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Sometimes the waves are over the periscope and when you switch between the zoommode you will notice that in zoomed in the view is clear while at normal level you scope is clearly under the water. Hopefully the real SH-5 shows improvement. |
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Interestingly toward the end of my patrol (first one with your mod installed, not much experienced crew) I've come across a few lone runners, and yes they were detected beyond 9,10km. I can't explain why that wasn't happening before :DL Sorry for the false alarm, it's all looking normal now. |
Added v0.7: 20 Km version (see post #1). I used Hitman's 20 Km Unofficial version for GWX 3.0. I must say that detection range are stil in about 13 Km. However ships can be 'locked' in a range of 20 Km (see Hitman's original method):
http://www.subsim.com/radioroom//arc.../t-152251.html |
I have tried a few environmental mods and thought i would try this one, Wow am i impressed, it took a couple of evenings of game time to see the changes in conditions that occur in game, and i have been stunned, fantastic work Rik, your ideas for the sea speeds really work for me. The overall look is lush, and everything looks a little softened and gives a great atmosphere.
I haven't got internet access on my gaming computer and do you know what, "i don't care" with stuff this good for SH3, thanks Rik and those that have gone before. |
A 20km version ?,,,,YIPEEE!
Only hope I can get it to work with Makman's MEP v3 for WAC4.1.....heaven! |
Alas I can't get it to work with WAC 4.1 :-(
Had a look at scene.dat but nothing stood out...does anyone know of .dat file compare utility ? |
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please upload file to any another hosting
I have problems with filefront thanks |
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Quick question: does this incorporate the original environments, or do I need to also activate them with JSGME?
For example: if I download SH5 Water for 20km Environment, do I deactivate Hitman's 20km Environment, or does it need to stay active? Thanks! |
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http://www.subsim.com/radioroom/showthread.php?t=152251 Of course I used Hitman's scene file as a starter. So I am curious about your expectations for what a 20 Km mod should do. I noticed with Hitman's mod that the 3D model of the atmosphere is actually the same as the 16 Km one. |
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Well..not sure if it is working or not. Normally without the SH5 water mod I do not have the "fog bank" at a distance. If I have the 16k or 20k mod on...it's gone. Also, as stated as before, I am taking a little bit of a framerate hit, but too bad. It's OK. I'll delve into into further see what I can do. Thanks!! Great water mod though.....:yeah:
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Latest finishing touch for this mod will be that adverse effects when zoomed in at 10 x will be reduced. I'll release it suday or monday. And thanks for the compliments! |
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With different graphic cards and/or graphic settings sometimes different effects are seen I.E strange colours no sun haze small sun ball and so on. the sky mesh can cause some problems. Although I'm not quite sure what is being said are you expecting to get a ship spotted at 20Km distance surly this is handled by the sensor files. my latest version of my water files has the mesh added from earlier versions and has cured all the problems I was having you may want to take a look at the scene .DAT file it might help you out Great work by the way :rock: Edit .... why has the site turned German ????? |
As the high tides of Silent Hunter III soon is coming to an end I present this mod to the community as a tribute to SH-3’s glory and to its successor: SH-V. Inspired by the first screenshots I tried to create some aspect of the atmosphere as a sneak preview into this mod.
what? :) |
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