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Ssssooooo............. What happens if you run it in 1920x1080? Like 16:9 ratio? Btw makman.... The guis are very beautiful and defintly gets you imersed into the game. Great job to all who took part in this mod and to makman for fine tuning things up. Sweet. Oh... What enviro do you use because I think I have it but not sure?
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Thanks so much for making this. I pity Ubi. They'll need a team of 10 guys working for 7 years to catch up to the work of yourself and all the other moders. Even then they'll never get it as good as this!
I just went and tried it over your MaGui Final even though it is not compatible and it worked just fine. I had perfect round circles with no black bars on the sides of my 16:9 monitor and Nvidia250gt. When the mission loaded I had to alt-tab to desktop and there was a message saying missing files 0x3f070017 0x2620e001 0x2620f001. I clicked ok and then alt-tab back into game and played the whole patrol... sunk a destroyer with a do or die stern shot ( the crew cheered !) and sunk 2 large cargo ships. That was the most fun I ever had with silent hunter. So good to finally play in wide screen with 5.1 surround sound and with manual targeting ! |
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I donīt try your solution, only this is my speculation :hmmm: Regards. Fitzcarraldo :salute: |
I tried installing widescreen 3.4 over both Magui final and Magui 3.4. so see what happens. They both worked. Final has little differences like the map tools... so I can tell it's final. The only problem with final that I could see was that when I loaded the mission I had to alt-tab to desk top and click ok on missing file message, then alt-tab back to mission and it worked fine. It still looked like Magui final to me with the different map plotting tools.
I not asking for help with error messages. I know I should follow instructions if I want support. I just notice it worked doing this and thought others would like to know. One question I have is: in narrow screen the back of the attack wheel is brought up with "B" button and front of attack wheel is brought up with "F" button. But in both MaGui final and Magui 3.4 wide-screen when I press the little round button on the bottom left next to the dials button I get a yellow hue to the periscope. Is this a filter? I assumed it was the error with the back of the attack wheel at first. but then I found the back of the attack wheel on the right of the screen when the nav officer is selected. Now I don't know what it is. |
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Can you post an image of your MaGUI installed, attack periscope view? Regards. Fitzcarraldo :salute: |
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look at my reply here : Error/Problems w/ Ma GUI Widescreen. |
Hi makman94,
I was using your MaGui Final before I switched to the WS version and one thing I got used to was the F/B buttons for the Whiz-wheel in the Final version. So I went ahead and "installed" them on the WS menu.ini and everything works fine the only thing I can't seem to get rid of is the yellow filter, it always shows up when I press the B button together with the back of the attack wheel. What do I have to do to turn it off? I went over menu.ini but couldn't figure out where it is and how it's connected to that button. Thanks for any help! |
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try to delete (or rename to something else ) the ''filter.tga'' (it is located at data/menu/olc/ ) if this doesn't work ...edit the above image (with a graphic programm) and make it fully transparent if nothing of the aboves worked ....ask me again and i will tell you what to do at menu_ini to get rid of it (but i believe that you will have success with the above suggestions) bye |
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I edited the mentioned file and it's working now! Thanks for your help makman94! http://img818.imageshack.us/img818/1208/69968669.jpg Thanks again for this awesome GUI! |
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Best regards. Fitzcarraldo :salute: |
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I'm not a modder so this is more of a hack of the WS MaGui, some lines copied from MaGui Final and some trial and error to position the icons. It's working so far but I can't guarantee it won't mess up something later on. So keep a backup of the original menu.ini Here's what I changed(in red). It may be missing some lines but I think I got everything: Code:
http://www.mediafire.com/?ddc0ei400w6m6di This is the original makman94's work edited for my personal use. So if he wants I can remove the link. |
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Best regards. Fitzcarraldo :salute: |
Newbie question alert...
OK, I have just been given my first boat. Would I be better to learn to actually play the game "as is" first before loading this mod ?
I assume this mod changes the way I target etc, Would that be correct? Or should I just dive straight in...it looks great (i also running GWX3 as a virgin too) :) |
I'm pretty sure this mod requires that you turn off targeting assistance, so if you're not ready to dive right in to manual targeting, that's one reason to wait a while.
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Wow this is simply amazing looking! Looks like i need another learning curve to adjust to all the dials measuring devices incorporated into this mod! Just downaloded 3.4 now and cant wait to get back in base to install it!!!
::edit:: Nevermind looked at downloaded files everything is self explanitory! wohoo! |
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Wheres Rockin Robbins when ya need him...I need a "Dick O kane das boot" stylie attack video Im just going to dive in and see what happens....:salute: |
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Top Work Makman :up: |
Makman,
I have a problem. On a navigation chart of compass needles of the great no longer works. The needle is "Pointer2.tga" That of the small compass (Manos22.tga) works correctly. What's wrong? Thank you for the future response. Claude. |
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For instance the attack periscope is over to the left and I can only see through half of it...the other half is black What do you think I did wrong :hmmm: |
Sorry if I have missed something really obvious.....but when clicking on the Chronometer nothing happens?
How do I start / stop it and is there a key to hide/activate it on display. In SH4 it was X but this launches decoys ? EDIT Ok ignore that, I see it doesnt actually work and is just a timer once torps are fired. Correct? |
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