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-   -   [REL] RIK007 SH5 Water for SH3 (https://www.subsim.com/radioroom/showthread.php?t=158921)

rik007 02-14-10 02:49 PM

Quote:

Originally Posted by Rubini (Post 1267592)
Hi Rik,

Thanks by this mod and also by acknowledgements on the first page.:up:
I´m using in truth just yours mechanics ideas, the colors are self made for my own use. But i should like to say that the sea speed idea - more sea speed at low waves and slow sea speed when you have big waves, big mass of water - is really the best for realism, immersion and the best mechanics fitted for SH3 until now!

Thanks!

Unfortunately SH3 handles big waves not to well, so it is always compromising. I do not like the way it handles the view when zoomed in. I'm still experimenting to find some better solution for the smaller ships.

Sometimes the waves are over the periscope and when you switch between the zoommode you will notice that in zoomed in the view is clear while at normal level you scope is clearly under the water. Hopefully the real SH-5 shows improvement.

rik007 02-14-10 02:51 PM

Quote:

Originally Posted by Uber Gruber (Post 1267610)
We desperately need a 20KM version...maybe Makman's MEP can be tweaked with the mechanics that Rubini mentions....:hmmm:

If I have nothing to do I will take a look... well I'm on it!

piri_reis 02-14-10 06:09 PM

Quote:

Originally Posted by rik007 (Post 1267880)
As you can see there is no significant difference. My crew is experience maybe that explains why your ships have been detected at 5-6 Km?

Thanks Rik taking to time test these again :up:
Interestingly toward the end of my patrol (first one with your mod installed, not much experienced crew) I've come across a few lone runners, and yes they were detected beyond 9,10km. I can't explain why that wasn't happening before :DL

Sorry for the false alarm, it's all looking normal now.

rik007 02-15-10 01:37 PM

Added v0.7: 20 Km version (see post #1). I used Hitman's 20 Km Unofficial version for GWX 3.0. I must say that detection range are stil in about 13 Km. However ships can be 'locked' in a range of 20 Km (see Hitman's original method):

http://www.subsim.com/radioroom//arc.../t-152251.html

Lugworm 02-19-10 05:48 PM

I have tried a few environmental mods and thought i would try this one, Wow am i impressed, it took a couple of evenings of game time to see the changes in conditions that occur in game, and i have been stunned, fantastic work Rik, your ideas for the sea speeds really work for me. The overall look is lush, and everything looks a little softened and gives a great atmosphere.
I haven't got internet access on my gaming computer and do you know what, "i don't care" with stuff this good for SH3, thanks Rik and those that have gone before.

Uber Gruber 02-19-10 07:25 PM

A 20km version ?,,,,YIPEEE!

Only hope I can get it to work with Makman's MEP v3 for WAC4.1.....heaven!

Uber Gruber 02-20-10 05:18 PM

Alas I can't get it to work with WAC 4.1 :-(

Had a look at scene.dat but nothing stood out...does anyone know of .dat file compare utility ?

rik007 02-21-10 04:49 AM

Quote:

Originally Posted by Lugworm (Post 1274022)
I have tried a few environmental mods and thought i would try this one, Wow am i impressed, it took a couple of evenings of game time to see the changes in conditions that occur in game, and i have been stunned, fantastic work Rik, your ideas for the sea speeds really work for me. The overall look is lush, and everything looks a little softened and gives a great atmosphere.
I haven't got internet access on my gaming computer and do you know what, "i don't care" with stuff this good for SH3, thanks Rik and those that have gone before.

Thank, Great you appreciate it!

nikulin 02-22-10 01:27 PM

please upload file to any another hosting
I have problems with filefront
thanks

rik007 02-23-10 12:43 AM

Quote:

Originally Posted by Uber Gruber (Post 1275050)
Alas I can't get it to work with WAC 4.1 :-(

Had a look at scene.dat but nothing stood out...does anyone know of .dat file compare utility ?

At least use the env-color files as well as they are related to the scene-file. GWX's scene file is incompatable with WAC's env-color files (and other way around).

rik007 02-23-10 01:00 AM

Quote:

Originally Posted by nikulin (Post 1277025)
please upload file to any another hosting
I have problems with filefront
thanks

Added link to mediafire. Hope you can D/L from there.

BillCar 02-26-10 04:30 PM

Quick question: does this incorporate the original environments, or do I need to also activate them with JSGME?

For example: if I download SH5 Water for 20km Environment, do I deactivate Hitman's 20km Environment, or does it need to stay active?

Thanks!

comet61 02-26-10 08:18 PM

20k
 
Quote:

Originally Posted by BillCar (Post 1281930)
Quick question: does this incorporate the original environments, or do I need to also activate them with JSGME?

For example: if I download SH5 Water for 20km Environment, do I deactivate Hitman's 20km Environment, or does it need to stay active?

Thanks!

