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-   -   [REL] WAC 4.1 AddOn "Das Boot" sub pens - GWX compatible (https://www.subsim.com/radioroom/showthread.php?t=160270)

JCWolf 02-17-10 12:39 PM

Quote:

Originally Posted by HanSolo78 (Post 1270934)
@JCWolf

If it work for the visuals thatīs it for Gwx.
There anīt animations missing. Only Sound!

Have fun!

Great thanks,

I said animations missing cause as I understand the Harbor_kit.dsd

That comes in the Library folder together with the Harbor_kit.dat
was the Pen animations, and I am not using that file cause it caused
also the same error.

But if it's supposed to be like this great...

Thanks Han, brilliant addition to the harbor, maybe now we can make the
players Boat park at this sub Pen instead of the usual place outside !:D

HanSolo78 02-18-10 02:46 AM

Moin moin,

there is again a new version which fixes some problems and add some new sounds to improve the atmosphere: http://www.filefront.com/15615751/WA...18.02.2010.7z/

Rapt0r56 02-18-10 03:55 AM

:o
Now all Sounds working in GWX also, and i did noticed the issue with the Periscope yesterday evening and want to post a pic today, and you solve it already.
When you start in a Pen in campaign, you felt like in the Movie.
I was not so exited since FM released his Interior
Thank you so much! :rock::woot::up:

[Edit]: Nevermind, i've got it to work, just copy the 4 new Sounds from the sdl to the other sdl. :salute:

Magic1111 02-18-10 04:22 AM

Quote:

Originally Posted by HanSolo78 (Post 1271760)
Moin moin,

there is again a new version which fixes some problems and add some new sounds to improve the atmosphere: http://www.filefront.com/15615751/WA...18.02.2010.7z/

Thank you Han ! :up:

Best regards,
Magic:salute:

HanSolo78 02-18-10 04:54 AM

Quote:

Originally Posted by Rapt0r (Post 1271781)
:o
Now all Sounds working in GWX also, and i did noticed the issue with the Periscope yesterday evening and want to post a pic today, and you solve it already.
When you start in a Pen in campaign, you felt like in the Movie.
I was not so exited since FM released his Interior
Thank you so much! :rock::woot::up:

[Edit]: Nevermind, i've got it to work, just copy the 4 new Sounds from the sdl to the other sdl. :salute:

Hi Raptor!

Could you make you sh3.sdl file JSME compatible for the sub pens, so that I could make a link on the first page for GWx users?

greetings
Han

Magic1111 02-18-10 05:27 AM

Quote:

Originally Posted by HanSolo78 (Post 1271809)
Hi Raptor!

Could you make you sh3.sdl file JSME compatible for the sub pens, so that I could make a link on the first page for GWx users?

greetings
Han

Yes, good Idea ! :up:

@ Han: Is there a chance to make your Sub Pens MOD compatible with LSH v5 ? I think of the Harbor_kit.dat, for example ...:hmmm:

Best regards,
Magic

HanSolo78 02-18-10 05:38 AM

Quote:

Originally Posted by Magic1111 (Post 1271821)
Yes, good Idea ! :up:

@ Han: Is there a chance to make your Sub Pens MOD compatible with LSH v5 ? I think of the Harbor_kit.dat, for example ...:hmmm:

Best regards,
Magic

Hi magic!

At the moment not... at least until the LSH team wonīt offer their new sluise and make it a single mod download ;)

Rapt0r56 02-18-10 06:00 AM

Quote:

Hi Raptor!

Could you make you sh3.sdl file JSME compatible for the sub pens, so that I could make a link on the first page for GWx users?

greetings
Han
Hey,
I believe you have misunderstood me, your new Version is already full compatible with Gwx, the fact that what refers to my said concerns only me. Because i'm useing the SH4 Effects mod and it also have the sh3.sdl file included.

As long as no one else Mod is activated that changes the sh3.sdl, it should work 100% without editing any File.
:shucks:

JCWolf 02-18-10 06:01 AM

Hey Han,

Mater I do not know exactly what is happening with This,
if it is my PC specs or I am just unlucky, or doing something
wrong, but last night went to play with the file that worked
before installed and the PC crashed and the typical Windows
Blue screen with a Message popped up saying something that I had
no time to read completely but included a file from my NVidea
graphic card.

This are my system Specs:

http://img638.imageshack.us/img638/8857/24738925.jpg

http://img638.imageshack.us/img638/1971/33148846.jpg

And this the Mods I have installed by this order :

GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - 16km Atmosphere
GWX - Integrated Orders
GWX - VIIC41 Player Sub
Waterstream+Exhaust Combi - Single Exhaust for TypeII
Waterstream+Exhaust Combi V2.3 for GWX3
OLC 'Gold' MkII ~ Environment
GWX - Alternative Flotillas
GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7
WB - add Q ship
Konrad_Krumm_VIIc_U201
Rapt0r's Instruments V3.1
ExteriorLightmaps VIIc v1.0
VIIB WAR SKIN II
FM_NewInterior (Static Beta)
Conning Tower open Hatch091FM
U-Boat III Testing ( Just Graphic menus and other graphic stuff )
WAC4.1 SubPen_animated


I don't know what is wrong anymore since my PC supports games much more stronger then this one.

