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-   -   Officers -> Radioman (https://www.subsim.com/radioroom/showthread.php?t=173936)

desirableroasted 09-17-10 03:00 PM

Quote:

Originally Posted by Draka (Post 1495884)
Basically any Officer or Petty Officer with either the Repair Qual OR the Qual with the same symbol for that compartment speeds repairs

As I thought.

So, still no need to have helmsman qualified officer. Since all of my officers take "repair" as their second or third merit badge, we are pretty much covered.

And we have pretty much established that having a "sparky" qualified officer is useless.

LGN1 09-18-10 04:39 AM

Sorry, if my post was not clear. Putting an officer with helmsman qualification into the repair team slot is useless. You are right. But having an officer in the command room with helmsman qualification is not useless.

Repairs are also done by the crew in the compartment even without any damage team (just forget the repair team for a second). The repair time in this case is determined by the efficiency in the damage compartment and in case of the command room, the helmsman qualification increases the efficiency by a factor of 1.5 or 2 depending on the rank and thus, the helmsman qualification reduces the repair time.

If you do not believe it, download the longer repair time mod, run the Flak training mission, get some damage in the command room and look how the repair times are changed when you drag an officer with and without helmsman qualification in the command room. But as I said earlier, in stock and GWX the efficiency in the command room is practically always at max., so you will not see an effect.

Basically, a certain qualification has an effect only if the officer is put into the compartment with the same symbol. So, repair qual. helps only if the officer is put into the repair team slot, torpedo qual. only if the officer is put in the torpedo room (bow or stern),... at least that's my observation.

Cheers, LGN1

desirableroasted 09-18-10 09:20 AM

Quote:

Originally Posted by LGN1 (Post 1496410)
The repair time in this case is determined by the efficiency in the damage compartment and in case of the command room, the helmsman qualification increases the efficiency by a factor of 1.5 or 2 depending on the rank and thus, the helmsman qualification reduces the repair time.

If you do not believe it...

It's not that I don't believe you, I have just never noted it. I give my officers one new qualification per 2nd cruise (The Ober.z.S start with 2 and the Leu.z.S start with 1), so by my 10-12th cruise, I have well-qualified wardroom. If I put any three of them in the control room, the efficiency meter maxes out.

Quote:

Originally Posted by LGN1 (Post 1496410)
download the longer repair time mod,

I shall do so.

Thank you for the guidance!


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