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-   -   Zombies! What are you going to do when... (https://www.subsim.com/radioroom/showthread.php?t=168764)

Turbografx 05-01-10 04:35 PM

Item of Value: As much ammo as I can carry. Some for trade.

Luxury Item: Liquor, cigarettes or TP. For trade.

Melee Weapon: Trench club, since you gotta smash the noggin', blades won't be too effective.

Ranged Weapon: .45-70 carbine, the only gun I have than can splatter things.

Transport: Bike

I would try to find a group, safety in numbers, and then see if we can set up on a ship or rig not too far from the coast. We can land to gather supplies when we need them and then go back to the safety of the sea.

Oberon 05-01-10 04:42 PM

Quote:

Originally Posted by Raptor1 (Post 1379542)
I'm not saying a horse is not useful, but you're underestimating the value of heavy motorized transport, especially since you're trying to run a permenant safe zone with other people, where the carrying capacity of the horse would not be enough to bring enough supplies for everybody (Unless you manage to grow your own food, that is).

I suppose it doesn't matter much, if I find that my truck doesn't work as well as it should, I could probably switch it to something else; if you find your horse isn't working well enough, you could switch it to something else as well.

Oh aye, that's why I initially put Toyota Prius. Might not be a big ass truck, but has a good MPG on it, which is good and since at first you're just going up against the hordes then the only real armour you need is something to cover the windows and perhaps some kind of plough at the front to push the hordes aside. Traditional fare really though is the Land Rover or the Taliban taxi (Hilux) but they do like to drink fuel on a regular basis, so half of your cargo is going to be petrol or diesel for trips of any distance.
But yeah, when it all runs out though, it'll be horse or foot...well, or bicycle, but I'll leave that to the Dutch zombies.
Oh, and TF, they already are using the channel tunnel....we call them the French. :O::03:

Actually, Turbografx hasn't got too shabby an idea there, a floating oil rig perhaps or one of the forts off the coast, but regular trips to the coast would be needed for supplies, plus you've got to watch out for crawlers coming up out of the sea. Since the buggers don't breathe any more then walking underwater (or shuffling) won't be much of a problem for them.
I think I'd stick with the castle though, at least the buggers don't have grenades or cannons...

Furthermore (I'm spamming the edit button tonight) another big problem would arise from disease in the latter stages of the outbreak. Safe water locations are going to be hard to find since decaying zombies would probably take up a number of them, so medical supplies and old hygienic practice, as well as the quarantining of any new arrivals would probably not be a bad idea.

Turbografx 05-01-10 04:54 PM

Quote:

Originally Posted by Oberon (Post 1379581)
Actually, Turbografx hasn't got too shabby an idea there, a floating oil rig perhaps or one of the forts off the coast, but regular trips to the coast would be needed for supplies, plus you've got to watch out for crawlers coming up out of the sea. Since the buggers don't breathe any more then walking underwater (or shuffling) won't be much of a problem for them.
I think I'd stick with the castle though, at least the buggers don't have grenades or cannons...

Yeah, zombies can walk under the sea but can they swim?

The castle is a good idea; if I still lived in Holland, I would head to Muiderslot near me. It's in perfect condition and is a good size for a small group of people to manage. Some of the big ones would be too much. There are fruit trees, land for gardens or farming, access to the river for transport and fish and only one entrance with a drawbridge.
http://www.kasteleninnederland.nl/im..._luchtfoto.jpg

Oberon 05-01-10 04:59 PM

That's a nice looking castle, walls are a bit small though, not much room in the grounds of the castle, but that's how a lot of them were made I guess, and there should be enough room there to do some stuff with. :yeah:
They can't swim (I think) but if you had to drop anchor and then raise it again you could bring up a couple of uninvited guests...zombie fishing :har:

Dowly 05-01-10 05:01 PM

Zombies can walk/float, the cant drown, so theyr only objective is to get to the food source.

Just for Hunter;
CHOKE ON IT!!! :haha:
http://classic-horror.com/images/brutal_day_full.jpg

Romero, you're so awesome...

Raptor1 05-01-10 05:23 PM

I wouldn't go into the sea. It might be safe there from the zombies, but you're absolutely depndent on fuel and a boat or helicopter to bring in supplies. Cut out the supply at the wrong time and you are dead.

Turbografx 05-01-10 06:33 PM

Quote:

Originally Posted by Raptor1 (Post 1379603)
I wouldn't go into the sea. It might be safe there from the zombies, but you're absolutely depndent on fuel and a boat or helicopter to bring in supplies. Cut out the supply at the wrong time and you are dead.

No. Set up on an oil rig, you can get to and from shore with a sail boat.

SteveW1 05-01-10 08:51 PM

well let me thinkLuxury Item: A decent swag to sleep inMelee Weapon: A decent samurai sword Ranged Weapon: Being I'm only allowed a hand gun then a Glock 22Transport: Toyota Hilux as there unbreakable and I can mount a bullbar to mow the zombies down with that get in the way.Then I think I'll try to find a decent place to hole up in and fortify on top of a hill with clear space around that I could set up some good old fashioned booby traps and razor wire fences.

August 05-01-10 09:10 PM

I think riding a horse leaves you open to zombies jumping on you from overhanging bluffs and trees and even on the flat your legs are wide open for bites from hangers on, and what happens if the horse throws you?

Now while it would certainly be a good means of transportation after the zombies are all dead i'd want the protection of bite proof armor around me until then.

Task Force 05-01-10 09:19 PM

Hmm, well...

Id find a building (perferable a castle) on a hill, and as said before id turn it into a fort. Barbed wire, bear traps, and plenty of guns/aamo. I would also keep a good storage of fuel in a tank, being that you could just steal it from a gas station.

