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thx a lot!
exactly what I was searching for. http://www.my-smileys.de/smileys3/klatsch_2.gif |
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Hmm... well I'm not running into the CTD issue again so far, I think figuring out the Radio.wav bit probably took care of that, will know for sure once I reach one of the dates that Commander has a Gram folder for... but, the in-game gramophone is still skipping over a couple of the tracks.
All the skipped ones I've found so far play fine when I open them outside the game from the Gram folder so I'm not sure why the game doesn't like them. Maybe I just need to create "fresh" .ogg files of them and see if that helps. |
That is very strange because it is usually the ogg.vorbis that don't skip :hmmm:
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I think I figured it out - it still had to do with SH3 Commander inserting files into the Gram folder for certain dates.
What I ended up doing, in order to keep the date appropriate files available to be added in, was rename them all as 010_Radio and then put a file in the Gram folder of the same name, just a music track that I didn't mind not hearing if Commander overwrote it for a certain date range. However, I found that when I loaded the game for a mission or patrol that started on a date for which there was no Date folder at all in the relevant Commander subdirectory, I still had problems with tracks getting skipped or the game freezing up trying to find the next track in sequence. For instance, the first Date folder in Commander is 19390901. If I loaded the game to play with a start date in Sep1939 (like for the Courageous mission) there was no problem. But if I started a career in Aug1939 - problem. So what I did was create a Date folder in the appropriate Commander subdirectory for every monthly 'slot' in the Aug1939-May1945 timeline that didn't have one, each with the necessary folder structure, and copied the 010_Radio file from the game's Gram folder into all of them. So far, so good - only when I started a career in Feb1941 and tried to load it the game crashed on me. I disabled all my mods and found that I could successfully load up a Feb1941 career but only when I got down to the point of disabling the first mod I'd enabled, which is GWX St Naz & Schluese. (I was starting out of St Naz so it wasn't a surprise that the problem seemed to reside there - didn't have it when I was starting earlier in the war out of Wilhelmshaven.) I need that mod enabled to run WB's addl ships mod, so I'd like to have it. But I'm not sure why it's causing me a problem. I thought WB's instructions said to disable everything else, enable St Naz & Schluese, and then enable his mod... but is there something else that needs to be enabled first to make the St Naz & Schluese mod work? EDIT: Well I got it working. Don't know what I did when I was setting up the mod in the first place but I just decided to delete it from the MODS folder and re-extract it back in. Then enabled it and started a new career in 1941 from St Naz and everything loaded fine... altho I think when I get there in my "real" career I'll either have to start at sea or maybe try the Lite Harbor Traffic because, wow, things were really laggy and choppy getting out of St. Naz. Which will be a shame because it looks awesome with the mod enabled. SO much better than the stock version which doesn't look like St. Naz at all. Also getting the darn boat out of the modded version the first time was quite an adrenalin rush. "AAAAAIIIIIIEEEEE where's the exit hard to port no starboard wait amidships crap beide maschine zuruck wait no JANE STOP THIS CRAZY THING!!" |
Coming back to this thread because I'm still completely baffled by my Gramophone.
Is anyone using "numbered" files in the Gram folder to create a playlist and having any luck getting them to play in the order in which you've set them up to play? Because I can NOT get this to work. I'm not having problems with crashes or lags any more, I'm pretty sure I figured out what was causing that and took care of it. But it's still skipping tracks. And after experimenting over the last couple of patrols, what I've found is this: it's not particular tracks that are getting skipped, it's particular spots in the rotation. I had the filenames all numbered as 001.ogg, then 002, 003, you get the idea. When I started the gramophone it played only the odd numbered tracks, regardless of which actual files were involved (I tried shuffling tracks around to test this). So I tried just numbering them as 1.ogg, then 2, 3, etc. It played track 1 first, then 2, then 21, then went back to 3, 4, 5, etc. (I only had 21 tracks in the folder at the time, so after it got 2 & 21 out of the way the rest played fine.) This was about what I expected, given the way numbers at the beginning of filenames are usually sorted, but I thought it was worth a try. Then I tried the sequence 101, 102, 103, and it starts at 101 but is back to playing only the odd numbered tracks. I know I could just randomise the tracks, but I really don't want to do that since I have a lot of classical music in there where an entire piece is split across multiple tracks and I want to listen to those in order when they come up. So - if you've gotten your Gram tracks to play in a specified order, please, for the love of all things holy, how did you manage it? Lol. I know it's a small issue, but the fact that I can't figure it out is making me crazy! Edit: Okay, I just doublechecked. The last time I tried, it played played the first, third, and fifth tracks. Then it played the sixth track, eighth, and tenth tracks. So it's not playing just the odd numbered tracks. This is weird. |
Hmm... just for the heck of it I tried putting only mp3 files in the folder. For whatever reason, the game plays those in whatever order I set up without a problem, except for a couple tracks for which I found it will play the ogg version in the designated spot but skip over the mp3 if I use it instead.
What's also odd now is that there's at least one ogg file that would play fine before, but now gets skipped even though the same version of it is still in there. So far I've only got about 10% of the files I have actually in the folder... but it looks like it's gonna be a trial and error thing, seeing as how there doesn't seem to be any rhyme or reason to the way it's doing it. *shrugs* |
Looking at your posts it would appear you are mixing ogg and MP3 files....that has always been taboo :nope:
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By trimming the folder down to a couple dozen files and experimenting, I determined that it was always skipping or having trouble with specific spots in the sequence (second, fourth, seventh, ninth, etc.) no matter which files were in those spots. No matter what I played with as far as renaming the files, or with taking some tracks out and putting in others, the same pattern occurred. When I took all those files out of the folder and dropped in a bunch of mp3s from My Music folder, none of which I'd used in the game before (no Hendrix on a uboat, lol), they all played in the proper order by filename. Alphabetically at first, then numerically when I renamed all the files 001, 002, and so on. So I cleared those out and put mp3 versions of about 30 of my SH3 tracks in there, including all the ones I'd been trying the play before as ogg files. Except for two that I didn't have in mp3, which I put back in as ogg since I'd never had problems with them playing in that format and I figured if I still had problems I'd just convert them over. The first time through, the game didn't play one of the mp3s, which I then put back in as ogg and then it played fine. The only other thing that didn't play was one of the other ogg files (Radio Deutschland), which had always played fine before even when I was having problems with half of the other tracks in an all ogg folder. But there were no lags, no other skips, and no crashes, even with a mixed bag of mp3 and ogg, it's working far better than it ever did before. I'd still like to stick with one format or the other, but right now I'll take whatever seems to work. :DL |
Yeah I understand...it just seems strange that I've never heard or read of anyone experiencing similar phenomena :hmmm:
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I tried variations on numbered filenames, too, like taking out the leading zeros, stuff like that... made no difference. The only thing I didn't try was something like naming them AAA, AAB, AAC, to try and create an alphabetical sequence instead, since having track title filenames didn't seem to work right either. Why it was an issue with ogg and not mp3 - especially when ogg is supposedly more stable for most people - can't figure that out at all. Don't really care any more, if I can just get it to work one way or the other. :O: |
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