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-   -   [REL]Imported Ship Pack (https://www.subsim.com/radioroom/showthread.php?t=183904)

TheBeast 05-26-11 11:24 AM

Quote:

Originally Posted by Chevelless (Post 1671185)
I make sure JSGME loaded import ship pack, and I started new campaigns, western approach, black pit. test 6 more times, more than 10 different convoys encountered, none of those ships which are included in the pack found, but they show correctly in museum..


I got Dynamic enviroment 2.1, SH5 Lifeboats, Stoianm pitch and roll for sh5, IRAI latest version ,and Import ship pack loaded.


whhhhhats the problem sir? can you help me?

I have seen several of these new ships.
I just gave diving instruction to AOTDMadMax/Stormfly/SteelViking Big Modern Passengership.

BTW the AOTDMadMax/Stormfly/SteelViking Big Modern Passengership renders all black at night.

Zedi 05-26-11 11:34 AM

Chevelless, you need to have a bit of patience, they will shown up sooner or later. They will be much more active in the reworked campaign where in the tests they already take over the stock sh5 fleet.

SteelViking 05-26-11 01:40 PM

Quote:

Originally Posted by TheBeast (Post 1671194)
I have seen several of these new ships.
I just gave diving instruction to AOTDMadMax/Stormfly/SteelViking Big Modern Passengership.

BTW the AOTDMadMax/Stormfly/SteelViking Big Modern Passengership renders all black at night.

100% black? Did you check with free cam? There was a BIG problem with how the shadow map was being overlayed on the unit, but I have since redone a lot of stuff on that ship and I think I have it working properly. Will be in the next version I release......probably later today.

Hopefully it resolves that issue.

Sbygneus 05-26-11 02:09 PM

Quote:

Originally Posted by Zedi (Post 1671178)
Yes and no. One solution is to place them booth in a group and pray that the tugboat will be spawn first and be the leader. If you have a BB in the group, automatically every other ship will be placed around her, so it will look like she is escorted/guided by tugboats.

Or place them as single units and make them to follow the same waypoints and have same speed... but you have to be very precise on that. The advantage is that the tug boat can leave when the escorted ship is arriving at the destination and have her docked.

Thanks for information Zedi.
I will check what can be achieved.:salute:

Zedi 05-26-11 02:47 PM

Quote:

Originally Posted by SteelViking (Post 1671254)
100% black? Did you check with free cam? There was a BIG problem with how the shadow map was being overlayed on the unit, but I have since redone a lot of stuff on that ship and I think I have it working properly. Will be in the next version I release......probably later today.

Hopefully it resolves that issue.

I have the same prblem.. I thought is because is I remade the ship skin, but seems like Im not the only one.

SteelViking 05-26-11 03:01 PM

Quote:

Originally Posted by Zedi (Post 1671301)
I have the same prblem.. I thought is because is I remade the ship skin, but seems like Im not the only one.

Thanks for doing that texture! You did a nice job on it. Saved me the time, is it rendering properly other than the blackness issue? I Don't know what would cause this blackness at night thing, but I will search till I find it.

TheBeast 05-26-11 03:17 PM

@SteelViking - I sent you Proteus... Check your mail.

SteelViking 05-26-11 04:10 PM

Quote:

Originally Posted by TheBeast (Post 1671310)
@SteelViking - I sent you Proteus... Check your mail.

Awesome, looks like a coal hauler. I will make this my next ship to import. Thanks TheBeast:up:

Stormfly 05-26-11 04:27 PM

Quote:

Originally Posted by SteelViking (Post 1671304)
Thanks for doing that texture! You did a nice job on it. Saved me the time, is it rendering properly other than the blackness issue? I Don't know what would cause this blackness at night thing, but I will search till I find it.

maybe it`s caused by the almost black alpha channel of the main texture ?

SteelViking 05-26-11 04:32 PM

Nevermind about the Proteus, it has no shadow map. I cannot make one from scratch, as I don't know how to UV map textures. I understand how they work, but I cannot make one from scratch.

Also, I think I should let everyone know I will be out of town for 9 days starting Saturday morning.

