SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Do We Really Have What It Takes? (https://www.subsim.com/radioroom/showthread.php?t=174739)

fastfed 09-29-10 11:25 AM

Quote:

Originally Posted by Rockin Robbins (Post 1489829)
I think just as Microsoft Flight Simulator accelerated the training of jet fighter pilots in spite of differences from the real thing, the Silent Hunter games could make you a better sub sailor.

But no, you couldn't go back in time, jump on a Gato in the middle of the Pacific and show those simpletons a thing or three about running a submarine. There is nothing we do here that they didn't do 60 years before us. There is a lot we can do that they couldn't because our game gives us too much information. There is a lot they could do that we can't because Ubi chose not to model important aspects of real submarines. And instead of saying "I'm taking a chance but the worst that could happen is I start a new career" your life would be in danger. There's no way to simulate that!


I only read this thread up to this part, because from experience I know, playing MFS, actually helps you in getting your Pilots License.. They can take the hours flown from the simulator and apply it towards real simulator hours..

Simulators are one of the best tools in learning about certain machines. Be it planes, tanks, helicopters..

Flying a radio controlled plane is harder than flying a REAL plane, just because of the scaled down model and the 180 degree difference (when the plane is flying toward you)
And even flying radio controlled planes have a nice simulator for the computer.. To learn first.

They didn't have simulators like they do today, back then.. But almost all modern equipment have some sort of virtual simulator and its a marvel of an invention.

That said, I think a simulator for a plane, tank and even helicopter would allow most of us to do the real thing (Under certain conditions)

But a submarine? I highly doubt that. Unless are minds are happy and we are not understress at all, we might have a chance to actually do something good with tracking down some merchants.. But we are not under stress in this game, we are in a stable room, with no pressure at all.


I think adding the real elements of life would have most of us forget what the hell to do.



I always think of things like the OP said. But if I was in WW2, I don't think I would want to be on a submarine, even though its one of my favorite pieces of history, I think I rather choose a battleship, or destroyer.. Probably wouldn't even be on the waters.. Put me into a nice B-25 and call it a day..

I'd be able to jump in one right now and fly and land her.. :)

Marka Ragnos 09-29-10 11:36 AM

There was a study recently, where they tested gamers for military purposes.

And they all tested higher then non gamers.
This was tested with first person tactical shooters.

Maybe the same go's for submarines.:|\\

fastfed 09-29-10 11:40 AM

Quote:

Originally Posted by Marka Ragnos (Post 1505617)
There was a study recently, where they tested gamers for military purposes.

And they all tested higher then non gamers.
This was tested with first person tactical shooters.

Maybe the same go's for submarines.:|\\


I read that, and if I am not mistaken its why the game "americas army" was invented, by the Army.. And was used to train soldiers.

Capt. Teach 09-30-10 03:11 PM

Quote:

I'm not poseing this question to the guys out there who have Naval experience, because you have an unfair advantage. Do you think with the knowlege we have from playing SH4 that we would actually be able to track and successfully attack a ship?:hmmm:
Well,

As I said before, I believe we would know enough from the game to have a general understanding as to what the real crew was doing around us and why it was happening. I don't believe we could actually perform it.

Why? Here is one example .... the game doesn't take into consideration the difference between grid azimuth and magnetic azimuth. You plot your intercept solution on the map ... and then use those exact figures to set up ... in real life ... epic FAIL. You will miss every time because you didn't convert from grid to magnetic azimuth or ... you didn't account for magnetic declination [All military maps have the magnetic declination difference located in the legend of that map, many times it is a difference of up to and sometimes exceeding 14 degrees. If you are trying to put one under the smoke stack an aiming error of 14 degrees would be rather significant! Just imagine all the fun you would have if you made several measurements from real observation and plotting on a grid map and then back again. That would spell F-U-N in a big way! :yeah:]. That is just one example. But do you understand what the real crew is doing? Sure you do. :up: Could you do it yourself and hit? Not without real life experience and further training. :down:


All times are GMT -5. The time now is 11:27 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.