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can anyone say...."april 1st?"
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I was also working on that :03:
Had some minor success without having to mess around hex editing, but yeah, goblin editor is not enough as it is. It clearly has limits that prevents you to add new waypoints and etc. New particle emitter and ties them to whichever dds file you want and all that. |
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ok, finally settled on a design. They are affected by wind also. It's not exactly what I want but I have to work with the controllers given and the new 'rules' of the SH5 game engine:
7A all stop: http://www.subsim.com/radioroom/pict...pictureid=1631 7A ahead flank (external cam): http://www.subsim.com/radioroom/pict...pictureid=1632 7A ahead flank: http://www.subsim.com/radioroom/pict...pictureid=1633 now just have to convert the 7A's design to all the others that I previously did :shifty: I do need to know where the exhaust is located on this sub (NSS_Undine) so I can add it: http://www.subsim.com/radioroom/pict...pictureid=1635 and for this sub also (NSS_Uboat2a): http://www.subsim.com/radioroom/pict...pictureid=1634 |
Add those submarines too ? :DL
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sorry i cant help, i know location of XXI only. but in my opinion those fumes are a bit too much long
but maybe it's just me. i've never ever seen a pic, they're all b/n, ok, with such an amount of smoke coming out. don't mind me anyway, what you're creating is plain amazing, pal:up: |
version 1.0.0 released. You can find it here: http://www.subsim.com/radioroom/show...12&postcount=1
Give me some feedback on it please. :|\\ |
Just tried as i'm very interested in that. Here my 2 cents: i think the smoke looks more like a powerful exausts. I mean like an offroad truck suddenly accelerating.
Considered how the diesel should work, it should be first of all shorter, a little less dense and more diffuse. I'll try to get some pics for what i mean. Sorry not great english ;) |
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If VIIB should smoke more than VIIA or VIIC shouldn't hardly smoke at all are things I need to know. |
I forgot to add "Thanks" because as now it's already a great addition "Silent bugger 5" :DL
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2A Exhaust location.
http://i108.photobucket.com/albums/n.../2AExhaust.jpg This area was painted in a darker Gray to hide the film from the exhaust. |
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Short OFF-topic: Undine and TypII are already in the folders but need so much work to be ingame, i don't think they should be worth of attentions as now...
P.S. more a question than a suggestion ;) |
Nice, thanks DW.
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okay, I have to retract my last comment......I added an exhaust port to the NSS_Uboat2a skin but........
http://www.subsim.com/radioroom/pict...pictureid=1638 one particle generator on each side produces a clone located up above it...:hmmm: Yeah the 2A is really screwed up and needs lots of work :nope: well got nothing to lose so let's see how it looks in game......oh yeah I'd have to add it to the roster....nah, too much work. The code is in place for sub exhaust for the 2A that's good enough for now. |
The 2A only had one exhaust port as shown in the photo I posted.
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oh ok well that further complicates the matter. As the skin is used on both sides so if I add an exhaust port on one side it automatically goes to other side.....hmmm :hmmm: |
Maybe you can attach a small oval object
by makeing it the base of the smoke generator. |
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