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-   -   New screenshots available (1/14/10) (https://www.subsim.com/radioroom/showthread.php?t=160233)

THE_MASK 01-14-10 08:59 PM

I like a lot .http://img69.imageshack.us/img69/9279/sh5new.jpg

Sailor Steve 01-14-10 09:21 PM

These bigger screens are helping me understand the map in the periscope view. The cone shows exactly how much the periscope can see, and it shows which ship you are locked onto.

One of the first things I will turn off, if possible, and one of the first things I'll complain about if not, but still kind of cool for the newer players.

Turbografx 01-14-10 09:26 PM

Quote:

Originally Posted by oscar19681 (Post 1236546)
Do people actually realize this is not yet a finished project?


If it is releasing in March, as far as a market release is concerned, it is a finished product. It might not be technically "finished" i.e. bugs remain, features left out etc. But it's gold version is release ready and probably going into production.

Sailor Steve 01-14-10 09:30 PM

Quote:

Originally Posted by oscar19681 (Post 1236699)
Seriously NOT THE INTERFACE THING AGAIN! please? I mean they said they would change it didnt they? And if its not the interface? Its the deck dun that 2 cm to long, or the crew is to short etc etc etc.

Thanks for reminding me. The crew is still too sho...OW! No hitting! OW!

karamazovnew 01-15-10 01:10 AM

Tomi, remember the UZO screen in SH2?
http://www.4gamer.net/review/sh2dc/img/sh2-4.jpg

These 3d cameras have an immense appeal. I would've like for the periscope cameras to be 3d cameras just like the Periscope Station camera in SH3 and SH4. You'd see and interact with all 3d controls. Then when you hold the mouse button the camera would "Zoom in" and a nice occlusion black rim would isolate the lens image. Releasing the mouse button would "zoom out". To bad they didn't use this method. I was looking forward to having to look above the periscope to read the bearing :|\\

JScones 01-15-10 01:41 AM

It certainly looks purdy. Just not sure about the US planes (Grummans?) on the Illustrious Class Carrier. :hmmm: At least though that's something (minor) that can (nay, will) easily be corrected by modders. :up:

JScones 01-15-10 01:44 AM

Quote:

Originally Posted by Antar (Post 1236505)

Just one question - anyone know what the white "lights like" dots are in the periscope view? :hmmm:

quad5 01-15-10 01:51 AM

Why they such high?:shifty::damn:

http://img59.imageshack.us/img59/645/whyej.jpg

Find 10 differences!

http://img35.imageshack.us/img35/3278/68612595.jpg

Kaleun_Endrass 01-15-10 03:35 AM

Quote:

Originally Posted by karamazovnew (Post 1236860)
Then when you hold the mouse button the camera would "Zoom in" and a nice occlusion black rim would isolate the lens image. Releasing the mouse button would "zoom out". To bad they didn't use this method. I was looking forward to having to look above the periscope to read the bearing :|\\

Me too. I guess they withdrawed that method during consideration because you would need an extra minimal interface in that black periscope background screen to give steering commands and to set up your torpedos and enter target data like speed, course and distance.
But maybe we'll be happy kaleuns in SH5 because to get to that 2D periscope view, we actually have to click the 3d periscope and that would mean, we just mod the 2D periscope interface to my described minimal interface. Then you would need to interact with the 3D interior like real kaleuns did.

Waaaiiiit... That 3d periscope clicking and the fact that we walk around in our sub could explain why the attack map was integrated into the periscope interface. To walk from the peri to the WO wouldn't work in the heat of a battle.

Btw, some SH veterans are complaining about the black background of the periscope interface... I bet my ass they did it to fit the interface into all possible resolutions and resulting aspect ratios. I would say modding the background with an image will be difficult because one plays in 1280x1024 (4:3), others in 1680x1050 (16:10), and some would like to play it on the fullHD TV screen (16:9).

Kaleun_Endrass 01-15-10 03:42 AM

Quote:

Originally Posted by Task Force (Post 1236562)
Cool 3d wakes... wonder if they are actual physical 3d wakes you can jump on... lol

Somewhere in a preview or in one of the many feature lists that spread around on some boards I read that the wakes in SH5 are actually calculated into the mesh of the water surface, which means they are physical 3d wakes.
So maybe someone will build a water ski mod :D.

IRONxMortlock 01-15-10 04:26 AM

I almost shat my pants in excitement after seeing the screens of the 3D world. :yeah:

Fortunately, the pics of the UI made me vomit in disgust thereby rendering me too tired for violent excretion. :hmph: I'd rather clean up vomit any day over poop.

What is with that? It's like designing an awesome supercar but then making the dashboard, clutch, accelerator and brake pedals out of crushed beer cans. :doh:

Ragtag 01-15-10 04:57 AM

Quote:

Originally Posted by Turbografx (Post 1236778)
If it is releasing in March, as far as a market release is concerned, it is a finished product. It might not be technically "finished" i.e. bugs remain, features left out etc. But it's gold version is release ready and probably going into production.

Wrong, the game is still in beta stage where they fix bugs and can add/remove/tweak smaller features. Larger changes/additions to code won't be done at this stage due to the timeframe.
And games usually goes to production 3-4 weeks prior to release date.
I've seen games go gold 2 weeks prior to their release dates and still making the set date.

But there are exceptions like Dragon Age for instance. Dragon Age Xbox360/PS3 versions was finished for months but were held back untill PC version was done :)

Jimbuna 01-15-10 05:31 AM

Nice shots......no doubt a topic for even more debate. :DL

@Jaesen

At a quick glance they look like small flares...but then again, they could be flying debris from an explosion.

java`s revenge 01-15-10 05:37 AM

Jetzt sollte das inne so aussehen , dann würde das Spiel den Oleg Maddox Deteils Konkurrieren

( Dieses Bild ist nicht aus der Silent Hunter 5 Serie )
http://205.196.123.230/d6590b8eb2703...375802315g.jpg

(This image is not from the Silent Hunter 5 series)
http://205.196.123.230/d6590b8eb2703...375802315g.jpg



I
I beg your pardon, these images are brighter and be made aware of the detailed study of the models.
And for the blind among us! .
http://img42.imageshack.us/img42/6325/3690301.jpg[/QUOTE]


This will be the perfect combination that i was screaming from the beginning.

longam 01-15-10 07:50 AM

Finally, an interface you can actually read and see with ease. :woot:

urfisch 01-15-10 10:55 AM

thx a lot for the screens!

the interface is extraordinary! great...to be modded ;)

but the water looks nice and the fire effect, etc. looks much better now too. hopefully the campaign is well coded and we have some wolfpacks, or the basic code strings, to add them by ourselfs...like many things will be need to be added.

lets see...

elanaiba 01-15-10 11:07 AM

Quote:

Originally Posted by quad5 (Post 1236875)

On uboat conning towers there are small metal boards that allow the crew to stand up higher, should they wish to do so..

danlisa 01-15-10 11:09 AM

^ True that but as you can see, the Conn Crew are not standing on those boards.

Nice try.:DL

Jimbuna 01-15-10 11:10 AM

Too much schnapps before going topside and levitating to keep their feet dry perhaps :DL

Mikhayl 01-15-10 12:28 PM

The guys in the B&W picture are most likely half kneeling to help keep their balance while they have both hands on the binocs.


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