If you have any idea or anyone about what can be wrong tell me.


Observation:

Almost forgot, Before I changed the Boot.ini I had not this problem
This was the changes to the Boot.ini file:

multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Micro soft Windows XP
Professional" /noexecute=optin /fastdetect /TUTag=HD0XVE /3GB /USERVA=2990


Any Ideas??:hmmm:

Anvart 02-18-10 06:19 AM

Quote:

Originally Posted by JCWolf (Post 1271835)
Hey Han, ...
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Micro soft Windows XP
Professional" /noexecute=optin /fastdetect /TUTag=HD0XVE /3GB /USERVA=2990


Any Ideas??:hmmm:

USERVA is very big, i think...

at me USERVA=2696

JCWolf 02-18-10 06:45 AM

Quote:

Originally Posted by Anvart (Post 1271849)
USERVA is very big, i think...

at me USERVA=2696


And how do we know it haves to be less or more?!

Sorry just a Damn Ignorant.LOL:D

piri_reis 02-18-10 07:01 AM

Quote:

Originally Posted by JCWolf (Post 1271876)
And how do we know it haves to be less or more?!

http://support.microsoft.com/kb/833721
http://support.microsoft.com/kb/316739

JCWolf 02-18-10 07:18 AM

Quote:

Originally Posted by piri_reis (Post 1271887)


Aparently this is for wind. server, I am using XP pro. srev. Pack 3 so is it this somehow diferent in my system???

I mean I have reduced USERVA=2990 to USERVA=2696


is this OK or should I left it as it was?


Sorry just don't know how this works and want to:hmmm:

Rapt0r56 02-18-10 07:21 AM

Quote:

Aparently this is for wind. server, I am using XP pro. srev. Pack 3 so is it this somehow diferent in my system???

I mean I have reduced USERVA=2990 to USERVA=2696
I'm useing also XP Pro with SP3, and haven't done anything to Windows, just installed it via JSGME and it works. :hmmm: Strange

JCWolf 02-18-10 07:25 AM

Quote:

Originally Posted by Rapt0r (Post 1271911)
I'm useing also XP Pro with SP3, and haven't done anything to Windows, just installed it via JSGME and it works. :hmmm: Strange

Did you removed any files from the mod to work?

I also think it is starnge cause my PC suports much stronger
games then this, but Maybe it is something to do with the Files or Mods that I have instaled???

Rapt0r56 02-18-10 07:33 AM

Quote:

Did you removed any files from the mod to work?
Nope, i only removed the sdl file because i'm useing the SH4 Effects Mod and add all relevant features from HanSolo's .sdl to my modded ones. But it also works without deleting the new sdl. :hmmm:

JCWolf 02-18-10 07:55 AM

Quote:

Originally Posted by Rapt0r (Post 1271931)
Nope, i only removed the sdl file because i'm useing the SH4 Effects Mod and add all relevant features from HanSolo's .sdl to my modded ones. But it also works without deleting the new sdl. :hmmm:

Nope, results are the same:

Complete Mod, CTD

Mod without .sdl sound file, CTD

Trying now without Harbor_kit.dsd.


Maybe it is cause I am using This files:

Waterstream+Exhaust Combi - Single Exhaust for TypeII
Waterstream+Exhaust Combi V2.3 for GWX3

OLC 'Gold' MkII ~ Environment
GWX - Alternative Flotillas
GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7

Rapt0r56 02-18-10 07:57 AM

Shouldn't, i'm running also St.nazaire schleuse and other Units too, and it runs great, they not modify the Harbour kit from Hansolo.

piri_reis 02-18-10 08:13 AM

Quote:

Originally Posted by JCWolf (Post 1271907)
Aparently this is for wind. server, I am using XP pro. srev. Pack 3 so is it this somehow diferent in my system???

These boot.ini switches can be used in all the 32-bit Windows systems.

It's a lengthy discussion, but shortly it's all about the amount of virtual memory an application can address. Nothing to do with physical RAM you have. Normally there is the User-Mode and Kernel-Mode portion of the virtual memory. Without the /3GB switch, an application can only hold 2GB of information in User-Mode memory. The CTDs we experience might point to an exhaustion of this virtual memory. That's why the larger mods recommend this switch...
/USERVA switch is another parameter to modify this virtual memory allocation, I say they won't effect you much, use a recommended value between 2900-3030.
What Han recommends is pretty good enough for me.

JC, the mods you have in your list are huge, I can never run the lightmaps+FM(Interior)+Luca'sOpenCT+DasBoot Subpens :) I have to choose one over the other, couldn't yet figure out why...

JCWolf 02-18-10 08:15 AM

Quote:

Originally Posted by Rapt0r (Post 1271966)
Shouldn't, i'm running also St.nazaire schleuse and other Units too, and it runs great, they not modify the Harbour kit from Hansolo.


Just the harbor kit and the result is the same , CTD.

Gona try out something I remember just now , just in case:


Do you have and can upload the GWX3 light harbor traffic?

Deleted it by mistake.:D:up:


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