Good question. I love the water, but my env is 10k or less. I have dumped the 20k and the 16k from GWX and loaded this water mod....still no dice. If I remove the SH5 water mod and re-insert 20k...it works. For some reason the SH5 water mod (20k version) just won't work

rik007 02-27-10 03:31 AM

Quote:

Originally Posted by comet61 (Post 1282146)
Good question. I love the water, but my env is 10k or less. I have dumped the 20k and the 16k from GWX and loaded this water mod....still no dice. If I remove the SH5 water mod and re-insert 20k...it works. For some reason the SH5 water mod (20k version) just won't work

Well.. I tested it the same way as Hitman tested it to prove it is 20 Km and results were the same:

http://www.subsim.com/radioroom/showthread.php?t=152251

Of course I used Hitman's scene file as a starter. So I am curious about your expectations for what a 20 Km mod should do. I noticed with Hitman's mod that the 3D model of the atmosphere is actually the same as the 16 Km one.

rik007 02-27-10 03:44 AM

Quote:

Originally Posted by BillCar (Post 1281930)
Quick question: does this incorporate the original environments, or do I need to also activate them with JSGME?

For example: if I download SH5 Water for 20km Environment, do I deactivate Hitman's 20km Environment, or does it need to stay active?

Thanks!

It replaces the 20 Km environment. I used the 20 Km environment and adjusted the colors and wave parameters into it.

comet61 02-27-10 03:58 AM

20k
 
Well..not sure if it is working or not. Normally without the SH5 water mod I do not have the "fog bank" at a distance. If I have the 16k or 20k mod on...it's gone. Also, as stated as before, I am taking a little bit of a framerate hit, but too bad. It's OK. I'll delve into into further see what I can do. Thanks!! Great water mod though.....:yeah:

rik007 02-27-10 12:50 PM

Quote:

Originally Posted by comet61 (Post 1282370)
Well..not sure if it is working or not. Normally without the SH5 water mod I do not have the "fog bank" at a distance. If I have the 16k or 20k mod on...it's gone. Also, as stated as before, I am taking a little bit of a framerate hit, but too bad. It's OK. I'll delve into into further see what I can do. Thanks!! Great water mod though.....:yeah:

Ah... I see what you mean. The fogcolor in Hitman's 20 Km environment with clear or light overcast sky is matching the sky color. That gives you the impression that something changed in the fog distance parameters. They have not changed however. I experimented a lot with the fogcolor. My conclusion was that if you match the sky or watercolor the total atmosphere deteriorates as it becomes pretty dule.

Latest finishing touch for this mod will be that adverse effects when zoomed in at 10 x will be reduced. I'll release it suday or monday. And thanks for the compliments!

Hitman 02-27-10 02:47 PM

Quote:

I noticed with Hitman's mod that the 3D model of the atmosphere is actually the same as the 16 Km one.

...

The fogcolor in Hitman's 20 Km environment with clear or light overcast sky is matching the sky color. That gives you the impression that something changed in the fog distance parameters. They have not changed however. I experimented a lot with the fogcolor. My conclusion was that if you match the sky or watercolor the total atmosphere deteriorates as it becomes pretty dule.
The only thing I did to the original GWX work was to export the 3D models for sky, fog and clouds, and resize them to 20000 km, keeping the proportions between them. I did not want to mess up colours, fog, etc, by adding more stuff by me, but it might be that the different sizes/proportions or whatever cause some minor visual changes. By far my lttle mod was way less studied and well done than your Rik, which I like a lot. Congrats :up:

SeaWolf U-57 02-27-10 03:15 PM

Quote:

Originally Posted by rik007 (Post 1282820)
Ah... I see what you mean. The fogcolor in Hitman's 20 Km environment with clear or light overcast sky is matching the sky color. That gives you the impression that something changed in the fog distance parameters. They have not changed however. I experimented a lot with the fogcolor. My conclusion was that if you match the sky or watercolor the total atmosphere deteriorates as it becomes pretty dule.

Latest finishing touch for this mod will be that adverse effects when zoomed in at 10 x will be reduced. I'll release it suday or monday. And thanks for the compliments!


With different graphic cards and/or graphic settings sometimes different effects are seen I.E strange colours no sun haze small sun ball and so on.
the sky mesh can cause some problems.
Although I'm not quite sure what is being said are you expecting to get a ship spotted at 20Km distance surly this is handled by the sensor files.
my latest version of my water files has the mesh added from earlier versions and has cured all the problems I was having you may want to take a look at the scene .DAT file it might help you out

Great work by the way :rock:


Edit .... why has the site turned German ?????

asanovic7 02-27-10 03:36 PM

As the high tides of Silent Hunter III soon is coming to an end I present this mod to the community as a tribute to SH-3’s glory and to its successor: SH-V. Inspired by the first screenshots I tried to create some aspect of the atmosphere as a sneak preview into this mod.

what? :)


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