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-   -   In game video of SHV (https://www.subsim.com/radioroom/showthread.php?t=159673)

Reece 01-02-10 10:52 PM

Quote:

Originally Posted by flakmonkey (Post 1229245)
You never know, you might get full diesel engine room for sh3 before sh5 is released?? I know ive seen one somewhere:03:

(+I dont mean tomi`s stunning but yet to be released work in sh4)

You let the cat out of the bag Flakmonkey!!:yep: How about an approximate release date!!:D Will it be available for stock SH3?:hmmm: I'm excited!! Hee Hee!!:O:

JScones 01-03-10 02:51 AM

Quote:

Originally Posted by Chisum (Post 1228996)

Looks a bit "spacious" (ie long and wide). :hmmm:

http://www.uboat.net/gallery/u995/photos//u995_10.jpg

Asakura 01-03-10 11:30 AM

Since I received fast and great help with my latest problem, I'd like to return the favor to you guys. :yep: I have translated the german video commentary to english as accurate as I can do it. Maybe there's some info in there you were eager to get. Enjoy!

Quote:

*video starts at 10:15*

Today we will have a first look on the new "Silent Hunter V". The submarine simulation offers first of all an all-new interface, which is way easier to use than in the previous games.

*video switches to periscope screen*

Now let's head over to the first mission, which we will use to get you acquainted with everything. In the upper right corner we have the possibility to switch camera - to the big map for example. Additionally, we can check on crew and ship status here as well as last radio messages.

*video switches to 1st person*

Before we go on with the controls, we will also have a look at the inner parts of the submarine. Here, there's a lot to explore, and everything is just like in a submarine back in those days. Also, the different crew members can be talked to, although shortly after departure there's not much to talk about.

*video switches to engines room*

One last look goes towards the engines room. Again, everything here is just like in the well-known movie (he's referring to "Das Boot"). To stick to the movie, let's to a practice drill. On the lower left, you can set the depth of your submarine as well as your speed.

*video switches back to periscope*

Let's get back to controls. How do you actually navigate your submarine? Pretty easy: In the area map which we have decreased in size in the lower left, you can set waypoints and smoothly move them around. This has direct influence on your course. By the way: Our traveling speed is set up very high right now, to show the process of navigation to you in a better way.

*video switches to outer camera*

For the end of the demonstration, let's have a look at another mission. Here we have to defend a harbor which is attacked...

*video switches to map screen*

...by a big enemy fleet. Here things get working quite fast and we prepare our torpedo tubes.

*video switches back to periscope*

Here, it is important to set the torpedo's depth correctly, so that the torpedo doesn't pass the target. When we are all set, the word is "Fire!", and soon the first torpedo is in the water. And since it's so much fun, the second torpedo follows right away!

At beginning of 2010, it's your turn. Then, "Silent Hunter 5" is released for PC.

Col. Caldwell 01-03-10 11:33 AM

I miss the engine dials and the compass on the lower right corner of the interface. Where'd it go? :06:

Thanks for the translation, Asa. :up:

Webster 01-03-10 11:51 AM

Quote:

Originally Posted by Col. Caldwell (Post 1229713)
I miss the engine dials and the compass on the lower right corner of the interface. Where'd it go? :06:

Thanks for the translation, Asa. :up:

i think thats them in the top right of screen

Col. Caldwell 01-03-10 12:05 PM

Quote:

Originally Posted by WEBSTER (Post 1229719)
i think thats them in the top right of screen

Might be the compass there. The engine dial I can see on the lower left; looks like a slider with buttons. That might be a space saver on the screen but to me it doesn't feel right. I can deal with that layout but I still prefer the dials.

Apos 01-05-10 09:46 AM

Quote:

Originally Posted by karamazovnew (Post 1228664)
You'll be able to turn most helpers off. If not through the game's options, then through easy mods. Difficulty depends on the following:
- campaign files, giving convoys more escorts and making them tougher, more air cover
- enemy sensors
Both SH3 and SH4 lacked a bit of difficulty in the campaigns. Sensors weren't bad though and the game could prove very difficult at times. Even if the SH3 vanilla campaign will be flawless, there's bound to be mods to make it even more realistic. Sensors should be as simple to mod as they are now.

The problem is that depending on enemy sensors, your tactics can change dramatically. It's easy to make it completely unforgiving but I'd rather be able to use the real tactics used in the war. I'm hoping for a layered approach to sensors. In SH3 and SH4 the enemy is stuck in a loop waiting for you to pass certain thresholds. I'd like them to use real sensors this time and even spook themselves through false readings. It would be fun to see the escorts suddenly start attacking empty water because they've passed above a wreck or move away from the convoy because of a tired watchman that thinks he spotted a periscope in rough waters.

