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-   -   Real Navigation . (https://www.subsim.com/radioroom/showthread.php?t=178277)

stoianm 04-20-11 02:35 PM

Quote:

Originally Posted by Husksubsky (Post 1647471)
can anyone tell wich mods I need from DKW s ui mod for real navigation (in addition to real navigation)? I have a pretty good idea but he just said no mapupdates etc etc...do I put them behind the megamod?can I put in hole of dkw s ui mod maybe just to be sure ? I get confused what is the actual mod and what are add on mods but I ll have a closer look at the files there.

you install first the stand allone mod for TDW interface and after that the optional mod that is in the same UI package -

NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_Real_Navigation

Husksubsky 04-20-11 05:41 PM

thx for quick answer. I was in a bit of a hurry when I wrote the post. I have put in the beta megamod and I think new ui s is a part of that but not the add mods, and I put the add ons I need after the megamod right?:yep:

TheDarkWraith 04-20-11 05:41 PM

Quote:

Originally Posted by Husksubsky (Post 1647571)
thx for quick answer. I was in a bit of a hurry when I wrote the post. I have put in the beta megamod and I think new ui s is a part of that but not the add mods, and I put the add ons I need after the megamod right?:yep:

Yes

Husksubsky 04-20-11 05:45 PM

thx again :salute:

Itkovian 04-21-11 09:46 AM

Pardon my ignorance, but I haven't been keeping up with the community in between my bouts of playing SHV (I play it on and off, with bursts of enthousiasm *grin*).

But just what are the features of Real Navigation? I can't find the mods workshop thread for it, and what I did find remains a bit obscure.

I understand it no longer shows the boat's position on the map, but what features are added to enable navigation?

Also, is it part of the UI mod now? I've got an early version of TDW's mod, and now am daunted by the idea of ripping it out and trying to wedge in an updated version with my other mods. It's gotten to the point I should probably uninstall/reinstall, but I'd rather avoid that. :)

Mind you, I love the UI and AI mod. :)

Itkovian

Husksubsky 04-21-11 12:14 PM

Back to semiconfusion :o
what waypoint mods do I need? there are 5 in the DKW package but I don t understand them properly.I want to be able to make waypoints on map, but ofc not sub to follow auto or show anyway else how to go there. not sure if the two last waypoint mods "NewUIs_TDC_6_4_0_Waypoint_Contacts_Same_Shape " and "NewUIs_TDC_6_4_0_Waypoint_Contacts_Same_Shape_No_ Color" will destroy for the other waypoint mod.pls just tell wich I need :)

then the no contact mods. as I understand it I need two.
"NewUIs_TDC_6_4_0_No_Contact_Tails" and "NewUIs_TDC_6_4_0_No_contact_shapes_or_colors_no_c ontact_line"
there are others that covers part of this and I guess I don t need them.
"then theres a a one mod that say"NewUIs_TDC_6_4_0_Sub_Warship_Merchant_Same_Sha pe", but that will mess up the "no contact mod" won t it?
Someone just tell wich I need pls :). I don t want enemycontact to show up on map (or my sub) .simple as that.supply ship is different. they can give pos via radio.

then I assume "NewUIs_TDC_6_4_0_No_Hydrophone_On_Surface_No_Airc raft_Spotting" mean no aircontact submerged yeah?
So I don t need the other regarding this..or worse they will mess up.


regards
Thomas.

Husksubsky 04-21-11 06:53 PM

or more easy: someone pls just put numbers to those I need in right order.I just don t want to have anything unrealistic when I have real navigation. Thats my main goal. Afraid I put mods so they mess up for each other.
I have Magnus opus megamod with patch installed.

