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I like a lot .http://img69.imageshack.us/img69/9279/sh5new.jpg
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These bigger screens are helping me understand the map in the periscope view. The cone shows exactly how much the periscope can see, and it shows which ship you are locked onto.
One of the first things I will turn off, if possible, and one of the first things I'll complain about if not, but still kind of cool for the newer players. |
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If it is releasing in March, as far as a market release is concerned, it is a finished product. It might not be technically "finished" i.e. bugs remain, features left out etc. But it's gold version is release ready and probably going into production. |
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Tomi, remember the UZO screen in SH2?
http://www.4gamer.net/review/sh2dc/img/sh2-4.jpg These 3d cameras have an immense appeal. I would've like for the periscope cameras to be 3d cameras just like the Periscope Station camera in SH3 and SH4. You'd see and interact with all 3d controls. Then when you hold the mouse button the camera would "Zoom in" and a nice occlusion black rim would isolate the lens image. Releasing the mouse button would "zoom out". To bad they didn't use this method. I was looking forward to having to look above the periscope to read the bearing :|\\ |
It certainly looks purdy. Just not sure about the US planes (Grummans?) on the Illustrious Class Carrier. :hmmm: At least though that's something (minor) that can (nay, will) easily be corrected by modders. :up:
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Why they such high?:shifty::damn:
http://img59.imageshack.us/img59/645/whyej.jpg Find 10 differences! http://img35.imageshack.us/img35/3278/68612595.jpg |
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But maybe we'll be happy kaleuns in SH5 because to get to that 2D periscope view, we actually have to click the 3d periscope and that would mean, we just mod the 2D periscope interface to my described minimal interface. Then you would need to interact with the 3D interior like real kaleuns did. Waaaiiiit... That 3d periscope clicking and the fact that we walk around in our sub could explain why the attack map was integrated into the periscope interface. To walk from the peri to the WO wouldn't work in the heat of a battle. Btw, some SH veterans are complaining about the black background of the periscope interface... I bet my ass they did it to fit the interface into all possible resolutions and resulting aspect ratios. I would say modding the background with an image will be difficult because one plays in 1280x1024 (4:3), others in 1680x1050 (16:10), and some would like to play it on the fullHD TV screen (16:9). |
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So maybe someone will build a water ski mod :D. |
I almost shat my pants in excitement after seeing the screens of the 3D world. :yeah:
Fortunately, the pics of the UI made me vomit in disgust thereby rendering me too tired for violent excretion. :hmph: I'd rather clean up vomit any day over poop. What is with that? It's like designing an awesome supercar but then making the dashboard, clutch, accelerator and brake pedals out of crushed beer cans. :doh: |
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And games usually goes to production 3-4 weeks prior to release date. I've seen games go gold 2 weeks prior to their release dates and still making the set date. But there are exceptions like Dragon Age for instance. Dragon Age Xbox360/PS3 versions was finished for months but were held back untill PC version was done :) |
Nice shots......no doubt a topic for even more debate. :DL
@Jaesen At a quick glance they look like small flares...but then again, they could be flying debris from an explosion. |
Jetzt sollte das inne so aussehen , dann würde das Spiel den Oleg Maddox Deteils Konkurrieren
( Dieses Bild ist nicht aus der Silent Hunter 5 Serie ) http://205.196.123.230/d6590b8eb2703...375802315g.jpg (This image is not from the Silent Hunter 5 series) http://205.196.123.230/d6590b8eb2703...375802315g.jpg I I beg your pardon, these images are brighter and be made aware of the detailed study of the models. And for the blind among us! . http://img42.imageshack.us/img42/6325/3690301.jpg[/QUOTE] This will be the perfect combination that i was screaming from the beginning. |
Finally, an interface you can actually read and see with ease. :woot:
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thx a lot for the screens!
the interface is extraordinary! great...to be modded ;) but the water looks nice and the fire effect, etc. looks much better now too. hopefully the campaign is well coded and we have some wolfpacks, or the basic code strings, to add them by ourselfs...like many things will be need to be added. lets see... |
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^ True that but as you can see, the Conn Crew are not standing on those boards.
Nice try.:DL |
Too much schnapps before going topside and levitating to keep their feet dry perhaps :DL
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The guys in the B&W picture are most likely half kneeling to help keep their balance while they have both hands on the binocs.
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