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Thanks for the reply. Is it possible to rework damage model to RFB2? It'll be excellent I think.
Do you have such plan? |
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I have noticed it when for sinking of Yamato in both case in your excellent campaigns(RSRDC) was required ten torpedoes. And after hits of six torpedoes the speed of the goal did not decrease. :)
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Nit, you won't be sinking the Yamato as a German. I've sunk my fair share of Queen Elisabeth battleships and they go down with just 3 torpedoes. Oh wait... I increased the damage by 20%... so... 4 torpedoes. If you hit a critical munitions magazine the effects will be dramatic. I've sunk a Heavy cruiser with just one torpedo under the engine room. The torpedo went a bit aft and struck the second turret area. I didn't expect that, I only hoped to disable it.
Most ships sink with just one magnetic torpedo if you aim it well. Note that ripping open a full cargo hold doesn't do **** in real life either. Always aim for the center of the ship. Worst case scenario, you'll disable their engines. The damage model is very realistic and the only problem is that the new KMFS ships don't show visible damage and don't start to visually sink until they are registered as sunk. PS. I'm not exactly sure where the Water holds are on the ships or if they're even modelled. On modern ships they're situated at the stern. Flooding that area will only make the crew thirsty, not sink the ship :) |
New tutorial available for the Attack Periscope interface. Hope it helps someone:
http://www.filefront.com/15351513/Manual-Targeting.zip/ |
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In the first case I used RSRDC550+OM+OMEGU, in the second - RFB20+RSRDC575 (both with patches). In both cases results was identical: after six hits of torpedoes Yamato continued to move with speed of ~20 knots and it was necessary to do mad race in surface position among the ships. Only after the seventh torpedo speed started to fall. http://img684.imageshack.us/img684/10/shyamato.th.jpg |
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I don't know what Lurker did on top of the RFB model, but the allied ships sink properly. Test some German torpedoes on a British ship and see how it goes. |
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PS. Another question but not for you of course ( :)): Why Yamano has 45000 displacement? It is wrong. PSS. And for you: Can I use RFB20+RSRDC575+OM+KiUB Alpha 30+KiUB 1.2 Patch? |
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The latest version of KiUB is included in OMEGU V300 (make sure you patch it, the current patch is Patch 4). KiUB Alpha 3.0 has been obsolete for months now. I once made a comment that the final version will be worse for 16:10 resolutions than Alpha 3.0. Thank god I was wrong. My last and final version was finished on December 10 and I never offered a link to it. I gave it straight to Lurker. All complaints and questions regarding using the interface should be made on the KiUB thread only because I know best what's in there. To be honest I'm starting to forget already. I wanted to make a small personal improvement and I had to read some of my own posts to remember how I'd built the damn thing :har:. Thank god I documented each step on the thread. :woot: |
Ok, Lurker said OMEGU does not work with RFB. What must I do if I want to use RFB, OM and your super-interface? (It's last question about KiUB in this thread :) )
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The new damage model in OM/RFB is for "MERCHANTS" only. There were "no" changes for large warship |
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Thank you for the reply Lurker. It's pity :cry:
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RFB is for US boats and OM is the German u-boats. You couldn't use them both at the same time anyway without swapping out sound files all the time. You can always use Multi-SH4 to have separate installations of the game. That way you can play both.
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It is not the main problem as I understand. The history speaks that German officers as a rule excellently knew English. :)
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sorry i put a similar post in op monson
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sorry if i sound awkward but i have a german only install, for just playing `opmonson/omegu` and maybe indian ocean (not much) i spent weeks altering every sound file to my favs from all the german soundpacks i could find. now i dont understand how you did this so german campaigns use nazi voices and u.s use u.s but id appreciate you telling me which files to remove from the omegu/patch so that my game plays german, from all the 9 voice folders i created even if i play as us sub. this will really make my day, i love the theory behind it but as i use separate installs, and never had a problem uninstalling my soundpack if i wanted u.s voices id really appreciate knowing how to disable this option. tbh this is one of those bits that would suit being a extra mod you choose if you want like `harder escorts` for example. ill just settle for helping me with what files to delete befor i install the mod/patch to stop the us voices being added and seached for by the game. sorry for post in opmonsun forum. thanks for your time |
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http://www.subsim.com/radioroom/show...7&postcount=12 Quote:
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biw im lost, i thought omegu was your work, i only have your (what i thought were your ) mods installed op monsun and omegu expect for some some some sounds i swapped for my own soundpack.
once done i noticed the us guys spoke some us which i was surprise as i id removed them all but then i read... OMEGU v300 Patch 4 Added new voice files to the US side to ensure that USN crew doesn't speak german im guessing thats why i know have some us voices (germans only seem to use folder 1 now?) but id rather when playing op monsun it just used all the 9 foldrs of german voices. i must have my wires crossed somwhere or maybe i wasnt clear (im crap at getting a point across. still the best german mod and im in awe, i just dont dont understand how it can use us and german voices depending on campaign chosen and would like just german. id rather you continued your great work i only thought i was asking a simple question, ive probally got it all wong, i apologise. i always think people are idiots when you post that reponse (read the readme whydontcha) so i guess i just joined that club :oops: *EDIT* sorry i missed the link staring me in the face, thanyou it was the seperate config file for germany.....i just couldnt see it. |
help please
Hi Lurker_hlp3
good work on your mod as you know i am trying this for the first time.................i opened up your OMEGU pkg and have loaded on top of RSRDC and your Monsun OMEGU -v300 Patch 4 I dont want any thing else at the moment but what is OM_MED_ENV and OM_PAC_ENV can i put these on after this install and what advantage do they provide....... keep up the good work:up::up: |
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