I might be able to get on here and make posts, but I will be away from my work computer.

SteelViking 05-26-11 11:48 PM

I just figured out something awesome!!:rock:

And it was right in front of me the entire time.

By tweaking the unified render controller I can stop the imported ships from doing that weird transition from light color to dark color as you get close, and I can get the textures for the weapons to render much further out.:D These problems were really bugging me, and now they're solved.

I am not sure if it will fix the solid black passenger ship at night but it might.

Stormfly 05-27-11 12:10 AM

:rock::sunny:

SteelViking 05-27-11 12:54 AM

Just tested the hospital ship and passenger ship at midnight, and sure enough, that trick fixed the solid black problem.:rock:

Zedi 05-27-11 01:10 AM

Quote:

Originally Posted by SteelViking (Post 1671482)
Just tested the hospital ship and passenger ship at midnight, and sure enough, that trick fixed the solid black problem.:rock:

Nice! Can you send me an update please?

SteelViking 05-27-11 01:22 AM

Quote:

Originally Posted by Zedi (Post 1671489)
Nice! Can you send me an update please?

Sure thing Zedi, also redid the texture for the hospital ship, I think you will like it. If not, I can always do more.

Just give me a second to upload it.

reaper7 05-27-11 01:44 AM

Quote:

Originally Posted by SteelViking (Post 1671494)
Sure thing Zedi, also redid the texture for the hospital ship, I think you will like it. If not, I can always do more.

Just give me a second to upload it.


Just had a look at the NPRT Proteus and the reason it is rendering Black is due to there being to Embedded Image in the dat file. If you open the dat in s3d and look at the ship preview you will see its solid black. Just reimport one of the images in the ship folder to have a default texture. That should solve the Black Issue without having to adjust the rendering distances .

SteelViking 05-27-11 02:04 AM

Quote:

Originally Posted by reaper7 (Post 1671501)
Just had a look at the NPRT Proteus and the reason it is rendering Black is due to there being to Embedded Image in the dat file. If you open the dat in s3d and look at the ship preview you will see its solid black. Just reimport one of the images in the ship folder to have a default texture. That should solve the Black Issue without having to adjust the rendering distances .

These ships do not share that problem Reaper7. Neither the passenger nor the hospital ship have embedded images. Plus every ship I import I take out the embedded images and use external ones. I find the concept of embedded images inefficient.

Also, the rendering distance needed to be changed, badly. That was why the guns were showing up black, and the shadow map was not being used until close distances were reached.

Thank you for looking into the issue though.

Zedi 05-27-11 02:22 AM

Many thanks SteelViking. Speaking about textures, I have a sugestion. Make/leave 2 textures entries for every ship as you did with few of them, even if booth textures are the same now. The reason is to give the opportunity to the community and other moders to create separate skin packs for these ships. Is why I suggest that these ships to have stock/default sh5 skin, nothing custom or any fancy stuff.

I had this idea when I was working on the texture for the first imported unit, the Elco boat and Sober already did a custom skin. Hope you understand what Im suggesting here.

SteelViking 05-27-11 02:30 AM

Quote:

Originally Posted by Zedi (Post 1671509)
Many thanks SteelViking. Speaking about textures, I have a sugestion. Make/leave 2 textures entries for every ship as you did with few of them, even if booth textures are the same now. The reason is to give the opportunity to the community and other moders to create separate skin packs for these ships. Is why I suggest that these ships to have stock/default sh5 skin, nothing custom or any fancy stuff.

I had this idea when I was working on the texture for the first imported unit, the Elco boat and Sober already did a custom skin. Hope you understand what Im suggesting here.

I understand what you are suggesting, but I have never seen those extra textures be used. I have fired the game up 100 times with those multiple textures enabled, and I always saw the same one. So I started cutting them out.

If someone knows how to setup the .cfg files to make them work I would be glad to make them like that.

Reaper7 didn't you figure out how to do this a while back?

Zedi 05-27-11 02:43 AM

Actually I saw this happening once in one of my test. I though that I used a wrong version of imported ships, then I realized that the ships can use multiple skins :yep:


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