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http://itunes.apple.com/us/app/newto...369082417?mt=8 Video says more than words: http://www.youtube.com/watch?v=2W4f2oo-jXA SunGPS Real time sun calculation (used in WOTA), sun compass, altimeter (DEM & GPS), some weather features. http://itunes.apple.com/us/app/sungps/id340135272?mt=8 |
Sold! :D ipad 2 support?
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I have Iphone 4 through verizon and own a ton of games for it but this looks freaking amazing.
I just hope it is more sim than arcade! |
Thank you, still working hard on it :)
BTW: Any 3D Modellers who like to gift me a 3D Model of a Ship (max 1500-2500 vertices) would speed up development :yeah: Non arcade. Comes with section flooding, ballast tanks etc. |
What do you need? Destroyers, merchies, mtb subs aircraft etc? You say 1500 verts? So about 400 tris?? Also what texture resolution you want? Most likely I can help you in about 4 weeks time.
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Thank you! 3500 vertices is working fine. I can create a list of the most important missing ships for you. :DL
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Oops I just realised than in 4 weeks i am going away for 2 weeks,- so I can only help you after 6 :(.
When are you planning to release? was it around Sept /Oct? |
I plan to release it when it is finished :salute:
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Anyway, best of luck with your project! you can count me in as a future buyer for sure!! I so wished there was a decent subsim in my pocket and it really looks like a sim! Most excellent enterprise :yeah:and you seems very dedicated |
Great! I am sooo hoping that you'll finish this game. It would be so great to have a sub simulation (!) on my iPad, with realistic distances, speeds, depths, loading times, torpedo calculations, duds etc.
Can you include a screenshot function? On my iPad, the button in the upper right corner is broken since my iPad fell down on the hard floor, thus the screenshot function of the iPad (that button pressed together with the round button at the bottom) does not work anymore. How many boat types do you plan to include? And please take all the time you need, even if this needs 2 more years, I'll wait if you release a polished bug free product. :DL |
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It will also come with "realistic" shorelines (200m resolution) including realistic elevation - took about a month to process this stuff to a usable data set. Quote:
http://www.hessburg.com/pictures/ZZ1053670D.jpg This button is also the Power Button :o Can you still turn it on once it's off? Something like: touch the screen with 5 fingers and a screenshot is made? (otherwise you would always have another GUI button on the screen) I guess I can add it. Quote:
But some of them later as a cheap in app purchase. as AI boats: XIV (Milchkuh), some italian, british and soviet boats Quote:
I'm currently busy with updating my other apps but I will soon™ return to the development of WOTA and post a new movie. |
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Looking forward to read news soon :) |
I've just sent out a new newsletter, so I thought easiest way is to post it here too...
It's time for WOTA News again. Usually I'll post most news regarding the development of WOTA on the facebook page, so this mail is to keep those up to date who don't use facebook but I also added a new movie not shown on facebook yet. First of all the game world itself was increased. The game will cover the entire planet now. When I processed the necessary geo data I've decided that it's better to do it now instead of adding the pacific later. The game world has exactly the same resolution that Silent Hunter III uses, I guess they have used the same geo data to calculate their shorelines. The resolution of the terrain is 200x200 meters, this does not sound much, but this also means there are 1.05 billion (!) data cells for the coastline! The terrain itself uses SRTM Data for the elevation, this data was collected by a Space Shuttle Mission in February 2000. Correct citiy and vegetation data are also included in the WOTA geo data set. It took over a month to process all this data from different sources to a new format that WOTA uses. More than 100GB of data had to be processed. Visualization of the coastlines (Web Mercator Projection): http://www.hessburg.com/pictures/ZZ1FD81BB5.png Final resolution (200x200 meters, picture shows the bay of Kiel): http://www.hessburg.com/pictures/ZZ6005C2F1.png Visualized sample of the Geo Data showing urban areas around the north sea, looks a lot like satellite pictures of city lights. (of course only those data close to the coast and rivers is used in the game: http://www.hessburg.com/pictures/ZZ7813164F.png Next huge change is OpenGL ES 2.0! I feared performance would suffer, but I wrote a shader for the water that is still fast and looks much better now, it even the sun affects the water, this was just not possible to do with OpenGL ES 1.x. So WOTA uses Pixel Shaders now which means Ships and other objects will look much smoother and lights will be more realistic. This is a picture of the new water taken with the iPhone camera from the iPad's screen: http://www.hessburg.com/pictures/ZZ73E45731.png As I've wrote before the minimum requirement for WOTA will be a iPhone 3GS / iPod Touch 3, so it's also time to upgrade the interior of the U-Boat, which was made for older devices, the newer iOS devices can handle more polygons. I've made a quick test of the lights & shadows for the command room, textures I've used are mostly just a test and will be replaced. The performance on the iPad 1 is just awesome smooth. Movie of the lights & shadows (as you can see some of the gauges are already round some others still needs to be upgraded): http://www.youtube.com/watch?v=pnjauqkeM4k You will also see small vessels in the game like motor torpedo boats, so another movie which might be interesting is this one, it shows the modified buoyancy & collision system tested on (unfinished and untextured) italian MAS Boats running at full speed. The water shader you see in the video is outdated, it was the very first OGLES2.0 test. http://www.youtube.com/watch?v=rZUjQU0h3T8 Still a lot of work to be done till WOTA will be finished, but I am a single developer and all this stuff needs time. |
Impressive work! :yep:
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U sure this is an iPhone game?!?!?!
That looks way too good to be an iPhone game.
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Will this include Siri support ie. voice commands?
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When will this release?
I'm so excited for this. Silent Hunter mobile isn't that great.
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