NewUIs_TDC_6_4_0_alt_officer_wounded_by_Torpedo

NewUIs_TDC_6_4_0_AltAdvSpeedGraphics_by_naights

NewUIs_TDC_6_4_0_ByTheDarkWraith

NewUIs_TDC_6_4_0_Das_Boot_Crew_Mod_by_Illyustrator

NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision

NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision_Black_Ski n

NewUIs_TDC_6_4_0_jimimadrids_map_tools

NewUIs_TDC_6_4_0_New_radio_messages_German

NewUIs_TDC_6_4_0_No_Aircraft_Spotting_At_Depth

NewUIs_TDC_6_4_0_No_Color_Dashed_Contact_Line

NewUIs_TDC_6_4_0_No_Contact_Colors

NewUIs_TDC_6_4_0_No_contact_shapes_or_colors

NewUIs_TDC_6_4_0_No_contact_shapes_or_colors_dashe d_contact_line

NewUIs_TDC_6_4_0_No_contact_shapes_or_colors_no_co ntact_line

NewUIs_TDC_6_4_0_No_Contact_Tails

NewUIs_TDC_6_4_0_No_Hydrophone_On_Surface

NewUIs_TDC_6_4_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting

NewUIs_TDC_6_4_0_Real_Navigation

NewUIs_TDC_6_4_0_Scopes (do not enable - read)

NewUIs_TDC_6_4_0_Sub_Warship_Merchant_Same_Shape

NewUIs_TDC_6_4_0_U-Jagd_Chrono

NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Color

NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Symbols

NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Tails

NewUIs_TDC_6_4_0_Waypoint_Contacts_Same_Shape

NewUIs_TDC_6_4_0_Waypoint_Contacts_Same_Shape_No_C olor

NewUIs_TDC_6_4_0_WWIIInterface_by_naights

all help much appreciated:yep:
regards
Thomas

jwilliams 04-21-11 07:49 PM

Quote:

Originally Posted by Husksubsky (Post 1648359)
or more easy: someone pls just put numbers to those I need in right order.I just don t want to have anything unrealistic when I have real navigation. Thats my main goal. Afraid I put mods so they mess up for each other.
I have Magnus opus megamod with patch installed.

If you want to play at full realism.

Just set game difficulty settings to realistic and add these mods :-


Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1Patch1
Magnum_Opus_v0_0_1Patch2
Speech fixes and additions (german version) (ONLY IF YOU USE GERMAN VOICES)
Enhanced FunelSmoke_by HanSolo78
SUB_hyd_fix_SH5
NewUIs_TDC_6_4_0_ByTheDarkWraith
NewUIs_TDC_6_4_0_New_radio_messages_German (ONLY IF YOU USE GERMAN VOICES)
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
AirTorpedoes
Krauters Automated Scripts (v5_0_0 compatible)
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Wasserbomben1_1
U-boat Historical Specifications 1.7 for TDW Mod
NewUIs_TDC_6_4_0_Real_Navigation

Plus you will need to patch your SH5.exe with this patcher Link (this will prevent the tooltip from showing when you mouse over ships). You dont need to hex edit anymore, TDW made a patcher. Look at bottom of the 1st post for the download link.


**The mods listed as Yellow are from the list you wanted to know install order. All the other ones from your post are not needed with Real nav.

Note.. This is in my opinion the core mod list for a real nav, full realism game. There are other mods that add sound and eye candy. But I consider them optional.

Husksubsky 04-21-11 08:04 PM

awsome help m8 thx a lot :salute:
I have magnus Opus v 1.7 with patch 2.7. I guess thats just because I downloaded very recent.I think someone said NewUIs_TDC_6_4_0_ByTheDarkWraith was allready built in the mod btw :)

jwilliams 04-21-11 08:11 PM

Quote:

Originally Posted by Husksubsky (Post 1648386)
awsome help m8 thx a lot :salute:
I have magnus Opus v 1.7 with patch 2.7. I guess thats just because I downloaded very recent.


magnus Opus v 1.7 :o

Are you sure?

Still Magnum Opus v0.0.1. v0.0.5 is currently in the works and should be releasing soon. On mega mod page. http://www.subsim.com/radioroom/showthread.php?t=176123

Husksubsky 04-21-11 08:31 PM

I might be wrong m8. it says v 0.0.1 is here and the file is called 0_0_1.7 z (wich is def not 1.7)
then it says patch 2 is here and the file is called v0_0_1_patch 2.7
I can t find any patch 1.

jwilliams 04-21-11 08:40 PM

Quote:

Originally Posted by Husksubsky (Post 1648395)
I might be wrong m8. it says v 0.0.1 is here and the file is called 0_0_1.7 z (wich is def not 1.7)
then it says patch 2 is here and the file is called v0_0_1_patch 2.7
I can t find any patch 1.


