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-   -   [REL] 3000 Yard/Meter Bearing Plotter Tool (https://www.subsim.com/radioroom/showthread.php?t=174874)

thm1223 02-26-13 11:03 AM

Hi guys,

New guy here to the forum, but long time SH4 player. Would it be possible for a 2560x version of this mod to be made? I recently upgraded to a 30" gaming monitor. And while the increased resolution is awesome, it makes me slightly melancholic that some of my mods are now unusable with the game! :wah:

CapnScurvy 02-26-13 12:18 PM

Quote:

Originally Posted by thm1223 (Post 2016391)
Hi guys,

New guy here to the forum, but long time SH4 player. Would it be possible for a 2560x version of this mod to be made? I recently upgraded to a 30" gaming monitor. And while the increased resolution is awesome, it makes me slightly melancholic that some of my mods are now unusable with the game! :wah:

Welcome to Subsim!!

Can a 2560x version be made?

Yes it can, but I don't think you'd want to run it on your computer. I've had lots of complaints with the larger resolution versions from gamers that say they get slow downs, and CTD's. The fact that the 1920x version of the scaled image measures in feet, rather than inches, takes a lot of computer horse power to render!

The problem that's rearing it's head more and more these days, are computers are getting ahead of the software that's running on them. SH4 was released almost 6 years ago. There's files in-game that date back to 2006. The point is since that time, we've had 5 major OS upgrades. Instead of thinking of a dream hard disc having 1 gig of memory; the norm is wanting a 5 terabyte, with no disc at all. AND, the dream of having 1 gig of ram memory has given way to needing a half a dozen. Don't get me started about the monitor change from analog CRT, to todays LCD! All since the game was released.

The game is hard pressed to support todays technology. That's why applications like the Large Address Aware are needed to make an older game function with the new stuff.

Making a mod that will give you an accurate range/bearing on the navmap for 3000 yards distance can be done. I just don't think it's practical.

thm1223 02-26-13 01:02 PM

Quote:

Originally Posted by CapnScurvy (Post 2016432)
Welcome to Subsim!!

Can a 2560x version be made?

Yes it can, but I don't think you'd want to run it on your computer. I've had lots of complaints with the larger resolution versions from gamers that say they get slow downs, and CTD's. The fact that the 1920x version of the scaled image measures in feet, rather than inches, takes a lot of computer horse power to render!

The problem that's rearing it's head more and more these days, are computers are getting ahead of the software that's running on them. SH4 was released almost 6 years ago. There's files in-game that date back to 2006. The point is since that time, we've had 5 major OS upgrades. Instead of thinking of a dream hard disc having 1 gig of memory; the norm is wanting a 5 terabyte, with no disc at all. AND, the dream of having 1 gig of ram memory has given way to needing a half a dozen. Don't get me started about the monitor change from analog CRT, to todays LCD! All since the game was released.

The game is hard pressed to support todays technology. That's why applications like the Large Address Aware are needed to make an older game function with the new stuff.

Making a mod that will give you an accurate range/bearing on the navmap for 3000 yards distance can be done. I just don't think it's practical.


I see. Well if you or someone either would be willing to make it or has already, I sure wouldn't mind at least trying it and would be greatly appreciative! Worst that happens is it doesn't work right? :up:

Wow how rude of me. I almost forgot to mention thanks for the welcome!

CapnScurvy 02-26-13 09:53 PM

You're very welcome right back.

Since I don't have anything that could render a 2560x resolution, I'm out of the question. I would need to test the image every time I made a change to see when it reads accurately. My thought would be for a screen resolution of that size, the 3000 yard distance would be too large. I think cutting it in half, down to a 1500 yard distance, might make it workable on a computer that's got enough horse's to pull it.

The bearing tool is nothing but an image file, enlarged to the correct resolution to have it read accurately. The problem with the game, it doesn't allow the map screen to render the same image sized for each and every resolution one could use. That's why there are specific bearing tool mods for each resolution, and for yard or meter measurement. The image is an Alpha image in each of the Submarine folders. With the right tools, you can export the Alpha image and work with it in Photoshop. Like I said, the 3000 yard distance makes the 1920x image VERY LARGE. Doubling it is out of the question, making a 1500 yard image would be just about right.

mikehcl 04-05-20 02:02 PM

3000 Yard Bearing Tool (2560x)
 
Hi everyone, I modified your mod for the 2560x resolution, obviously the game loading time has increased twice, however my i7 4970k although not recently loaded the game equally, I still recommend a performing PC, or as I did I will load the individual mods of each sub depending on the sub you are using on a mission or in a campaign. For those who want to post the link to download the mod.
Install the single mod with JSGME depending on the mission, the campaign and the sub that has been assigned to you.
Greetings.

http://www.mediafire.com/file/7lyn4c...l_Sub.rar/file

Baxder 04-05-25 07:17 PM

Got this (the 1920 version) as a part of the Berbster's all-in-one, and it caused CTD's on leaving base. Playing on 4k, I thought having the aspect ratio the same would be good enough but I guess not.

I looked at how the .dds files scale and doubled the size of them all for 4k. That fixed the ctd's but there's no plotter on the map. Don't know if it's a problem with save options or what. Maybe the files are just too damn big for the game to handle. The cfg stuff works, though, which is nice enough on its own.


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