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Certainly IMHO modelling physics are more important than walking up and down a boat or telling Fritz to get his soup out of your face. |
I modded larger waves in SH3 , but the problem was the smaller craft would catch on fire and explode .
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Ya mean somthing like this?
http://www.ifremer.fr/metocean/images/rogue-wave2.jpg |
to create big waves (even bigger than the one is showing at TwistedFemur's pic) is pretty easy . the problem is exactly what Phillip says....ships and subs has limited physics ( till...NO physics at all )!you will see the sub flying in the air when surfaced (a lot of meters above the water) and the same goes for ships ...which will sunk immediatelly
to Ubi and to those who are keeping to insist calling this game a simulator : sh3 is NOT at all a simulator with any meaning.if you exept the manual targeting system ...nothing else is trully simulated in the game....no physics at ships,subs...no physics at waves....no thermal layers....no real GOOD WORKING sensors...no simulated hydro sounds ....no real weather ....no earth (meaning the real shape of earth) .this doesn't mean that sh3 is a bad game ...not at all ! BUT it is a game and certainly NOT a simulator @Phillip : this NTPRO 5000 you pointed is simply amazing(not for its water.it is very very good ,needs some additional work...still showing...'fake' .NTPRO is amazing for all the others features it has) !! but what exactly it is? i didn't figure out...is it a 'game' ? |
Why cant they do the Waves right? No excuse in my view. Have the developers been locked away or have they not played something like forza-motorsport-3 with the cars having the right weight, power, grip weather conditions etc. that’s more or less expected these days that the physics is right on the money or have we jumped back to the early 90’s
I did not buy SH4 but did enjoy my SH3 that had some of the Mod’s on. I almost felt embarrassed for the developers as to what the modding community could do. Harbours had life, weather systems, torpedo wakes, better dials, better smoke and explosions, debris in the water after a sinking. All this added so much to the game you thought if these guys can do it why can’t the developers. Its time for the developers to grow up, ships ramming each other or having not the slightest intelligence is a pure embarrassment. This is not the 90’s the Subs should feel right in the water and the sea state should be spot on and its effects in the new game and I hope they are. If not they should get developers in that can. Not having a go at the Team working on SH5 but SH3 was so poor at times but still a good game, but they lost my sale on SH4 plain and simple with some of the bugs and lets face it rather poor programming. |
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And related to NTPRO 5000, I think its basically a very decent simulator, maybe only used for training personal, not for the home user. But still, very awesome. |
For the purpose of keeping some sense of being in a realistic situation, perhaps the easiest way would be to program the crew to forcefully submerge the submarine, if the water is too rough. Thus avoiding any simulated and/or complicated gamemechanics.
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i hope to understand my...english and i wish you good luck to your efforts on this . if you manage to make it work it will be really an evolutionary mod :up: |
heres my crazy idea with no clue if it will work but i think it would need to be based on one single floatation sphere at bow and one at stern with none in the middle so the bow and stern stay attatched to the water as it were to follow the waves.
but this means sinking a ship by flooding is out and ships sink only from damage because the floatation pheres would have to be unfloodable or one being flooded would stand the ship on end |
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What I was thinking was... what about increasing the mass of the uboat? It should respond faster to gravity, no? |
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not to mention more mass will make it less likely to react to any external force and act like a rock |
Lets hope it will be all fixed in SH5 .
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