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Even better I would love to have sparks come and give the captain the news that the weather was closing down etc. as often happens in real deep sea vessels. i.e crew making comments, taking individual initiative and moving around "going about their business" up and down corridors, crew going to the heads etc. Look at the vast realm of immersive options raised by simply making a 3D boat interior and moving crew! I am STILL hoping that they will add a few lines to add AI fish shoals and the occasional pod of whales or school of dolphins to the ocean too. <sound of sea chanties in the background> How about a triumphant crew singing rousing German warrior songs in the torpedo room, just as they did sometimes in real life, when a particularly successful attack occurs? How about the Kapitan being brought the occasional mug of steaming coffee with schnapps by cookie? LOL Also under prolonged periods of submergence to avoid pursuers, might the focus become fuzzier, the lights dim and crew reactions slow to simulate the cumulative effects of increasingly stale air and a diminishing oxygen content? Will wounds, bruising and bandages be simmed after a serious battle? |
Sailor Steve is correct , Dan already said why would you need to stroll too far from the control room unless on deck .
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Dive!
Klong klonk klonk klonk klonk. Kliene fhart voraus! klonkklonk klonk klonk klonk *Periscope up* damn, to deep klonkklonk klonk klonk klonk Periscope depth klonkklonk klonk klonk klonk bah, nothing there :/ klonkklonk klonk klonk klonk Grose fhart voraus! klonkklonk klonk klonk klonk Surface klonkklonk klonk klonk klonk |
:rotfl2:
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