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Booth sites are cross linked, using each other data.
But there are few differences, for example HX90 with 49 merchants and only 3 escort according to uboat.net vs 41 merchants and 8 escorts (35 ships TDS) on Hague's records. The difference is because on route convoys merged or ships left and also new escorts were assigned, but I cannot do this in the campaign engine. So Ive put 40 merchants and 8 escorts for now. |
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Im all ears and open to suggestions, this should be based on the community wish. So what would be a more acceptable tonnage requirement? Keep in mind, there are missions with different time frame. From 2-3 months, up to 1 year or more.
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Is this tonnage thing really needed? I may be very much mistaken but why not just patrol a given area, or areas and other stuff like that?
If one sinks ships one gets promoted and/or receive awards (very poorly modeled in the game btw) like Iron and Knight´s Cross, U-Boat clasp and such... As a compromise, is it possible to have two types of campaigns, one with "normal" and other with "realistic" objectives? Just some ideas for hardcore players. |
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HMCS Assiniboine- DD of C class, escort 21-22/11 (*) HMS Folkestone - sloop of Folkestone class, escort 02-05/12 HMCS French - auxiliary patrol vessel, escort 21/11(*) HMS Gentian - corvette Flower class, escort 02-05/12 HMS Laconia - AMC, escort 21/11-02/12 HMS Vanquisher - DD, V&W class, escort 05/12 HMS Viscount - DD, V&W class, escort 01-05/12 HMCS Windflower - corvette Flower class, escort 21/11(*) Those three ships (*) only escorted the convoy near Halifax. Actually, between 22/11 and 01/12 the only escort available was the AMC Laconia so 5 escorts instead of 8 seems a good compromise IMHO:03: . Dunno if it´s possible but a suggestion would be to have small hunter killer groups patrolling around the western approaches. Coupled with IRAI´s ability to convoys send distress messages and be reinforced by near warships (within a 30 km radius?) it may be a usefull workaround. Or not :O: . |
Speaking about weird escorts, see HX 79 ... they had a sub as escort :doh:
There are several HK groups patrolling, but to actually meet them is something based on luck. Is also very possible that none will notice these new convoys I added as the ocean is huge and they use very random routes. But if you will track the reports on map, that may help to track them down. Anyway, this is hard. Worked almost all day and I managed to add only half from the list. I think this mod will take another month of hard work to get somewhere. |
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I would rather wait and have a very good modded campaign, than a rushed and unfinished one. |
thanks
I must say a huge thankyou to zedi and all the other modders that make SH5 a far better game to play than when it was released . :salute: :D
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Were these already hidden within the game files. Well you did a great job anyway, thanks.
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I had a close look at the Mare Nostrum campaign and I must say .. its a brilliant campaign and very well done, but for a warship sim. There is almost no merchant traffic in the western and middle Mediterranean, no wonder that all we get is only capitals ships all over. And no wonder that the only 1 time I played this campaign, I had encountered absolutely not a single merchant on route to Malta, but warships. Its just crazy.
Im also pretty upset about the lack on information about the Mediterranean convoys. There is almost no description about them, like how many ships, escorts etc. Only their movement and date of departure. Mediterranean Sea was actually huge battlefield, but for the surface fleet. So what I will do is to add some random merchant traffic and increase their spawn rate, mostly on the Gibraltar-Malta route and some on the Gibraltar - Alexandria route. I will change the hunt for capital ship objectives into patrol objectives and also add maybe some new ones. This should make this campaign a bit more fun to play as you will have plenty of opportunities to sink capital ships while waiting and hunting merchants nor raiding ports. There are also a lot of active enemy subs ... |
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Zedi, if you want I can do a table with the information available in the usual sources :03:. |
I finished Mare Nostrum and replaced the hunt for capital ships missions with tonnage hunt and also added a new mission + increased the merchant traffic. But the rest is there, so there will be plenty of ocassions to meet heavy taskforces. If you think there is something more to add, Im listening.
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MN end in 41. There was only 1 single merchant ship that had a route from Gibraltar toward east, the rest of the traffic was only heavy taskforces. Now there are plenty more merchants, convoys with war materials, oil, troops.. so enough to have a good hunt. But is still a hard campaign as an attack on a convoy may attract much more than the convoy escorts.
Malta area is the major point of interest, there is a new mission in the area and also the Luftwaffe raid the port almost on daily basis. Plus a lot traffic. And dolphins. And mines... |
Forgot MN ends in 41:oops:.
Malta... for pete´s sake, those new campaigns will be SH5 patch 3.0! |
@ Santa zedi... can you put Whales:
Whales-Movie and Sharks SHARKS-MOVIE in our campaign pls.... for instance i will prefer to add a lot of white sharks in the areas where MiTon and Gap wanted to make scuba diving... will be a big surprise:D |
Hooray for sharks! Looking good!:salute:
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Nice videos.. but remains the question... When will it all be?:o
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But this mod with dolphins, sharks, mines, nets, icebergs etc. will be released too as a separate mod (not only not only as part of Magnum opus), right?
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