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Because in my tests I only remember seeing the Pacman sonar and the circular visual. Never saw the active cone. Mind you, I was panicking a bit. Anyone else confirm this? |
Most people probably forgot those exist. Dillweeds like me tend to mod them out and people forget. Fire up stock Sh3 or SH4 and you'll see what im talking about. Mind you, im talking on the assumption that SH5 displays the same info unmodded. If you saw the pac man shaped ring, and the outer circular ring, then SH5 probably does show this info. WHich means if you don't see the cone in front, he has no active sonar.
edit: In which case, check the dates on the sonar in the /data/sea/whatevership/whateverhip.SNS file. There's an entry and exit date. Sonar being assinged is probably named something like "Type144A" or something like that. I forget what the acutal node is called. Probably SO. |
I was literally about right next to a freighter,did nothing but turn it's search lights on and I launched 3 torpedoes at it.All hit,the merchant didn't even try to avoid.:down:
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I ran into a British Convoy just outside my first patrol zone. 6 freighters 2 escorts. Sunk the lead escort first and proceeded to sink 2 freighters, the rear escort behaved like the freighters, kept in formation and never went active. Sunk him with my last torpedo and then surfaced to finish all the rest of the convoy with deck fire.
One intresting thing to note is I reported this convoy to HQ and a friendly warship appeared closeby just off the coast of england, Just 1, and it never went after anything it just hovered nearby and fleed anytime the convoy got close to it. Another note was that of a lone British destroyer that I had ran into some 30KM before i hit the convoy. That ship, I am assuming that ship, DID show up after I had finished up up sinking the last ship in the convoy. And it came straight at me through the heavy fog like a bat out of hell. Intrestingly it never went active sonar, only passive. And it would only drop 2 depth charges at a time. If i went anywhere lower then scope depth it would lose me completely and would instantly give up and start heading back to were it came from....only a couple extra surfancing games of chicken and taking a single pot shot at it would it turn back around and come after me again.... I tried to lead it to the friendly warship..but they both just ran away from each other whenever they got fairly close. Another intrestingly think of note, I tried to torp another destroyer for practice in another patrol, I missed just barely, but strangely the ship went active sonar, and started to chase after.....the torpedo... it actually kept up with it for a good while, but once it switched back to passive sonar it gave up and turned back around....but it was funny as hell to see. |
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Set in mid 42. They should have ASDIC. BUT assume nothing. I'll open it into the Editor and have a look. Or better still, make a proper mission of my own. They still should have heard me though. About 1000 meters off, at ahead flank, silent running off. And by the way, I was transiting a line right in front of them at the time. A bit like this http://img222.imageshack.us/img222/849/96449414.jpg But yeah, it looks like something is really off regards the AI sensors in this game. |
Yesterday I was trying for an hour to see how depthcharging works. Launched the PQ-17 (mentioned by Sergei) and literally ran into the escorts, flank, peri depth, through the side of their hydrophone "pacman":DL field.
No reaction. So what do I do? I surface and start shooting at them with the deck gun!! What happens next? Nothing, they're too far. Though I think there was no visual field of view on the map.... after some more shooting (I hit 'em :woot:) they came up with an idea I might be the enemy. And here's another issue: they were unable to hit me with even one depthcharge, not even one! I was running at flank so they can track my movement, at depths from 40 to 16m. There were 3 corvettes and a destroyer I think. But good in the bad.. I observed the pacman and sonar fields become SMALLER, literally tiny, after a depthcharge run. Is it IN the game now? I hope so :salute: |
I had a weird encounter last night. Weather was stormy. I had a DD following me just within visual range. I changed course and he followed. I decided enough was enough went to PD and turned towards him. I notice he was circling so I approached. He continued to circle but I couldn't close in on him. Every time I got within 2100m he moved away and circled again. I tried again to close but again he'd move away and then circle. And so it went on until I gave up.
In another encounter some planes flew overhead and I ignored them. A little while later I was caught on the surface by a DD who shot my boat to pieces and sunk me. Bummer. :hmmm: |
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