TteFAboB |
04-13-10 11:18 AM |
Quote:
Originally Posted by McHub532
(Post 1356393)
I think the real test of money flow is this:
If Ubisoft lives to make SH6.... if they think they made out good with the profit they will keep the DRM again. Or require some sort of DNA test in addition to DRM and also a live webcam feed so they can see your mother (or court appointed certifiying purchaser) over your shoulder verifying you bought the game.
(/sarcasm)
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That's a terrible idea, since it would cause great difficulty for President Barack Obama to play the game uncontroversially. :ping:
Apparently many multiplayer games have DRMs almost as finicky as SH5's. Today Taleworlds's authenticating server went down, and thus players cannot play the Mount & Blade: Warbands game they paid for on multiplayer. Any time the authenticating server breaks a nail or calls for routine polishing we just have to suck it up, or if the taste is too bitter go squeeze a lemonade or watch a video on prostate exams until the server is back up. Left 4 Dead also won't work if Steam's servers are down, and who knows how many other games.
This model is a burden on the customer and indeed more to the likes of piss than lemons, and if you wanted to make a lemonade out of it then DRMs should be designed with room for these inconveniences in mind, allowing the game to run on "pirate mode" for 8 or 12 hours when the server or the internet is down before requiring authentication again, time enough to have things set back in order. That's the least a company caring for its customers would do. How this would work, I don't know, because I'm not a programmer striving to provide the best product to my customers, I'm just a customer feeling like a sucker sucking on lemons. Maybe you get one "pirate mode" ticket per authentication, which has to be recycled at the authentication server every time you want another off-line run. Which is not a good idea either, because then someone would have the great idea of charging for these tickets, and making it all pay-to-play like an arcade: insert coin.
In the end the only lemonade that can be had is passing the DRM through the squeezer, and the grinder, and the blender, and the microwave. When it no longer burdens the customer, who can then play his game whenever, wherever, that's when I'll toast my lemonade with you, and it won't taste like nuts anymore. :woot:
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