thx in advance,

Magic:salute:

Done, Magic1111 :salute:
Have a look at the end of first post
have fun ;)

THE_MASK 07-26-11 05:26 AM

That is one cool mod :cool:

kapitan_zur_see 07-26-11 06:13 AM

thanks sober! :03:

couple of pics I took while playing:

http://www.subsim.com/radioroom/pict...pictureid=4605

http://www.subsim.com/radioroom/pict...pictureid=4606

http://www.subsim.com/radioroom/pict...pictureid=4604

http://www.subsim.com/radioroom/pict...pictureid=4607

Magic1111 07-26-11 06:44 AM

Quote:

Originally Posted by kapitan_zur_see (Post 1713212)
Done, Magic1111 :salute:
Have a look at the end of first post
have fun ;)

Wonderful, many thanks !!!! :rock::rock::rock:

Best regards,
Magic:salute:

0rpheus 07-26-11 08:31 AM

Congrats on getting the conning tower working! Downloaded and installed and it looks awesome - great work and thanks KSZ :D :salute:


All times are GMT -5. The time now is 11:16 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.