I hope you're right karamazovnew. I'm just getting flustrated of fact what developers do in present times with sim/military games making them unrealistic fun games for casual/console players. I really wish to see GWX/TMO team as SH5 devs ;)

cheers

Nickolas 01-05-10 06:45 PM

the HUD is really... in lack of a better word, horrendous. Looks way too modern, and game-ish, i was expecting something diferent, more like shIII or IV.

karamazovnew 01-05-10 09:21 PM

@Asakura: thank you for the translation. "When we are all set, the word is "Fire!", and soon the first torpedo is in the water." The text reminded me of propaganda movies :haha:

@Apos and Nickolas: You might want to take a look at "Danger from the deep". The interface never ceases to amaze me:http://dangerdeep.sourceforge.net/documentation/

Nickolas 01-05-10 10:08 PM

Quote:

Originally Posted by karamazovnew (Post 1231143)
@Apos and Nickolas: You might want to take a look at "Danger from the deep". The interface never ceases to amaze me:http://dangerdeep.sourceforge.net/documentation/

*picks jaw up from the floor* that's exactly what i had in mind, but with a few thousand dollars of budget thrown on top. :O:

to be honest, the hud as it is right now looks like windows vista :nope:

karamazovnew 01-05-10 10:46 PM

Quote:

Originally Posted by Nickolas (Post 1231164)
*picks jaw up from the floor* that's exactly what i had in mind, but with a few thousand dollars of budget thrown on top. :O:

to be honest, the hud as it is right now looks like windows vista :nope:

More like Windows 7. :O:
I thought the same at first, but then I reviewed the default interfaces in SH3 and SH4. Now I like it :haha:.

Col. Caldwell 01-06-10 02:36 PM

Quote:

Originally Posted by karamazovnew (Post 1231179)
More like Windows 7. :O:
I thought the same at first, but then I reviewed the default interfaces in SH3 and SH4. Now I like it :haha:.

Well, streamlined interfaces are the trend these days. As long as they're functional, I'm ok with it. :up:

WitoldGritz 01-06-10 04:40 PM

Im so dissaponted :o

I watched the Video and that feeling of dissapointment was growing with each second of it

I thought it gonna be some sort of Simulation, and now.... :timeout:

Hope SH1.4 and 1.5 will be suported by the community!!! :up:

Sailor Steve 01-06-10 05:32 PM

Quote:

Originally Posted by WitoldGritz (Post 1231690)
Im so dissaponted :o

I watched the Video and that feeling of dissapointment was growing with each second of it

I thought it gonna be some sort of Simulation, and now.... :timeout:

And now you don't know any more than you did yesterday. It may be exactly as you fear, or it may be exactly as some speculated, i.e. we're seein the very easiest levels. Like some others, you're complaining over one little video that really doesn't tell us anything.

Lanzfeld 01-06-10 06:38 PM

The game kinda looks like a fail. We will see.

cawimmer430 01-06-10 10:40 PM

Looks great! When exactly is this game coming out? I live in Germany and the narrator said beginning 2010 the game will become available. Any specific date when this game will be launched? I want to make sure I get a copy of it before it's sold out! :up:

Webster 01-07-10 12:14 AM

Quote:

Originally Posted by cawimmer430 (Post 1231896)
Looks great! When exactly is this game coming out? I live in Germany and the narrator said beginning 2010 the game will become available. Any specific date when this game will be launched? I want to make sure I get a copy of it before it's sold out! :up:

the pre-order sticky is at the top of the forum page

Snestorm 01-07-10 06:36 AM

The good news is that the Type VII(A) is available, which hopefuly means the Type IX(A) will be available at war's start.

The bad news is that Ubi still has not learned that ALL nations use Nautical Miles at sea, NOT Kilometers.

On those two counts, I would say the good outweighs the bad.

vickers03 01-07-10 08:55 AM

the interface should look like something out of WWII.
hopefully it comes with different skins that would
be awesome.

Nickolas 01-07-10 01:45 PM

Quote:

Originally Posted by Col. Caldwell (Post 1231569)
Well, streamlined interfaces are the trend these days. As long as they're functional, I'm ok with it. :up:

well, i don't like streamlined interfaces... i want switches... i want dirty metal switches and lights and stuff on top of dirty wooden or metal surfaces that i can touch and play with. :stare:
i want the hud to be rough, to be like a TDC that belongs inside a boat... a boat that was designed and built for war, not for looking nice.


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