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After the 24 hour 'headstart' (a total of 72 hours) Langsdorff swallowed the bait and scuttled, only HMS Cumberland was waiting in addition to the three originals Ajax, Exeter and Achilles. God Save The Queen :salute: |
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So the end result would be only 1-2 days at the resupply, and you'd leave with the same damage you came in with? Or even allowing for reasonable repairs? Like a radio replaced or something plausible for a resupply ship to be carrying. |
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I've done it twice that way - docked at a resupply ship with hull integrity pretty messed up, and then edited my career files so that I didn't get "days in base" added for the loss of hull integrity. To the best of my memory, here's how: Dock at your resupply ship, exit the patrol, exit the game. Go into the career folder for that commander (in the My Documents folder that the game uses for player files) and open the Patrols.cfg file. Scroll down to the bottom of the file, where you'll find all the data for the patrol you just completed. Near the very bottom of that last block of data, you'll see the following lines: NbDaysInBase=36 HullIntegrity=64.140869 DeltaRenown=2600.350098 NbSaves=5 ChangedRank=No This the data from my last completed patrol - naturally yours will vary. The line NbDaysInBase controls how many extra days in base the game is going to require before the start of the next patrol because of the hull integrity of the boat at the end of this one (shown in the next line). Now if you've docked at a resupply ship, SH3 Commander will automatically give you 1 day in base - but the game will add the extra days noted in NbDaysInBase because of the loss of hull integrity. So - if you want to spend 1 day at the resupply ship, edit that line of data to read NbDaysInBase=0 and you won't get any extra days added to the 1 day that Commander gives you automatically. If you want to spend 2 days docked, change it to NbDaysInBase=1 and Commander will add its 1 day for a total of 2 days in base. Close Patrols.cfg and save your changes. Now open Patrols_0.cfg and scroll down to the last block of data, which will be data for your next patrol, the one that will start when you load the game again and leave the resupply ship. At the top of that block of data you'll see the following lines: PatrolNumber=0 StartYear=1940 StartMonth=12 StartDay=21 StartHour=21 StartMin=20 Lines 2-5 show the start year, month, day, hour and minute already set for the beginning of your next patrol. Edit these lines as needed to sync it up with the total number of days "in base" you will be spending docked at your resupply ship. For instance, in the data shown above I've been given a start date of Dec 21 1940. If I'd just docked at a resupply ship on Dec 11 and edited the other file as noted above to show NbDaysInBase=0, then I would be expecting only 1 day in base (given by Commander). So I'd change the line StartDay=21 to StartDay=12 to show that the next patrol will start on Dec 12 and not Dec 21. If I'd edited the other file to give me 2 days in base (1 for HI loss, plus the 1 from Commander), then I'd change it to StartDay=13 so we'd be leaving the resupply ship on Dec 13 instead. Close that file and save the changes. When you open Commander and launch the game to start the next patrol of that career, it should show you starting out from the resupply ship on the date you put in for that patrol in Patrols_0.cfg, after having spent 1 day in base (given by Commander) plus however many extra days you gave yourself in the previous patrol's NbDaysInBase line in Patrols.cfg. And of course when you restart the patrol, your HI will be back to 100%, because when you end a patrol the game repairs all your damage before you start another one. If there's a way to "recreate" specific damage in one patrol that was done in the previous patrol but presumably not repaired because you docked at a resupply ship instead of a base, I don't know what it is. Someone else may have an answer to that question. I have edited the starting HI for a next patrol starting from a resupply ship back down to what it was when I got there and ended the previous patrol, but that doesn't seem to translate into anything that was obviously broken staying broken - and things like radios and periscopes don't really have anything to do with hull integitry anyway AFAIK. If I've taken serious damage to multiple major systems before stopping at a resupply ship, I usually just go straight home after my 1-2 days there and pretend that we jury-rigged enough stuff to get us home but not to allow for another full combat patrol. |
Wow tyvm FK
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I'm pretty sure if you do the edits I talked about, when you open Commander to start the next patrol and look at the "Status" line for your kaleun (#3 on the list at right), it should show you at your resupply location with a date that will sync up with the short layover that you edited in. That's how I always knew it worked when I did it. The game should follow suit when you load it up. If it doesn't, you can just back out of there and exit the game without starting the patrol and go back into the files and try to figure out what's causing it. It took me several tries to get it right, lol, and I've recreated the process from memory and from looking back over my own cfg files... but I think I covered all the necessary steps. |
What about Loadout?
