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-   -   [REL] SH5EnvMod Water less transparent, night a bit more dark (https://www.subsim.com/radioroom/showthread.php?t=165714)

7thSeal 04-09-10 09:46 AM

Quote:

Originally Posted by HanSolo78 (Post 1353531)
@7th Seal

What about with giving proper credits???

:oops:

I'm sorry, that's actually the first time I've uploaded a file for the mod forum and it truly slipped my mind.

All credit for this combo patch goes to HanSolo 78 ( Improved waves_improved roll&pitch) and Captain von Keldunk (SH5EnvMod v2.0). :up:

t0maz 04-09-10 11:13 AM

Quote:

Originally Posted by 7thSeal (Post 1353448)
You'll need to remove the PitchAndRoll mod from JSGME (if enabled) when applying this patch. It'll be enabled with the patch. Just place the patch in the MOD folder and enable in JSGME after you have enabled the SH5EnvMod v2.0. Note that if Captain von Keldunk releases a new version that makes changes to the SeaParameters.cfg then those new changes won't be applied if using this patch.

Download

Thank you very much 7th!! :yeah:

@Captain von Keldunk:
It will be nice if u will do separate compatible version of 'seaparameters.cfg' with HanSolo Improved Roll&Pitch.
Probably more people use that mod ;)
..and want to use them both :up:

sport02 04-09-10 12:37 PM

independently of your mod , in all SH I think the transition of light between near the surface and 180m of depth is not correct ( not enough dark at the bottom ) .

and when you want to correct that ( I try it also ) the sea is too dark near the surface , I d' ont know how is possible to change this transition , perhaps it's impossible because of code game .

Captain von Keldunk 04-09-10 01:45 PM

Quote:

Originally Posted by t0maz (Post 1353649)
Thank you very much 7th!! :yeah:

@Captain von Keldunk:
It will be nice if u will do separate compatible version of 'seaparameters.cfg' with HanSolo Improved Roll&Pitch.
Probably more people use that mod ;)
..and want to use them both :up:

Hmm:hmmm: I think 7thSeal mod is OK. and Im not planning to change seaparameters.cfg:up:

Quote:

Originally Posted by sport02 (Post 1353744)
independently of your mod , in all SH I think the transition of light between near the surface and 180m of depth is not correct ( not enough dark at the bottom ) .

and when you want to correct that ( I try it also ) the sea is too dark near the surface , I d' ont know how is possible to change this transition , perhaps it's impossible because of code game .

Have you tried to change UnderwaterDownAlpha=0.800000 to say 1.800000
in env colors files.:hmmm: V2 of my mod do not change env color files.:up:

7thSeal 04-09-10 02:19 PM

Quote:

Originally Posted by Captain von Keldunk (Post 1353833)
Hmm:hmmm: I think 7thSeal mod is OK. and Im not planning to change seaparameters.cfg:up:

If you do, I'll post a new download link with permission from both you and HanSolo78 before posting the link with a readme fully crediting you both. The only changes that I can think of that will alter it, is transparency which you've nailed with the past versions. Both modders will be fully credited with the update (I'll not make that mistake again). :DL

sport02 04-09-10 03:08 PM

thank you it's interesting , I shall work on this parameter .

also I note another parameter '' UnderwaterDownColor=1131600 '' , is it the color of the bottom sea ? and what different number for more dark color could be used ?

Captain von Keldunk 04-09-10 10:47 PM

Quote:

Originally Posted by sport02 (Post 1353927)
thank you it's interesting , I shall work on this parameter .

also I note another parameter '' UnderwaterDownColor=1131600 '' , is it the color of the bottom sea ? and what different number for more dark color could be used ?

Google and download Paint.net it has color wheel that can show hex color code. for '' UnderwaterDownColor=1131600 '' copy and paste first six numbers
that is 11316 then you can see what color it is.:up:

t0maz 04-10-10 04:18 AM

Quote:

Originally Posted by Captain von Keldunk (Post 1353833)
Hmm:hmmm: I think 7thSeal mod is OK. and Im not planning to change seaparameters.cfg:up:

Yeah... I mean in future relases. And not to change seaparameters but make optional separate seaparam file compatible with ImpRollAndPtich.
But of course I can live without transaprency settings..
:salute:

Captain von Keldunk 04-10-10 09:10 AM

[REL] SH5EnvModV2.1
 
Hello This is my Sh5 Eviroment mod
V2.1
This update is about sunshine, hdr bloom, horizon mist.
FF D/L Link http://www.filefront.com/16081369/SH5EnvModV2.1.7z
First post updated :DL

Regio Sommergibile 04-10-10 09:49 AM

Thanks Kelk, i'll have a look asap :)

7thSeal 04-10-10 09:51 AM

Quote:

Originally Posted by Captain von Keldunk (Post 1354666)
Hello This is my Sh5 Eviroment mod
V2.1
This update is about sunshine, hdr bloom, horizon mist.
FF D/L Link http://www.filefront.com/16081369/SH5EnvModV2.1.7z
First post updated :DL

Thanks Captain, you work fast and grabbing the new version now... :up:

7thSeal 04-10-10 07:57 PM

The HDR from the sun is a bit bright at times... early morning?
The horizon mist is excellent! :up:

Captain von Keldunk 04-10-10 11:58 PM

V2.2 is out
 
Hello This is my Sh5 Eviroment mod :DL
V2.2
Sun hdr adjusted again, submarine sea motion adjusted, submarine surface draught adjusted.
FF D/L Link http://www.filefront.com/16087877/SH5EnvModV2.2.7z

schurem 04-11-10 11:50 AM

very very nice. I really like 2.2

one question? why does the boat roll more when in the bunker than in a north-atlantic gale?

Kromus 04-11-10 12:01 PM

Quote:

Originally Posted by schurem (Post 1356018)
very very nice. I really like 2.2

one question? why does the boat roll more when in the bunker than in a north-atlantic gale?

Because now it includes also pitch/roll mod under "Submarine" folder. Remove it and reenable mod if you don`t like new changes.

7thSeal 04-11-10 06:07 PM

Quote:

Originally Posted by Captain von Keldunk (Post 1355569)
Sun hdr adjusted again

Much better, and let me add that I was a 'clear blue water man' until I gave your new uderwater tint reversion a try. I've become attached to it (green tint) and well done. :up:

furby 04-14-10 06:08 PM

Thanks very much...loving it so far. :yeah:

one thing that still bugs me though is the size of the sun...seems to me to be about 3 times the size it should be (nothing to do with the mod i know)...do you know anyway to adjust this?

thanks again :)

Captain von Keldunk 04-15-10 10:40 AM

V2.3 is out
 
Hello This is my Sh5 Eviroment mod :DL
V2.3
Sea/ship foam color, whitecaps.
Subsim link http://www.subsim.com/radioroom/down...=1758&act=down
FF D/L link http://www.filefront.com/16132039/SH5EnvModV2.3.7z
First post updated.
---------------------------------
http://www.subsim.com/radioroom/pict...pictureid=1710
............................................
furby "one thing that still bugs me though is the size of the sun".
Yes I know that many people like more realistic sun size, but also many
like larger size sun . I think there already is a mod that changes sun size
but I am not sure:up:

Regio Sommergibile 04-15-10 11:01 AM

MORE & MORE thanks :up:

furby 04-15-10 11:23 AM

cheers for the reply keldunk...understand that...do you know how i might change the size myself?


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