I see.
It's version 0.0.1 in a 7zip format.
Same with patch its version 0.0.1 patch 2 in a 7zip format.

I dont think patch 1 is needed anymore.

:salute:

Husksubsky 04-21-11 09:20 PM

I think the NewUIs_TDC_6_4_0_ByTheDarkWraith was allready built in the mod
ppl said that several places, but I can t remember where. DKW (if not misunderstood ) said yes to it on an erlier post in this thread. You sure I need it?:)
and (lol) I still search for the first mod on the list. the speech thing but cant find it...
but..I found out I misunderstood this:
"For those wanting to increase the difficulty you'll need to enable the add-on mods from my UIs mod (real navigation, no contact colors, no contact tails, etc.). "
(I ts obvious now that all the no contact stuff was within the nav mod :).Weird how I read things to quick and then use hours on a misunderstanding .

edit: Found the speech fix in subsimforum using google outside forum. search function in here messes with me.

jwilliams 04-22-11 12:14 AM

MO does contain NewUI's from TDW but its an older version. NewUIs_TDC_6_3_2

So yes you will need NewUIs_TDC_6_4_0 if you want the new features.

Good hunting.

:salute:

Husksubsky 04-22-11 12:50 AM

Quote:

Originally Posted by jwilliams (Post 1648488)
MO does contain NewUI's from TDW but its an older version. NewUIs_TDC_6_3_2

So yes you will need NewUIs_TDC_6_4_0 if you want the new features.

Good hunting.

:salute:

Thx again m8. almost done with the downloading of your list
:salute:

Itkovian 04-22-11 07:15 AM

So just how does real navigation work, besides just removing your contacts from the map?

How exactly can you perform navigation (get a position fix, for example)?

That said, while I love, LOVE the idea of navigating somewhat blind like this (having a few position fixes, and then dead reckoning my way to port of patrol position), I also like to have map contacts (mostly because I view this sim as a "captain simulator", and I have minions who can handle plotting for me).

Is there a way to have both? I doubt it, but just asking.

Thank you.

Itkovian

stoianm 04-22-11 07:17 AM

Quote:

Originally Posted by Itkovian (Post 1648609)
So just how does real navigation work, besides just removing your contacts from the map?

How exactly can you perform navigation (get a position fix, for example)?

That said, while I love, LOVE the idea of navigating somewhat blind like this (having a few position fixes, and then dead reckoning my way to port of patrol position), I also like to have map contacts (mostly because I view this sim as a "captain simulator", and I have minions who can handle plotting for me).

Is there a way to have both? I doubt it, but just asking.

Thank you.

Itkovian

It is not make sense to have map contacts on map and to use real nav... will be not real anymore

7) How to use Real navigation in SH5 ==> Link

TheDarkWraith 04-22-11 08:15 AM

Quote:

Originally Posted by Itkovian (Post 1648609)
So just how does real navigation work, besides just removing your contacts from the map?

How exactly can you perform navigation (get a position fix, for example)?

That said, while I love, LOVE the idea of navigating somewhat blind like this (having a few position fixes, and then dead reckoning my way to port of patrol position), I also like to have map contacts (mostly because I view this sim as a "captain simulator", and I have minions who can handle plotting for me).

Is there a way to have both? I doubt it, but just asking.

Thank you.

Itkovian

you should be able to do something like this with the add-on mods from my UIs mod.

THE_MASK 04-24-11 10:47 PM

My finest hour .
http://www.subsim.com/radioroom/show...postcount=5100

Trevally. 04-25-11 11:44 AM

Quote:

Originally Posted by sober (Post 1650283)

Yes - This is the best thing ever to happen to SH5:yep:

Thanks Sober and TDW:woot:


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