I just started back up at Bessel, docked in Vigo, and I was only there for fuel really, as I had only fired 3 eels over 5 weeks (Boring!). When it reloaded, I was missing 3 type II's I already had, and it had arranged them in the tubes in a way I dont like. Any way to edit the loadout files so I can have a realistic restock and not lose TII's? |
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AFAIK the only way to change the loadout you get when you resupply at sea is to change the standard loadout for all bases. You can't have one set of loadout specs for the resupply vessels and another for when you're in an actual base. I don't know how to do that, but I expect someone else here does if it's possible. But it would mean whatever you decided you wanted to mod in for a standard loadout, that's what you'd get when you resupplied at sea. It wouldn't let you keep any of the ammo that you had still on board when you got there, so it wouldn't solve the problem of using renown to get upgraded eels and then losing them because they were still on board when you docked. |
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Go to the SH3/data/cfg directory and find the basic.cfg file. Open it with notepad and find the type of sub you like It should look like this [SUBMARINE_AMMO7];IXC Type=2 Version=1 ForeTubes=4 AftTubes=2 ForeResIntern=4 ForeResExtern=6 ForeResExtra=2 AftResIntern=2 AftResExtern=2 ShellSlots=12 NbYears=6 Renown=8 SNK_MASK=NSS_Uboattype9_SNK_mask Year0=1940 ForeTube00=2 ;T1 ForeTube01=2 ForeTube02=2 ForeTube03=2 ForeResIntern00=2 ForeResIntern01=2 ForeResIntern02=0 ForeResIntern03=0 ForeResExtern00=0 ForeResExtern01=0 ForeResExtern02=0 ForeResExtern03=0 ForeResExtern04=0 ForeResExtern05=0 ForeResExtra00=0 ForeResExtra01=0 AftTubes00=0 AftTubes01=2 AftResIntern00=2 AftResIntern01=2 AftResExtern00=0 AftResExtern01=0 Z01_00=9 ; IX/1 M01_00=0 A01_00=8 SuperCharger_00=1261; GWX V2.1: was -1, so this boat now has MAN turbos by default Snorkel_00=-1 Batteries_00=1268 AftBatteries_00=1268 Hydrophone_00=1270 Sonar_00=-1 Radar_00=-1 RadarWarningReceiver_00=-1 Decoy_Launcher_00=-1 SonarCoatings_00=-1 RadarCoatings_00=-1 Renown0=9000 The yellow lines are your torpedo tubes. Change the number and you will get a new torpedo. For example: ForeTube02=2 means that a TII is loaded on fore tube 2 Change it to ForeTube02=3 and you will get a TIII You have to do this for every tube. If you change the torpedo availability date you can get a TXI in 1939 but this is cheating. To find the correct number of torpedo scroll down the basic.cfg file until you find a block like this [TORPEDO_TYPE0];T I (G7a) Idx=0 Year=1939 Month=1 Renown=0 [TORPEDO_TYPE1];T I FaT I (G7a) Idx=1 Year=1941 Month=10 PrototypeYear=1941 PrototypeMonth=5 Renown=100 The yellow number is the number you want. Changing the line Year=1941 to Year=1939 you will be able to use T1Fat1 torps in 1939 but only as a stanadard loadout. You will not be able to buy it with renown. Same goes for every tube and type of torpedo. Once you are done with year 1940 , go to 1941 etc . When you are all done , save it , and copy the basic.cfg file to the D:\SH3\SH3 Commander\!BACKUP\data\Cfg (to the sh3 commander directory of your system) END. I hope I helped. |
Woot TY.... trying now.
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