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Really great mod...Downloading now and IŽll try it after my actual patrol.:woot::woot::woot:
Many thanks, DW! Best regards. Fitzcarraldo :salute: |
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I see you're now recommending individual preference in the first post, and given current conditions, I agree this would seem to be the best course. Thanks once again for a long sought (and essential) dose of realism. Your efforts remain very much appreciated! :salute: |
Wow, great stuff!
Looking back, it has been a holy grail sort of mod, for a long time. Never thought it'll make it. OR that someone would be able to pull off. Does that mean that soon we from the outdated KMariene will have working decoys? At any rate, I can only agree with the earlier posters, that this is some great mod. Kudos to all involved. And the stuff that's been released lately is amazing. CheerS |
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I looked at the hedgehogs in-game and it looks to me as if they are modeled correctly :06: They just sink and if they don't hit anything, they vanish at a certain depth. No explosion without contact :hmmm: I guess in this case there is also no bold-effect from TDW. @TDW: This is really a great mod, TDW! I just played around with the noise setting and it seems that you can really make the escorts deaf. They can't hear your sub! As I mentioned earlier, it would be great to have two bolds, one for simulating the noise aspect and one for the ASDIC part. Then it would be perfect. Thanks again for your efforts! Cheers, LGN1 |
I never knew that you can add files to this game. The dsd-file is called "TDW_DC_Water_Disturbance_v1_0_SH3.dsd" so it doesnot overwrite an existing one. But how is it then picked up by the game? :hmmm:
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The 'Library' folder is the game's feeding bowl - it can't resist to eat anything found therein...
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It seems to me this causes destroyers to dc their own dcs, especially if there is more than one destroyer. Watched two destroyers take turns on nothing until they ran out of dcs yesterday. I was kilometers away. This seems to happen a lot.
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This is a very nice mod TDW. It gives a more realistic chance of breaking contact with destroyers and cooperative tactics towards the end of the war will go a way towards negating the advantages this mod gives you.
Another giant leap on the road to realism. :up: |
conflicts? With nygm or gwx3?
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I've found no conflicts with GWX
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No conflicts with NYGM.
There is no theoretical reason why there should be a conflict with any of the super-mods. Stiebler. |
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Best regards. Fitzcarraldo :salute: |
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Thanks TDW, a good one for SHIII!:up:
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Damn, so without this mod everytime I've waited for the depth charges to explode before going to flank speed and hard rudder it has been completely pointless!? Oh well, downloading now, thanks for making this DarkWraith!
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Me also. I read about this tactic here on the forum, maybe two years ago and did it ever since, never realising it weren't actually modelled. :-?
Have also been doing it in SH4. Stupid! Great mod, now there's actually a reason to do it. :rock: |
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