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The renown thing is tricky that's for sure. I suppose one way to look at it in the context of a supermod/campaign might be to award all skippers a base renown on the start of the campaign, and have the rescue remove all but 501 (or whatever the cut off is). Then tell the players not to use so much renown that they ever have less than 1500 or whatever the rescue cost is.
In terms of stores, is there NO control over stores per "base?" In other words do you have ANY control over the number or type of torpedoes available? Or the cost? I'd still think that the ship that rescues you should not be a sub tender, or anything close. Another is be best, IMO. If I were playing I'd never use any new fish that I got upon being rearmed, I'd always RTB immediately if I did this, and seeing another sub would be far less jarring in enemy waters. We'd simply never have sent a big ship out like that. Then rewrite the messages to reflect that. Near PH, in clearly American waters, you might see some other vessel I suppose, but whatever it was I'd make her ASW capable, nothing like a merchie, since enemy submarines would have been a serious issue in RL. Looks VERY nice, however. |
Hmmm...just wondering. Instead of losing renown is there a way of having a 50/50 chance of getting retired if the player choses to have a ship deployed? I noted the last messages instructs to return to base for debriefing. Perhaps it might be you last debrief for having a ship deployed because no one was watching the fuel gauge. :hmmm:
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Thanks for the feedback guys. I want this mod to be realistic. I don't want it to be a cheat or to make game play too easy.
tater, I will follow your advice regarding using rescue subs mostly instead of surface craft. But I might use a surface craft with destroyer escorts for rescue operations near Pearl or something like that. One thing I am concerned about is having subs start their waypoints from the actual base. I think this might be a bad idea because I don't know how the AI subs would deal with enemy planes while running on the surface trying to get there. I might just make them spawn near the destination area after the correct amount of travel time has passed. As far as having control over each base's stores, I don't think that is possible. I suppose I could disassemble the game .exe and try to change the settings, but the problem is that I think it would make the changes globally- for all bases. That wouldn't be good. But who knows. There might be a way. I'll look into it. Regarding the renown thing- that's a good idea. I might try to implement that. :hmmm: AVGWarhawk, I think making a 50/50 chance of retiring might be beyond my capabilities. But perhaps I could do a 50/50 chance zone spawn near the entrances of all major harbors, adding a trigger that would give a massive renown hit. But then again, this would cause a court martial instead of retirement upon returning to base. I'll see if there is a way to trigger retirement instead. Still trying to figure out this whole renown system... |
This sounds like a great idea, which will make the game much more realistic.
I'm currently sitting 200nm off my home port with missing rudder and no way to get home... This is so frustrating and unrealistic I would have been towed home no problem. This has happen'd to me twice before (various distances from base) and each time I've had to abandon my carrier. For a great game this is a poor oversight. hope you can continue with this much missed mode. Thanks. |
any future work on this? sorry for bumping a dead thread up...
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Is this dead? Anyhow...
Instead of just a tender, how about throwing a cruiser or some air support our way? Haha |
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Dido whats the story here:06: |
I dont think he is giving up at all he didnt indicate on any of his posts that he was so I would just give him some time and he will release it as soon as he is ready and I think it will be an awseome mod when it does release
Lt Commander Lare |
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He last posted on it 03-25-2010, 09:46 AM Last Activity: 07-21-2010 05:06 AM It's dead. |
Yep, looks dead.. Which is Ironic because he must have spent a long time getting as far as he did, to just not release it lol.
Devilz |
RIP to all those with no fuel or heavy damage...
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Yes i guess it is dead I didnt know that his last post was in 2010 then i guess I would say forget the torpedoes and full speed ahead if your low on fuel maybe someone here will take on the project
Lt Commander Lare |
tell me.
:rock::rock::rock:i think it would be greate to have your mod, i hope that is for patch 1.4 to
greetings |
To bad this is dead. It would have been a nice option.
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May, 1943 - Damage from depth charge attack resulted in loss of diesel fuel. Regrettably we won't have enough aboard to make it to the nearest friendly base ... or any base, at all, not that we're inclined to surrender.
June, 1943 - Adrift for a month and though we rationed our food and water stores they are now exhausted. Nothing left for bait. Not a damned decent fisherman amongst the lot. Rain water collection and solar stills not quite keeping up with the needs of the crew. Crew eying each other and licking lips. No contacts. We are inclined to surrender to the first ship we spot. Flying a white flag (sheet). |
Hi everyone. It's me, Drifter (lost the password to my old account). This mod is not dead. I took an extended leave, but decided to come back to try and finish it. I will have to start over and remake the mod from memory because I don't have it any more, but I think it's doable. Please give me a bit of time and I'll post any updates. :DL
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:DL:DL:DL:DL:DL:DL:DL:DL
Welcome back, Drift....Traveller !!! As you can see, your mod becomes a loooooonnnng awaited mod ! |
Hi Traveller, you can get a new password for your old account. I'm sure you know this.
Does just a tender refuel as well as rearm and repair...most times when you come across one there is a tanker with it. I believe the U-Boats in game meet up with only a tanker in the Indian Ocean. But I think they rearm and repair as well, not sure about that as I don't play U-Boats much (barely ever) ;) |
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Hope you complete this as it is much needed as is an abandon ship mod. |
Hi Donna. I know about the password reset for forgotten passwords. Unfortunately, I don't have my old email account anymore. So I guess I'll have to settle for this user name.
I think rearming, refueling, and repairs all happen together instantaneously. No other choice. But I could be wrong about this. I really wanted to have the rescue ship/sub come to the exact player location after an SoS is sent, but I don't think this is possible. So I have to use the trigger and spawn system to pick certain rendezvous points. Quote:
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