In the fortress id have a small farming area, and a cold storage place for stuff that needs to be cool. (maby underground.)

Im pretty sure since we have acouple of military bases around here I might be able to get a armored vehicle. and if I cant do that id Take a pickup truck and put steel plates on the side, and wire on the windows.

http://www.kasteleninnederland.nl/im..._luchtfoto.jpg
IMO this castle posted by Turbografx would do good, or something similar. Being that there is water surrounding it. and only one enterance that I would keep closed/ pull up.

Takeda Shingen 05-01-10 10:39 PM

Quote:

Originally Posted by August (Post 1379714)
I think riding a horse leaves you open to zombies jumping on you from overhanging bluffs and trees and even on the flat your legs are wide open for bites from hangers on, and what happens if the horse throws you?

Now while it would certainly be a good means of transportation after the zombies are all dead i'd want the protection of bite proof armor around me until then.

I wouldn't plan on riding it into a chivilric melee a la Mount and Blade.

August 05-01-10 11:57 PM

Quote:

Originally Posted by Takeda Shingen (Post 1379748)
I wouldn't plan on riding it into a chivilric melee a la Mount and Blade.

Well not by choice certainly but the only real defense you got on a horse is speed. The problem though is you can't keep at a full gallop all the time or you'll kill the horse and put yourself afoot.

So what if you're just trotting down the trail after a long day of foraging? You're tired, the horse is tired, you're hauling a whole case of twinkies and suddenly a dozen or so Zombies pounce out from the bushes on either side and glom onto your legs and saddle? Seems to me there'd be a fair chance that at least one of them would sink a tooth somewhere before you could accelerate out of there and knock them all off. - checkmate.

Me, I prefer an armored roadwarrior type vehicle like Task Force envisions. Even stationary you're only vulnerable if you have to leave it. You can carry more weaponry, more loot, more people, more everything, and if zombies get in your way you just run them down and squish them.

Task Force 05-02-10 12:05 AM

Well... if I got encircled on a horse, I would want to have a good sword with me. Chop off some heads...

CHARGE!, I guess you could make some kind of leg aurmor if you had to have a horse.:hmmm:

But, like I said before, vehicle with aurmor would make me feel better.

are main issue here is we dont know what kind of zombies were goin up against, the stupid slow ones, or the ones who took classes in running?

Turbografx 05-02-10 12:06 AM

Quote:

Originally Posted by August (Post 1379785)

Me, I prefer an armored roadwarrior type vehicle...

The last of the Interceptors perhaps?

http://www.geekshow.us/wp/wp-content...big10_car3.jpg

Feuer Frei! 05-02-10 12:08 AM

deleted

Feuer Frei! 05-02-10 12:13 AM

deleted

Raptor1 05-02-10 12:15 AM

Quote:

Originally Posted by Turbografx (Post 1379642)
No. Set up on an oil rig, you can get to and from shore with a sail boat.

And what happens when the wind decides it doesn't want to blow strong enough to get you to shore? Or there's a storm on and your sail boat probably wouldn't survive it? It's way too dicey to be reliable.

Quote:

Originally Posted by August (Post 1379714)
I think riding a horse leaves you open to zombies jumping on you from overhanging bluffs and trees and even on the flat your legs are wide open for bites from hangers on, and what happens if the horse throws you?

Now while it would certainly be a good means of transportation after the zombies are all dead i'd want the protection of bite proof armor around me until then.

Nah, zombies can't jump, at least not on purpose. A zombie might very well be able to survive a fall like that, but they're not smart enough to use that to their advantage.

Quote:

Originally Posted by Feuer Frei! (Post 1379794)
For those who ask what sort of zombies we are up against:
Let's make this a little bit more challenging...
We are all up against "runners"! NOT your shambling, slow-moving type.
Zombies that move fast, are very good at adapting, learning as they go along, can swim and not sink, they roam generally in groups of ten and upwards.
Barely do you see them roam by themselves.
They have adapted extremely well in that they seem to "copy" or "mimic" human behaviour, eg. firing guns, behaviour when challenged (ducking for cover etc).
Good luck!!!!

Bah, nonsense. I hate those, take all the fun out of fighting zombies.

August 05-02-10 01:03 AM

Quote:

Originally Posted by Raptor1 (Post 1379795)
Bah, nonsense. I hate those, take all the fun out of fighting zombies.

Definitely. I figure it'd be the middle road as in the movie Zombieland, fairly quick afoot but with dulled senses. If they have their act together enough to start planning and organizing then I'd say they ain't likely to be dying off any time soon.

Feuer Frei! 05-02-10 01:12 AM

Quote:

Originally Posted by Raptor1 (Post 1379795)
Bah, nonsense. I hate those, take all the fun out of fighting zombies.

Quote:

Originally Posted by August (Post 1379809)
Definitely. I figure it'd be the middle road as in the movie Zombieland, fairly quick afoot but with dulled senses. If they have their act together enough to start planning and organizing then I'd say they ain't likely to be dying off any time soon.

Well, there's always a rifle range, where you can advance towards Figure 8's with a Mag 58, shooting from the hip!

Raptor1 05-02-10 01:25 AM

No, there isn't, rifle fire unless properly aimed at the head is ineffective against zombies.

If your zombies are fast and can use weapons and such, it becomes something like turning 3 thirds of the population into terminators and then asking you to fight them.

It also makes pretty much anything you can think of to survive moot.

Hide in the hills, castles, whatever? Nah, they'll figure out where you come from and hunt you.

Raid for food? Nope, they know you need food and will guard it.

Try to run? Nope, they can shoot you and probably use vehicles to chase you as well.

It's just not zombies anymore...


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